Upcoming dimir combo

Started by Taxicab2, January 07, 2013, 05:22:50 PM

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Taxicab2

Have duskmantle guildmage and mindcrank out. Activate guildmages ability and instant death!! :)

Coffee Vampire

So awesome...makes bloodcrank so much more consistent.

Teysa karlov

I love bloodcrank, if I use it better god my modern deck is going to be epic!!!!

izik99

{duskmantle guildmage}
{mindcrank}

Imdowd80


Keyeto

Quote from: Imdowd80 on January 08, 2013, 01:09:39 AM
Ummm how?
{Duskmantle Guildmage} makes them lose life whenever they mill, Mindcrank makes them mill whenever they lose life. Say you play {Mind Sculpt}. The guildmage would make them lose 7 life, since they milled 7. {Mindcrank} would then make them mill 7, since they just lost 7 life. Then the guildmage would say, "Hey, they just lost life" and the process continues until they lose.

Legends784

Um I doesn't cause a loss of life, it just forces a card draw of discard.. I'm a little confuesed

Legends784

My bad, I apologize I just looked the card up and your right. I was confuesed because the card I saw was thinking if was dimir guildmage. And yeah that combo is broken

Taxicab2

My guild is Dimir so I'm definitely using this combo. U can also try out mindcrank and bloodchief ascension.... I love mindcrank!!!!!!

Crapshooter

How about this duskmantle guildmage and  {Jace, Memory Adept}. T2-4 guildmage, T5 jace T6 activate mage twice an mill with jace.

prayos

Or add {Illusionist's Bracers} and only mill once.

Crapshooter

Just the amount of cards needed, both work, just more likely with only two cards.

MarduArrow

 {Illusionist's Bracers} wouldn't work

prayos

Quote from: S717 on January 09, 2013, 01:30:49 PM
{Illusionist's Bracers} wouldn't work

Why would the bracers equiped to the guildmage not work?

Mactitioner

Quote from: prayos on January 09, 2013, 02:34:22 PM
Quote from: S717 on January 09, 2013, 01:30:49 PM
{Illusionist's Bracers} wouldn't work

Why would the bracers equiped to the guildmage not work?

It would work for a Mutliplayer matchup, but the damage is already been assigned for the card so it's assigned