Undefeatable

Started by THE WYLDE ONE, December 16, 2012, 02:08:45 PM

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THE WYLDE ONE


Undefeatable

60 cards, 0 sideboard


4 {Mountain}
9 {Forest}
2 {Evolving Wilds}
9 {Island}

24 lands


2 {Stormtide Leviathan}
2 {Hover Barrier}
4 {Axebane Guardian}
4 {Gatecreeper Vine}
4 {Fog Bank}
1 {Worldspine Wurm}
3 {Borderland Ranger}

20 creatures


4 {Ranger's Path}
4 {Omniscience}
4 {Farseek}
4 {Cancel}

16 other spells


Sideboard

THE WYLDE ONE

Mountain is a proxy for enter the infinite coming out in Gatecrash

Badbingo

It's better without omnicense, you don't really need it when you have all of the manna retrievers. I would replace then with some  {Temporal Mastery} so you have an extra turn for the attack phase or an extra turn for layi g down more manna, or even to lay down another defender you didn't quite have enough mana for the last turn

Wally

I would swap omniscience for {Galvanic Alchemist} and run the infinite mana combo with axebane and your defenders.

At least stick in sideboard for options.
Also if you do this it may even be good to run some card draw to help things along a bit.

Kaleo42

I would not name decks things like "undefeatable" when cards like {terminus}, {cyclonic rift}, and {supreme verdict} are both legal and devastating to your stratagy.

Also {diabolic revelation} with a single {omniscience}, enter the infinite, and a couple {temporal mastery} would work better. Less clunky in te early turns.

MisterJH

I bet i could defeat it muahaha

Badbingo

I've used a version of this deck at fnm for weeks and haven't lost yet
I think in the right hands you CAN call it undefeatable

And cyclonic rift doesn't really matter because it just goes back into your hand

The only card that hurts this deck is supreme verdict because it can't be cancled
But all you have to do is not play both the wurm and the leviathan at the same time

Zvaughn


Dudecore

Quote from: Zvaughn on January 04, 2013, 02:21:45 AM
Dual lands

Not undefeatable. Mana fixing is important, and   {Stormtide Leviathan} coming out the turn its supposed to come out isn't impressive. Sure one could {Rangers Path} and {Farseek} into it, but it isn't uncounterable or unremovable. It's paying too much for a creature that most cards in standard destroy ({Ultimate Price}, {Victim of Night}, {Murder} (for casual))

Badbingo

That's why you have counters or an answer for those cards in hand and with enough mana before you lay it down