Steak Out

Started by Kaleo42, December 27, 2012, 09:08:29 PM

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Kaleo42

Steak Out

75 cards, 15 sideboard


2 {Ghost Quarter}
4 {Sulfur Falls}
1 {Island}
4 {Steam Vents}
9 {Mountain}

20 lands


4 {Goblin Electromancer}

4 creatures


3 {Infernal Plunge}
4 {Battle Hymn}
2 {Prophetic Prism}
1 {Rally the Peasants}
1 {Skullcrack}
1 {Dangerous Wager}
4 {Krenko's Command}
2 {Desperate Ravings}
4 {Thatcher Revolt}
4 {Reforge the Soul}
4 {Faithless Looting}
2 {Massive Raid}
1 {Reverberate}
3 {Past in Flames}

36 other spells


Sideboard

2 {Boros Reckoner}
3 {Blasphemous Act}
2 {Vandalblast}
1 {Zealous Conscripts}
2 {Skull Crack}
2 {Ray of Revelation}
3 {Traitorous Blood}

15 sideboard cards



Kaleo42

240 damage turn 4 during our early testing. This is the closest thing to Second breakfast i have found in standard. It is fun.

Monrodesign

Quote from: Kaleo42 on December 27, 2012, 09:11:24 PM
240 damage turn 4 during our early testing. This is the closest thing to Second breakfast i have found in standard. It is fun.

I think I see how this combo works, but explain it please.

Kaleo42

Electromancer makes spells cost less, battle hymm adds mana when combine with token generation, reforge gives you things to do with that mana, and past in flames lets you do it all again.

Just like a second breakfast deck you can draw your while library before delivering the burn at the stake kill. We are working on a sideboard that gives alternate win cons and support.

Vyse

#4
The deck works well, been testing it myself the past few weeks. I use lingering souls in mine, just seems to make those extra few tokens beforehand and can sneak in the spare damage you might need. And to clarify I just throw in the duals for white and black mana, works like a charm with looting

Kaleo42

Thats the list we started with, but i cant give Dan the duals he'd need for it this week and he didnt like the fight for correct colors that happened sometimes when we tested on cockatrice so this is what we came up with.

Kaleo42

Updated.

Minor tweaks in the main and added sideboard. My buddy went 3-2 with this and at one point dealt over 600 damage. We're now working on a new more sustainable version. He said the weakness of the deck was that if you werent comboing you werent really doing much of anything. For that reason i like the lingering souls version, but i dont have all the lands for him and he likes this streamlined version.

Risk26

Really like this build.  Run into any issues with counters?

Kaleo42

Quote from: Risk26 on January 10, 2013, 11:28:05 AM
Really like this build.  Run into any issues with counters?
Not really in the meta, however they either counter an early spell and you wait a turn or they counter {burn at te stake} and you just {reverberate} in response. Either copy the stake cause the copy will resolve before the counter for the same amount of damage as the other which you can also stick with by copying the counter and targeting their counter with your copied counter.

Coffee Vampire

Holy cwap!!! I just tested this. First game played with it, dealt 30 on turn 4! Pretty cool.

Mikefrompluto

I've seen this deck pop off in a single turn. Played someone and they werent doing much and I was gettin it in. Next turn they were like "I'll do this, this, that, and this, tap everything, {burn at the stake} for 20 damage. GG bro?"

Coffee Vampire

So I entered a tourney with this deck, on cockatrice. I made some slight changes, including {Snapcaster Mage}. So far match 1 is done. I went 2-0 :)

Both games ended with me burning for 27. It was against pedlar rites.

Kaleo42

Dream bigger guys you can deal 100+ damage each time

FlickerYourOwnIdentity

#13
Ok I'm testing this, and I'm really confused, someOne explain turn by turn, because I'm not sure how much mana I should have, so I'm lost.  Thanks! :)

Kaleo42

#14
1: steam vents, pay life, faithless looting
2: sulfur falls, {T}x2 goblin electromancer
3: mountain, {T}x2 thatcher revolt, {T}x1 battle hym
{R}:4 and the combo begins
Pay {R} and sac a human to infernal plunge add {R}x3
{R}:6
Pay 4 cast refourge the souls and draw a new hand
{R}:2
Pay 1 for krenko's command
{R}:1 creature count:5
Pay 1 for battle hymn add 5
{R}:5 CC:5
Pay 3 for past in flames
{R}:2 CC:5
Pay one for the flashback on krenko's command and one and sac a dude for infernal plunge adding 3 mana
{R}:3 CC:6
Pay 2 flash back thatcher revolt and then 1 for battle hymn
{R}:9 CC:9
Pay 4 to flashback refourge the soul and get a new hand to keep this going.
Etc.....

By the time you have cast enough refourges to almost mill yourself you should have between 30-50 dudes in play to tap for burn at the stake and access to two reverberates to deal a grand total of 270-450.

Occasionally you have to settle for less cause the draw runs out and occasionally you end up around 650 damage.