U/G/W Deck

Started by Iandtormentor, February 09, 2013, 08:45:20 AM

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Iandtormentor


U/G/W Deck

60 cards, 0 sideboard


5 {Forest}
5 {Island}
3 {Simic Guildgate}
1 {Temple Garden}
5 {Plains}
3 {Selesnya Guildgate}
1 {Hallowed Fountain}

23 lands


2 {Silverblade Paladin}
4 {Champion of Lambholt}
3 {Fathom Mage}
2 {Mikaeus, the Lunarch}
2 {Sigarda, Host of Herons}
3 {Angel of Serenity}
4 {Avacyn's Pilgrim}
4 {Loxodon Smiter}
4 {Arbor Elf}

28 creatures


2 {Farseek}
2 {Syncopate}
3 {Cyclonic Rift}
2 {Martial Law}

9 other spells


Sideboard

Notes:
This is what I want to play next fnm.  And I 'm open to suggestions!!!!

Kaleo42

This looks like you'll never know what you're gunna pull. Move to more 4 of's, and aggro deck needs to have consistent pulls. It is far less about putting in cards that fit certain situations and far more about how you use the 7-8 different cards plus mana in those different situations. Figure out the most universally good cards and take them to 4.

With an aggro deck here's my general rule.
4: I always want it or need it early
3: I cant find a spot for the fourth
2: Dont want it early or more than one at a time
1: I run a tutor of some kind

Iandtormentor

I'm not sure what to take out to make more four-ofs but here I put in play sets of the mana dorks......

Wsuryanjeska

@Kaleo42: Do you really think he's going for an Aggro based approach? This looks much more like a midrange deck to me. Besides, Aggro couldn't function having to run guild gates... :/

Iandtormentor

Yes I was aiming for a more midranged deck.
(But I did consider making it more aggro by adding {R} instead.)

Kaleo42

This is midrange-aggro as is. Same rules apply. I would call it more aggro simply because most of the creatures dont do a whole lot more than turn sideways.

Iandtormentor

Are there any more cards I should make into play sets?

Iandtormentor

#7
Updated lemme know what you think!:)