Zombies Of Innistrad

Started by HandsomeStallion, May 21, 2012, 01:48:28 AM

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Sagemaster

Quote from: HandsomeStallion on May 21, 2012, 04:21:25 AM
Quote from: Sagemaster on May 21, 2012, 04:12:33 AM
Hey drowned catacomb doesn't belong... I just realized that and I can see why messenger doesn't fit
{Geralf's Messenger} just sits in my hand most of the time, and that's no fun. You need cards like {mortar pod} as a Gatling gun, and {fume spitter} to make messenger have undying again. Good for mono black standard, but not innistrad blue-black standard. Which is why the zombie faction is good as Aggro-mil only.
Yea I get that now haha and what about the catacomb thing?

HandsomeStallion

For milling. I'm fine with one {nephalia Drownyard} but two them makes the deck more terrifying.

gamecox26

Quote from: HandsomeStallion on May 21, 2012, 03:29:23 AM
Quote from: Nicholas256 on May 21, 2012, 03:13:59 AM
What happens if u use that zombie nym artifact? I'm not sure which set its from I Kno it's standard though. It's effect activates as the creature is destroyed for 4 is brought back so what triggers first?
It's called {evil twin} and I did some hard thinking. Totally a side board card if I'm playing someone running {Sigarda, host of herons} muahahaha.
Hex proof protects it from abilities as well not just sorcery that target creature