Standard Duel

Started by Frothandslosh, March 15, 2013, 11:05:10 PM

Previous topic - Next topic

Frothandslosh

Anyone up for a game? I roll 11.

Jarrk

Roll 8, vinhta Afks too much

Frothandslosh

Lol, alright. I'll go first.

Turn 1
{Forest}
{Avacyn's Pilgrim}

20 life
5 cards in hand

Frothandslosh


Jarrk

 {Stomping Ground}
{Faithless Looting}
18/6
{Angel of Glory's Rise} and  {Unburial Rites} in grave yard.

Frothandslosh

Turn 2
{Sunpetal Grove}
{Wayfaring Temple}

20 life
4 cards in hand

Jarrk

T2
Overgrown Tomb
Took overgrown tomb  {Kessig Malcontents} added to grave
16/6 {Grisly Salvage}

Frothandslosh

Turn 3
{Plains}
{Call of the Conclave}
I put a 3/3 on the battlefield
{Wayfaring Temple} attacks for 3 damage
I populate the 3/3

20 life
3 cards in hand

Jarrk

 {Temple Garden}
{Faithless Looting}
{Grisly Salvage}
Reveal 4 lands and  {Cartel Aristocrat} that is now in the graveyard
11/5

Jarrk

Sorry about the late reply i had to go run and get my charger

Frothandslosh

Turn 4

{Forest}
{Geist-Honored Monk}
I put two 1/1 spirits with flying onto the battlefield.

{Wayfaring Temple} attacks for 7 damage
Centaur attacks for 3 damage
Centaur attacks for 3 damage
I populate a Centaur

20 life
2 cards in hand

Jarrk

And thats lethal lol gg next turn i would have won aswell with an infinate loop but your decks very quick with the early wayfaring temple

Frothandslosh

Good game, I love Unburial Rites decks!

Yeah, this deck is all about swinging big early on. Populate is a mechanic that I'm surprised people have overlooked. And, in all honesty, I think X/X creatures like {Wayfaring Temple} and {Geist-Honored Monk} should be $6+ rares.

Jarrk


Frothandslosh