Quack Just Farted...Thick Layer Of Fog

Started by Quackmaster5, December 02, 2012, 12:54:42 AM

Previous topic - Next topic

Quackmaster5


Quack Just Farted...Thick Layer Of Fog

83 cards, 0 sideboard


1 {Saltcrusted Steppe}
1 {Azorius Chancery}
1 {Simic Growth Chamber}
4 {Transguild Promenade}
7 {Plains}
2 {Sejiri Refuge}
7 {Forest}
1 {Graypelt Refuge}
7 {Island}

31 lands


3 {Snapcaster Mage}
2 {Doorkeeper}
1 {Platinum Angel}
4 {Axebane Guardian}
1 {Oracle of Nectars}

11 creatures


3 {Dawn Charm}
2 {Jace's Erasure}
2 {Cyclonic Rift}
2 {Curse of Exhaustion}
3 {Supreme Verdict}
1 {Keening Stone}
1 {Tamiyo, the Moon Sage}
3 {Howling Mine}
3 {Path to Exile}
4 {Safe Passage}
2 {Elixir of Immortality}
3 {Blunt the Assault}
1 {Grindclock}
4 {Rites of Flourishing}
1 {Divine Reckoning}
4 {Fog}
2 {Phyrexian Rebirth}

41 other spells


Sideboard

Quackmaster5

Any advice. It is very consistant since there is multiple mill options and life gain possibilities. Keep in mind I made it with the cards I have and it's budget in my opinion.

Quackmaster5


Kaleo42

Cut down to 60. In tfog you need to hit consecutive land drops and over 60 cards means lower probabilities of drawing what you need.

Quackmaster5

Thanks. I tried to do that but I'm not sure what I should cut out.

Silent1236

I'd say cut the {Grindclok}, {Divine Reckoning}, {Oracle of Nectars}, and I honestly don't like Snappy in here that much.  I personally see {Isochron Scepter} being better than him.

Quackmaster5

I like oracle of nectars, only because I always have problems with haster decks or RDW because it takes time for my mill to kick in. Oracle provides me a life resource.

Plus in mid game, my land count is so high that people give up attacking because I'll just gain it all back at the end of their turn.

Kaleo42

Quote from: Quackmaster5 on December 03, 2012, 05:27:32 PM
I like oracle of nectars, only because I always have problems with haster decks or RDW because it takes time for my mill to kick in. Oracle provides me a life resource.

Plus in mid game, my land count is so high that people give up attacking because I'll just gain it all back at the end of their turn.
So they dont kill creatures where you come from?

The basic components of mill are as such:
Draw extra cards
Play extra lands
Prevent damage
Destroy what your opponent plays in big chunks ({day of judgment} for examlpe)
And most importantly...repeat

Mill and other win cons are optional, but whatever your win con you decide on, it needs to be able to come back if stopped and not interfere with the list above. 

Quackmaster5

What would be a better choice?  {Memory Erosion} or  {Jace's Erasure}?

Kaleo42


Quackmaster5

Quote from: Kaleo42 on December 04, 2012, 04:26:28 PM
Quote from: Quackmaster5 on December 04, 2012, 04:06:24 PM
What would be a better choice?  {Memory Erosion} or  {Jace's Erasure}?
Erasure
Ok. Second part
{Memory Erosion} or  {Curse of Exhaustion}

Kaleo42

Quote from: Quackmaster5 on December 04, 2012, 04:30:38 PM
Quote from: Kaleo42 on December 04, 2012, 04:26:28 PM
Quote from: Quackmaster5 on December 04, 2012, 04:06:24 PM
What would be a better choice?  {Memory Erosion} or  {Jace's Erasure}?
Erasure
Ok. Second part
{Memory Erosion} or  {Curse of Exhaustion}
Exhaustion is only good with {knowledge pool}, but it's pretty amazing when it is good.

Quackmaster5

Quote from: Kaleo42 on December 05, 2012, 01:34:44 PM
Quote from: Quackmaster5 on December 04, 2012, 04:30:38 PM
Quote from: Kaleo42 on December 04, 2012, 04:26:28 PM
Quote from: Quackmaster5 on December 04, 2012, 04:06:24 PM
What would be a better choice?  {Memory Erosion} or  {Jace's Erasure}?
Erasure
Ok. Second part
{Memory Erosion} or  {Curse of Exhaustion}
Exhaustion is only good with {knowledge pool}, but it's pretty amazing when it is good.
So should I put knowledge pool in as a win con?

Kaleo42