You lose!..... Ummm, scratch that...

Started by Deathseide, January 20, 2013, 06:22:02 PM

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scarsabrex

Quote from: Double-O-Scotch on January 22, 2013, 07:41:55 PM
But it says you CAN'T lose the game that turn. I thought CANT supersedes CAN.

You're correct you cannot lose the game that turn. But you can still lose life. And next turn when the upkeep rolls by if you have 0 or less life or 10 or more poison state based actions will declare your loss.

Deathseide

True, yet that gives you leeway, even a little bit, and stops you from dying by direct damage or attack damage, which is the majority of how people lose, it also stops the win cards like  {Coalition Victory}, etc.
This combo can easily be fit into any deck, which gives that deck a bit of advantageous edge...

scarsabrex

Again I reiterate

Quote from: scarsabrex on January 22, 2013, 10:16:23 AM
Quote from: Deathseide on January 22, 2013, 03:22:15 AM
Point being it is an effective combo against most things.
If all you are doing is bashing what others work up, then go elsewhere for your kicks

Which is why I replied starting with.

Quote from: scarsabrex on January 21, 2013, 01:15:23 AM
Blah blah obviously every combo can be deconstructed...