Jund Vamps

Started by MaDeM MaD, March 06, 2013, 03:56:33 PM

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MaDeM MaD


Jund Vamps

75 cards, 15 sideboard


1 {Kessig Wolf Run}
4 {Blood Crypt}
2 {Cavern of Souls}
4 {Dragonskull Summit}
4 {Woodland Cemetery}
1 {Stomping Ground}
3 {Swamp}
4 {Overgrown Tomb}

23 lands


4 {Vampire Nighthawk}
4 {Stromkirk Captain}
4 {Vampire Nocturnus}
4 {Blood Artist}
4 {Falkenrath Aristocrat}

20 creatures


2 {Madcap Skills}
4 {Farseek}
2 {Rakdos's Return}
4 {Abrupt Decay}
2 {Liliana of the Veil}
3 {Victim of Night}

17 other spells


Sideboard

2 {Duress}
2 {Ultimate Price}
2 {Appetite for Brains}
2 {Illness in the Ranks}
1 {Grafdigger's Cage}
2 {Golgari Charm}
2 {Slaughter Games}
2 {Olivia Voldaren}

15 sideboard cards



InfinitiveDivinity

I like it! You might want to consider {Ghost Quarter} though, it helps Nocturnus go off and kills their Kessig/(insert good utility land here).

MaDeM MaD

How does it help Noc go off. I'm confused 😄

Mothaelon

Quote from: MaDeM MaD on March 07, 2013, 01:58:45 PM
How does it help Noc go off. I'm confused 😄

Say you don't have a black on top, ghost quarter so you can search and shuffle and have another chance of getting black on top.

InfinitiveDivinity

Quote from: Mothaelon on March 07, 2013, 03:16:00 PM
Quote from: MaDeM MaD on March 07, 2013, 01:58:45 PM
How does it help Noc go off. I'm confused 😄

Say you don't have a black on top, ghost quarter so you can search and shuffle and have another chance of getting black on top.
Yessir, it can also help you get that triple black to cast him in the first place, although I don't think this deck has any problems with that

MaDeM MaD

Aha!!! I get it, Derp...😜