Token control

Started by Boringanarchy, February 11, 2013, 03:31:15 PM

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Boringanarchy

So, I've been tryin out a modern token deck that uses Deathrite for ramp, the usual assortment of banners, mass token production and disruption in the form of atherswarn, minor land destruction, minor hand disruption, and creature removal. What I don't like is the fact that, while effective against control and Jund because of threat density, the deck was seeing its .poo. wrecked against combo, especially Tron and Melira. So, here's my idea: remove the banners from the game, throw in more disruption and use charge across the araba as a finisher. Cards like magus of the moon would hose Tron and storm, while I could add more hand disruption and spot removal for Jund. Thoughts?