Witchcraft

Started by Pwnager, February 10, 2012, 02:18:36 AM

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BlackJester

Quote from: loop-s-pool on February 11, 2012, 01:50:49 AM
5 and win the game? Would you please link me to the excellent combo that pulls this off? Or is it an artifact that reads

Apple's Core [5]

Criticize a archetype, T: Win the game
I don't want us to start throwing rocks at each other, and I'm sorry but this literally made me laugh out loud. ðŸ˜,,

BlackJester

I would seriously play this deck casual.  But I don't mind losing. 😃

InfinitiveDivinity

I run 2 {Curse of Stalked Prey} in my Vampire deck, it's a pretty sick card, although it can be a dead draw sometimes. I love the T1 {Stromkirk Noble}, T2 {Curse of Stalked Prey} combo though, a 3/3 Noble is no joke, and following up with a {Rakish Heir} on T3 and assuming there is successful connection means a T3 6/6 Noble, pretty beast if I say so myself.

Pwnager

Ok, im done. How bout you all shut up with decks that "win faster" if you get lucky draws and give some actual constructive critisism like adults. Simply because things can get better doesnt make them bad. Ill be posting no further comments because many of you clearly only care about your own opinion and not actually playing the game. Grow up kids.

InfinitiveDivinity

Quote from: Pwnager on February 11, 2012, 02:44:16 AM
Ok, im done. How bout you all shut up with decks that "win faster" if you get lucky draws and give some actual constructive critisism like adults. Simply because things can get better doesnt make them bad. Ill be posting no further comments because many of you clearly only care about your own opinion and not actually playing the game. Grow up kids.
For the record, I was promoting the decency of {Curse of the Stalked Prey}.

BlackJester

Quote from: Pwnager on February 11, 2012, 02:44:16 AM
Ok, im done. How bout you all shut up with decks that "win faster" if you get lucky draws and give some actual constructive critisism like adults. Simply because things can get better doesnt make them bad. Ill be posting no further comments because many of you clearly only care about your own opinion and not actually playing the game. Grow up kids.
I think that the current meta game is consistently pretty fast and if decks want to stand a chance they need to be prepared for that kind of speed. There are decks out there that will easily mow down unprepared players regularly by turn five.

I'm not taking anyone's side here. I am on the side of trying to help. Apple's Ramesy-esque style could use some softening. Members are asking "how can we make this better?" and being told "this is broken and can't be fixed!".
Now I have seen comments of a curse-based deck with other elements in some builds and if I can I'll dig it up. But I think that there is a reason we don't see curse decks tearing up the pro tours.

As always, I my humble non-competitive opinion.

Pwnager

Quote from: InfinitiveDivinity on February 11, 2012, 03:00:00 AM
Quote from: Pwnager on February 11, 2012, 02:44:16 AM
Ok, im done. How bout you all shut up with decks that "win faster" if you get lucky draws and give some actual constructive critisism like adults. Simply because things can get better doesnt make them bad. Ill be posting no further comments because many of you clearly only care about your own opinion and not actually playing the game. Grow up kids.
For the record, I was promoting the decency of {Curse of the Stalked Prey}.
wasnt aiming at you :) just the people with negative comments

Pwnager

Quote from: BlackJester on February 11, 2012, 03:24:37 AM
Quote from: Pwnager on February 11, 2012, 02:44:16 AM
Ok, im done. How bout you all shut up with decks that "win faster" if you get lucky draws and give some actual constructive critisism like adults. Simply because things can get better doesnt make them bad. Ill be posting no further comments because many of you clearly only care about your own opinion and not actually playing the game. Grow up kids.
I think that the current meta game is consistently pretty fast and if decks want to stand a chance they need to be prepared for that kind of speed. There are decks out there that will easily mow down unprepared players regularly by turn five.

I'm not taking anyone's side here. I am on the side of trying to help. Apple's Ramesy-esque style could use some softening. Members are asking "how can we make this better?" and being told "this is broken and can't be fixed!".
Now I have seen comments of a curse-based deck with other elements in some builds and if I can I'll dig it up. But I think that there is a reason we don't see curse decks tearing up the pro tours.

As always, I my humble non-competitive opinion.
oh my god, thank you. Were finally getting some actual non-hate comments going now. Is everyone good and calm now? Maybe we can figure out a way to make a sick curse deck and prove that they can work well. Based on a few tests against my own aggro deck, this curse deck holds its own pretty well. Its not perfect, buts its a good start. If anyone has some suggestions on how to make it even better, please do. This time, lets try doing it without saying "it just sucks start over". Please and thank you :D

Pwnager

I tried as best as i could to provide expendable early game blockers to hold off the fast aggro of your average standard deck, ({Gather the Townsfolk}, {Doomed Traveler}, etc.) as well as a decent mid-game blocker ({Village Cannibals}) that would benefit from my witch-sacking engines ({Skirsdag Flayer}, {Griselbrand Disciple}). All of these have the simple goal of keeping me alive untill the curses can kick in around turn five. From there, the curses work pretty quickly. If theres some way I can get those curses out faster, or maybe a few better defenders, it would help this deck a ton.

BlackJester

http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/900

FWIW

I think you might want to bring it down to two colors. If it were me, I'd go RB and focus on control elements.

Sin.jecht

K, I agree with everything that has been said about curse decks, but if you were going to make this deck better than you should run 4 of the curse of the thirst, seeing how it is your most significant win condition. Take out the echo, and exhaustion  and add 2 thirst. Just hope someone doesn't  extract it. Well a good note, nobody will have much of a sideboard  for against it, not that they will need to. Now sideboad if it was me playing this I would just change the deck to straight up aggro post side, that way whatever they think they know about your deck, isn't so. Good luck with that.

InfinitiveDivinity

I agree, take out the {Island} and the {Curse of Echoes} to remove blue entirely for more consistency. And with that your at 63 cards, what you want to reach is 60, mainly because if you have it at the bare minimum of legal card count, your chances of aquiring the cards that you need are that much higher, and of course, it improves consistency.

InfinitiveDivinity

{Nevermore} seems like a good Sideboard card for you. You can bring it in for Curse protection, it will stop {Revoke Existence} and {Ray of Revelations}, and {Witchbane Orb}, easily the best card to shut this deck down.

BlackJester

I'd put more direct threats and answers in rather than answers-to-answers.  You don't want to waste draws on anti-anti-missile-missile-missiles, especially when youre not likely to see anti-missile-missiles the first place. 🚀
Just pack more missiles. ðŸ˜,,

InfinitiveDivinity

Quote from: BlackJester on February 11, 2012, 05:07:34 PM
...anti-anti-missile-missile-missiles...
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