Depletion And Protection

Started by Rugger, January 31, 2013, 04:18:49 AM

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Rugger


Depletion And Protection

71 cards, 0 sideboard


12 {Forest}
11 {Island}

23 lands


1 {Archaeomancer}
1 {Giant Spider}
1 {Timberland Guide}
1 {Mwonvuli Beast Tracker}
2 {Kessig Recluse}
1 {Ambush Viper}
1 {Sentinel Spider}
1 {Ludevic's Abomination}
1 {Stern Mentor}
1 {Soul Seizer}
1 {Ludevic's Test Subject}
1 {Vedalken Entrancer}
1 {Predator Ooze}
1 {Niblis of the Breath}
1 {Krallenhorde Killer}
1 {Lumberknot}
1 {Jace's Phantasm}
1 {Somberwald Dryad}
1 {Elvish Visionary}
1 {Acidic Slime}
1 {Geist Trappers}
1 {Dawntreader Elk}
1 {Undead Alchemist}
1 {Archweaver}
1 {Borderland Ranger}
1 {Fog Bank}
1 {Wolfbitten Captive}

28 creatures


1 {Natural End}
1 {Prey Upon}
1 {Thought Scour}
1 {Crushing Vines}
1 {Bountiful Harvest}
1 {Gnaw to the Bone}
1 {Essence Scatter}
1 {Revive}
1 {Unsummon}
1 {Fog}
1 {Dream Twist}
2 {Mind Sculpt}
1 {Encrust}
2 {Curse of the Bloody Tome}
2 {Dreadwaters}
1 {Titanic Growth}
1 {Dissipate}

20 other spells


Sideboard

Rugger

Any ideas for improvement? Mainly looking to deplete cards while using green creatures to keep myself alive

Iandtormentor


Rugger

So more duplicates? Of what though?

Iandtormentor

Any thing that has proved useful when play tested.

Iandtormentor

Maybe 4  {Thought Scour}s and 4 {Mind Sculpt}s

Rugger