What Is Magic The Gathering???

Started by FlickerYourOwnIdentity, February 13, 2013, 12:50:18 AM

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FlickerYourOwnIdentity

I read an article recently, and it gave me a new outlook on magic the gathering.  This person said we as human naturally have our own mindset about how we classify things.  Some would say Soul Sisters is and always will be a terrible deck.

Before we begin that I have to ask what is magic the gathering the trading card game centered around.  Some would say chess, physics, (inertia for the physics people) etc...

Well mtg is actually centered around a set of rules.  Think about it whenever someone drops an emrakrul most people would say that's game. But some would drop something like a diabolic edict.  What most people say is happening is card advantage, when actually the players are changing the rules.

As you let that sink in let's think about the Soul Sisters deck again.

Running what it does it doesn't know how to deal with certain decks.  Although it can change the rules for one deck, it can't for another.  What one deck lacks, another deck focuses on.

So I suggest we do again what we've done recently, we make a deck as a community, but this time we make it so it has a minimal amount of vulnerability.  One that makes it so you are the only player able to change the rules.

Please pm me and leave comments below, ideas are accepted but be ready to be criticized! :)

Kaleo42

Im happy to see someone else taking this approach. A majority of my personal decks are built from this idea (i dont extensively/ competitively play most of the deck ideas i post).

The next step is to identify what is strong or needs to be beat. This means the top 50% of the competition needs to be reviewed. From there we ask these questions about each deck:
What is the deck?
Does it fall under a greater archetype?
Does it have clearly good or bad match ups?
Why are those match ups good or bad?
What does the deck need to win?

Either answer these questions and post them or post decks types and we'll break them down here. I cant speak for all magic, my LGS meta is large and consists mostly of aggro and homebrews. Ill think on it and post break downs for the winning decks.

Coffee Vampire

I really like this concept. Changing one's line of thinkig can lead to better deck building and gameplay, among other things. Thank you for making this post, OP...I will for sure participate in a community deck.

Wally

I'm also interested with this.

In effect you are looking to make the ultimate control deck, or maybe even an untouchable solitaire deck?

The issue with this is that we will need a win condition.

In regards to some of the popular deck formats running in my lgs,
Rdw needs targeting.
Control needs card advantage.
Agro needs to keep their creatures (or mass them)
Mill need defense / protection.
Midrange needs mana/ramp.
Reanimator needs its graveyard.

That's all I can think of at the moment.

Kaleo42

Good, another thing to keep in mind with this train of deck building as a group is that we wont (shouldn't) be making a 60 card deck with a 15 card sideboard. We should however be making a 75 card pool for players to pick and choose along basic guidlines what they need for their personal meta.

FlickerYourOwnIdentity

Quote from: Wally on February 13, 2013, 02:39:28 AM
I'm also interested with this.

In effect you are looking to make the ultimate control deck, or maybe even an untouchable solitaire deck?

The issue with this is that we will need a win condition.

In regards to some of the popular deck formats running in my lgs,
Rdw needs targeting.
Control needs card advantage.
Agro needs to keep their creatures (or mass them)
Mill need defense / protection.
Midrange needs mana/ramp.
Reanimator needs its graveyard.

That's all I can think of at the moment.
All of these ideas are great, now what are cards that can prevent most these things (deck styles look above at what they need).  Throw some card ideas out, have fun! :)  any other ideas would great you guys and thanks for looking this thing up! :)

Coheed015

I'd say you identify the decks of the format that's doing work and identify within each one it's weakness and strenght and build around that . What the guy two posts above me said lol . Since all of our lgs meta is different to a small or even large scale , touching on each archetype and setting a defense against each one will be complicated unless we can utilize and offense in the form of defense . But than again ..
We haven't started yet ^.^

Trunksthemighty

Where I play American flash takes all top spots every week.

Seth5000

The one person who always top 4 at place I go has been using a vary unique bant control deck like I've never seen anything like it, its really had to beat mainly he get 1-2 place it's scary

FlickerYourOwnIdentity

Quote from: Coheed015 on February 13, 2013, 12:50:57 PM
I'd say you identify the decks of the format that's doing work and identify within each one it's weakness and strenght and build around that . What the guy two posts above me said lol . Since all of our lgs meta is different to a small or even large scale , touching on each archetype and setting a defense against each one will be complicated unless we can utilize and offense in the form of defense . But than again ..
We haven't started yet ^.^
Your right we all have different mindsets about archetypes so it should be interesting to see what happens, this should be a lot of fun

Coheed015

Quote from: Seth5000 on February 13, 2013, 01:05:39 PM
The one person who always top 4 at place I go has been using a vary unique bant control deck like I've never seen anything like it, its really had to beat mainly he get 1-2 place it's scary

That could be a good starting point .
What makes his deck so different from the decks out there labeled bant control ?

Bloodguilt

I've seen and read that aggro creature decks are the most common. I'd say start there. {blind obedience} comes to mind to slow the attacks. But is only really effective against decks utilizing haste. Also check out the door decks. They basically wipe the field and get planswalkers to control/win until they pull {door to nothingness} as a win con.

FlickerYourOwnIdentity

Ok people we will begin card and deck ideas soon, I will inform you guys when it starts but these are good ideas and conversations, so I'll wait a bit.  Until that time keep coming up with ideas and start thinking about rule changing cards.  Good luck! ;)

Seth5000

Quote from: Coheed015 on February 13, 2013, 01:11:13 PM
Quote from: Seth5000 on February 13, 2013, 01:05:39 PM
The one person who always top 4 at place I go has been using a vary unique bant control deck like I've never seen anything like it, its really had to beat mainly he get 1-2 place it's scary

That could be a good starting point .
What makes his deck so different from the decks out there labeled bant control ?
He uses thing all other bant decks use like thragy tamiyo and jace but the way his mana is and the other cards he uses like gauruk centar healer and other things it's just he knows how to use it also make him in the top every time his deck has a unique way of doing control which makes it better than most of the over powered decks that everyone says are the best

Coffee Vampire

I am not saying we should build reanimator, but here is something about reanimator that we should consider:

A good reanimator deck can win even if {Rest in Peace} is cast on turn 2.

This means that all good decks may have a specific way to win, but all good decks also have other ways to win. When building the deck, let's not build too much around one idea. We need to be able to win and not be effected by rule-changing cards too much, like {Rest in Peace}, {Blind Obedience}, {Glaring Spotlight}, etc.