Standard god hand

Started by Empathie, February 23, 2013, 05:42:29 PM

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Empathie

Going second; turn two; play 4  {Burning-Tree Emissary} then 2  {Battle Hymn} and play a 6 mana fatty

Vyse

Orr, or, use my combo I posted- turn 1 arbor elf, turn two  {Burning-Tree Emissary}, one red and green in pool, tap arbor elf for another green, then  {Infernal Plunge} the elf and spend 5 on  {Thundermaw Hellkite}. 5 damage in the air turn 2, no god hand required.

Birdbrain

#2
Quote from: Empathie on February 23, 2013, 05:42:29 PM
Going second; turn two; play 4  {Burning-Tree Emissary} then 2  {Battle Hymn} and play a 6 mana fatty
what about getting extra cards so you can burn through more of your deck and get extra stuff on the field? I view {burning tree emissary} as more of a Johnny card than a Timmy
Edit: or you could find a way to play them for free and play an even bigger fatty. Or a {fireball}...ok. It is both

Deathseide

#3
Or go a bit different..
Mayhaps not quite standard...
. Turn 2 smack...
T1: play a swamp, 3 {dark ritual} or 2 {dark ritual} and a {mana crypt}, use 4 mana to drop a {deathrender}, 1 mana to drop a {bile urchin} or other free sac critter, and the last 2 to equip the {deathrender}.
Sac the critter and you can drop any creature you want into play, as long as you have it in hand.

MarduArrow

Quote from: Deathseide on February 24, 2013, 01:08:10 PM
Or go a bit different..
Mayhaps not quite standard...
. Turn 2 smack...
T1: play a swamp, 3 {dark ritual} or 2 {dark ritual} and a {mana crypt}, use 4 mana to drop a {deathrender}, 1 mana to drop a {bile urchin} or other free sac critter, and the last 2 to equip the {deathrender}.
Sac the critter and you can drop any creature you want into play, as long as you have it in hand.

I feel a  {Furyborn Hellkite} coming in here

Silent1236

Quote from: S717 on February 24, 2013, 02:59:59 PM
Quote from: Deathseide on February 24, 2013, 01:08:10 PM
Or go a bit different..
Mayhaps not quite standard...
. Turn 2 smack...
T1: play a swamp, 3 {dark ritual} or 2 {dark ritual} and a {mana crypt}, use 4 mana to drop a {deathrender}, 1 mana to drop a {bile urchin} or other free sac critter, and the last 2 to equip the {deathrender}.
Sac the critter and you can drop any creature you want into play, as long as you have it in hand.

I feel a  {Furyborn Hellkite} coming in here
:o

MarduArrow

Quote from: Testset on February 24, 2013, 07:54:56 PM
Quote from: S717 on February 24, 2013, 02:59:59 PM
Quote from: Deathseide on February 24, 2013, 01:08:10 PM
Or go a bit different..
Mayhaps not quite standard...
. Turn 2 smack...
T1: play a swamp, 3 {dark ritual} or 2 {dark ritual} and a {mana crypt}, use 4 mana to drop a {deathrender}, 1 mana to drop a {bile urchin} or other free sac critter, and the last 2 to equip the {deathrender}.
Sac the critter and you can drop any creature you want into play, as long as you have it in hand.

I feel a  {Furyborn Hellkite} coming in here

It's just a shame that the {Bile Urchin} will not trigger Bloodthirst... 😔

I thought it would

MarduArrow

Quote from: S717 on February 24, 2013, 10:16:55 PM
Quote from: Testset on February 24, 2013, 07:54:56 PM
Quote from: S717 on February 24, 2013, 02:59:59 PM
Quote from: Deathseide on February 24, 2013, 01:08:10 PM
Or go a bit different..
Mayhaps not quite standard...
. Turn 2 smack...
T1: play a swamp, 3 {dark ritual} or 2 {dark ritual} and a {mana crypt}, use 4 mana to drop a {deathrender}, 1 mana to drop a {bile urchin} or other free sac critter, and the last 2 to equip the {deathrender}.
Sac the critter and you can drop any creature you want into play, as long as you have it in hand.

I feel a  {Furyborn Hellkite} coming in here

It's just a shame that the {Bile Urchin} will not trigger Bloodthirst... 😔

I thought it would

If it doesn't work you could always do this on t2, drop a mountain on one of the turns and drop a  {Mogg Fanatic} instead of the urchin

Deathseide

Put an  {Autochthon Wurm} into play with the {deathrender}

Deathseide

Or a  {Szadek, Lord of Secrets}