Goblin Arsonist, Deathtouch

Started by Lilhek, January 13, 2013, 10:40:28 PM

Previous topic - Next topic

Lilhek

If goblin arsonist dies while it had an equipment attached to it that gave him deathtouch, when you ping a creature would the deathtouch ability still be in effect to kill target creature? {Goblin Arsonist}

Birdbrain

#1
Yes

RESOLVED

Lilhek

Quote from: Birdbrain on January 13, 2013, 10:45:22 PM
Yes

Could you explain please?  I thought since equipment left the creature as it dies, it didn't have deathtouch anymore.

Birdbrain

Goblin arsonist dying uses the stack I think. Then his effect comes into play. Which hits the stack and resolves first. The damage ability resolves, then he dies. we may have to get a second opinion though

Coffee Vampire

#4
When a creature dies, it doesn't have anything anymore. It's just a card in the ol' yard. So when this kind of thing happens, the game uses the last known information about the card to determine what happens.

In this case, the arsonist dies, and its last known information was that it had deathtouch. Therefore, any damage that the 1 deals after it dies as a result of the trigger WILL be enough to destroy a creature.

Edit: here be the ruling (read near the end):

112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Sorcerer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

Coffee Vampire

Quote from: Birdbrain on January 13, 2013, 11:05:30 PM
Goblin arsonist dying uses the stack I think. Then his effect comes into play. Which hits the stack and resolves first. The damage ability resolves, then he dies. we may have to get a second opinion though
The creature dying does not use the stack; creatures are sent to the graveyard as a state-based action. But good job anyways, answering fast with the right answer!  +1

Birdbrain

Quote from: Coffee Vampire on January 13, 2013, 11:15:27 PM
Quote from: Birdbrain on January 13, 2013, 11:05:30 PM
Goblin arsonist dying uses the stack I think. Then his effect comes into play. Which hits the stack and resolves first. The damage ability resolves, then he dies. we may have to get a second opinion though
The creature dying does not use the stack; creatures are sent to the graveyard as a state-based action. But good job anyways, answering fast with the right answer!  +1
If they don't use the stack then how does regeneration work?

Dudecore

Regeneration is among the worst, most counter intuitive, confusing keywords in Magic's history. I honestly wish they'd do away with it. If it wasn't in Alpha, they would never reprinted it.

Regeneration is a replacement effect which means: "The next time this permanent would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat."

Coffee Vampire

#8
Quote from: Birdbrain on January 13, 2013, 11:20:40 PM
Quote from: Coffee Vampire on January 13, 2013, 11:15:27 PM
Quote from: Birdbrain on January 13, 2013, 11:05:30 PM
Goblin arsonist dying uses the stack I think. Then his effect comes into play. Which hits the stack and resolves first. The damage ability resolves, then he dies. we may have to get a second opinion though
The creature dying does not use the stack; creatures are sent to the graveyard as a state-based action. But good job anyways, answering fast with the right answer!  +1
If they don't use the stack then how does regeneration work?
Dying cannot be responded to; once something dies, it is...POOPOODEDFACE (for lack of a better word).

To use reteneration, you must respond not to the creature dying, but to whatever spell or ability that would destroy it. So say I have an {Avacyn's Pilgrim}. My opponent casts {Supreme Verdict}. In response to the verdict, I can cast {Golgari Charm} to regenerate my guy.

Edit: "REGENERATION" is so bonky-wonky I can't even spell it right!! Lol

Wally

Regeneration is a replacement effect, rather than the creature dying, it removes all assigned damage, the creature from combat (if it was in combat) and taps the creature.

Dudecore

Regeneration, Protection and Memory cards (like {Cavern of Souls} remembering which creature type is assigned to which land) are the biggest design flaws on cards.

Protection doesn't act like it should, Regeneration is wonky and confusing as all heck and memory cards are self explanatory.

Coffee Vampire

I agree...I always had a problem with memory cards. It's almost like there's an invisible emblem saying what the cavern named...which brings me to elblems... >.>

Dudecore

Emblem rules are easy to understand, unless they use the Stack like {Venser, the Sojourner}. But basically you just can't interact with them at all, nothing touches them and that's the end of story.

Coffee Vampire

Which is why me no like them. They effectively change the rules for one side of the board, and there is no way to change it back. The only reason my qualms are at peace is that emblems are hard to get.

Dudecore

Quote from: Coffee Vampire on January 13, 2013, 11:45:16 PM
Which is why me no like them. They effectively change the rules for one side of the board, and there is no way to change it back. The only reason my qualms are at peace is that emblems are hard to get.

I don't like things you can't interact with either, and they are effectively difficult to come by. I just hope they handle them more delicately in the future.