Win conditions and fairness

Started by xStrayKnightx, February 20, 2013, 05:15:30 PM

Previous topic - Next topic

xStrayKnightx

Angel's Deliverance, 3 Converted {W}{W}{W}

Enchantment.

If you control three or more Angel's, you gain 3 life per Angel at the beginning of your upkeep.

If you control seven or more Angels, destroy any target Demon or Dragon you don't control. Otherwise, tap target creature.

If you control twenty Angels at the end of your turn, you win the game.

Maximo

That enchantment sounds cool. The one birdbrain mentioned.

Gorzo

I still want a win condition based on cards in exile.

Varis, Protector of the Banished {4}{W}{U}
Legendary Creature - Human Cleric

Varis gets +0/+1 and can block an additional creature for each creature card in exile.

If 30 or more cards are in exile, you win the game.

3/4

Gorzo

Quote from: KangaRod on February 25, 2013, 04:47:33 AM
Wouldn't that defeat the purpose of exile?

Moreso than {Misthallow Griffon}? Being able to utilize a card that's been exiled is far more purpose-defeating than a unique strategy-creating win condition that encourages players to exile and do irreparable damage to both himself and his opponent as much as possible.

But that's just my opinion. Perhaps I just see the purpose of exile differently.

xStrayKnightx

Quote from: Gorzo on February 25, 2013, 05:08:10 AM
Quote from: KangaRod on February 25, 2013, 04:47:33 AM
Wouldn't that defeat the purpose of exile?

Being able to utilize a card that's been exiled is far more purpose-defeating than a unique strategy-creating win condition that encourages players to exile and do irreparable damage to both himself and his opponent as much as possible.

But that's just my opinion. Perhaps I just see the purpose of exile differently.

I like it. I'd never implement it, but it's quirky and different.

Bozo_Law

Quote from: Gorzo on February 24, 2013, 01:02:41 AM
I still want a win condition based on cards in exile.

Varis, Protector of the Banished {4}{W}{U}
Legendary Creature - Human Cleric

Varis gets +0/+1 and can block an additional creature for each creature card in exile.

If 30 or more cards are in exile, you win the game.

3/4

{Mana Severance} if your deck has enough land XD

smokin terry

Quote from: Bozo_Law on February 25, 2013, 03:02:16 PM
Quote from: Gorzo on February 24, 2013, 01:02:41 AM
I still want a win condition based on cards in exile.

Varis, Protector of the Banished {4}{W}{U}
Legendary Creature - Human Cleric

Varis gets +0/+1 and can block an additional creature for each creature card in exile.

If 30 or more cards are in exile, you win the game.

3/4

{Mana Severance} if your deck has enough land XD
Also  {Selective Memory}.

Wackaman9001

Quote from: smokin terry on February 25, 2013, 03:43:13 PM
Quote from: Bozo_Law on February 25, 2013, 03:02:16 PM
Quote from: Gorzo on February 24, 2013, 01:02:41 AM
I still want a win condition based on cards in exile.

Varis, Protector of the Banished {4}{W}{U}
Legendary Creature - Human Cleric

Varis gets +0/+1 and can block an additional creature for each creature card in exile.

If 30 or more cards are in exile, you win the game.

3/4

{Mana Severance} if your deck has enough land XD
Also  {Selective Memory}.
{rest in peace} then mill

Gorzo

Was just a rough idea, of course. Would need balancing - perhaps a higher card total needed, or he needs 20-30 -creature- cards exiled to win.