Green/Black Infect

Started by Wally, February 16, 2012, 04:23:02 PM

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Wally


Green/Black Infect

89 cards, 15 sideboard


12 {Swamp}
13 {Forest}

25 lands


4 {Glistener Elf}
3 {Plague Stinger}
4 {Plague Myr}
4 {Necropede}
2 {Core Prowler}
3 {Rot Wolf}
1 {Blightwidow}
1 {Phyrexian Swarmlord}
2 {Hand of the Praetors}
1 {Acidic Slime}
1 {Flensermite}
1 {Phyrexian Crusader}
1 {Flesh-Eater Imp}

28 creatures


1 {Contagion Engine}
2 {Spread the Sickness}
2 {Grim Affliction}
2 {Undying Evil}
3 {Hunger of the Howlpack}
1 {Increasing Savagery}
4 {Mutagenic Growth}
4 {Titanic Growth}
1 {Bladed Pinions}
1 {Contagion Clasp}

21 other spells


Sideboard

1 {Glissa, the Traitor}
1 {Phyrexian Swarmlord}
2 {Ichorclaw Myr}
1 {Viridian Corrupter}
1 {Cystbearer}
1 {Blightwidow}
1 {Contagious Nim}
1 {Whispering Specter}
1 {Skinrender}
1 {Pith Driller}
1 {Leeching Bite}
1 {Pistus Strike}
2 {Slice in Twain}

15 sideboard cards



Notes:
Current count: 75 + sideboard

Wally

After a few of those infect decks popping up I thought I'd upload mine.
I've recently had a few issues vs people with flying decks, hence why it's a few cards big and a few extra things that might normally sit in the sideboard, I've just been leaving them in.

Sagemaster


Wally

Quote from: Sagemaster on February 16, 2012, 06:55:50 PM
Ichor rats?
I found them too expensive for what they were, I have another hand of p coming so that will help heaps.

Leevai420

You have way too many cards. 80 card deck makes big problems. Focus on infect buff and removal.  Hand of praetors, phyrexian cruisader, necropede, go for the throat, titanic growth, green black multi lands, plague stinger, septic rats. Glistner elf, and more green buffs or ramp

Wally

Quote from: Leevai420 on February 17, 2012, 12:51:20 PM
You have way too many cards. 80 card deck makes big problems. Focus on infect buff and removal.  Hand of praetors, phyrexian cruisader, necropede, go for the throat, titanic growth, green black multi lands, plague stinger, septic rats. Glistner elf, and more green buffs or ramp

I guess I should clarify why I put this deck up here, I'm not the person to post up my bragging awesome deck that will eat your face, that's just not my style.
I have however, posted here to see how I can get this to 60 (If that's even possible)
I would like to keep it standard and of course I don't have unlimited amount of cards to choose from.
What you see is pretty much what I have for infect and buff (with exception of a few cards I just purchased and a few I took out)
There are very few (if any) that are outside of "infect, buff, removal" as you say.
The rest were cards I added to deal with flyers (as I've mentioned)
Green and black multi lands are expensive (well the ones I've seen for standard anyway) and I really haven't had any problems getting mana (or the correct type anyway) that I believe is something I have got sorted, rarely having mana problems.
What I struggle with is knowing what to cut, how to refine the deck to the most efficient way possible to reduce my opposing player to a blubbering mess after a few rounds.

Thanks for your input. (no really) I just need it to be a tad more constructive if possible.

Also can you (anyone) tell me why an 80 card deck is actually so bad ? I mean I can still take down 90% of decks I've played with this and I don't think that's a bad average.

Thanks :)

Leevai420

The point of infect is to be quick, u want to attack once or twice and take down your opponent.  You have too Many high cost creatures that don't make a difference until turn 5 or later.
YOur gonna have to spend money to make a competitive deck. If u want u can check out my YouTube page and I have a couple infect decks that may help you figure out yours.
Search leevai666 and you'll find my page.

Wally

Quote from: Leevai420 on February 17, 2012, 04:03:12 PM
The point of infect is to be quick, u want to attack once or twice and take down your opponent.  You have too Many high cost creatures that don't make a difference until turn 5 or later.
YOur gonna have to spend money to make a competitive deck. If u want u can check out my YouTube page and I have a couple infect decks that may help you figure out yours.
Search leevai666 and you'll find my page.
Thanks! Will do!

MaDeM MaD

I'd drop as many of the 5 cmc spells and focus on a lower curve. I've always been a fan of {mutegenic growths} opponent thinks your tapped out and your slap him for 2 more infect : )

MaDeM MaD

Also one of the key cards if you have any is {inkmoth nexus} can pick them up for cheap I. The upcoming red event deck or even the older event deck "rot from within" ??

Wally

Quote from: MaDeM MaD on February 17, 2012, 05:08:46 PM
I'd drop as many of the 5 cmc spells and focus on a lower curve. I've always been a fan of {mutegenic growths} opponent thinks your tapped out and your slap him for 2 more infect : )

Yeah I had a few similar ones for 1 mana till I made it standard and had to drop them, hence why I've pulled in the +1 token buff cards from the new sets. (also work well with proliferate)
Might have to see if I have one of those anywhere tho. Almost sounds like a worthy trade off.
Also might need to track down some of those lands.
Thanks :)

Leevai420

FYI inkmoth nexus is NOT cheap. They run 10 bucks each.

Coffee Vampire

{Evolving Wilds} is slow for an infect deck. You should invest in maybe some {Woodland Cemetery}s. And if you are just playing against a friend then sub in some {Verdant Catacombs} instead of evolving wilds. It is just the same for this deck but it comes untapped. At a small price of course ;)

Wally

Quote from: Coffee Vampire on February 17, 2012, 06:41:42 PM
{Evolving Wilds} is slow for an infect deck. You should invest in maybe some {Woodland Cemetery}s. And if you are just playing against a friend then sub in some {Verdant Catacombs} instead of evolving wilds. It is just the same for this deck but it comes untapped. At a small price of course ;)
You are right, however, with just two colours I should be able to get away with a good balance of both without using them.
Possibly still had them in after trying a splash blue proliferate, but those artifacts seem to have that covered now.

All those lands look to cost a pretty penny. esp for 4!

Wally