Mono Red Dragons

Started by Karrthus, November 22, 2012, 05:32:30 AM

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Karrthus


Mono Red Dragons

75 cards, 15 sideboard


14 {Mountain}
4 {Sulfur Falls}
3 {Island}
4 {Steam Vents}

25 lands


3 {Utvara Hellkite}
3 {Thundermaw Hellkite}
4 {Hellrider}
2 {Moonveil Dragon}
2 {Krenko, Mob Boss}

14 creatures


3 {Infernal Plunge}
1 {Bonfire of the Damned}
4 {Izzet Keyrune}
3 {Wild Guess}
2 {Reforge the Soul}
4 {Battle Hymn}
4 {Krenko's Command}

21 other spells


Sideboard

2 {Mizzium Mortars}
1 {Jace, Architect of Thought}
4 {Snapcaster Mage}
2 {Cyclonic Rift}
3 {Izzet Charm}
3 {Syncopate}

15 sideboard cards



Karrthus

Just an idea I had. I like playing with decks that do something game 1 and game 2 it's like a completely new deck. So this one is mono red aggro game one, and game two its U/R control. What do you guys think.
Btw I've had alot of success with this type of deck build just for the simple fact that people sideboard to beat my first strategy. Not knowing that I now have a new one on our second game.

Audiophile03

Very interesting build. I've been wanting to create a Dragon deck but wasn't sure where to start. Have you played this in a tournament yet? I am interested to hear others suggestions and opinions on this deck as well. Thanks for posting it!

Karrthus

#3
I haven't played this at a tourney yet but I had a similar deck scars was standard, using {Geosurge} and {Furyborn Hellkite}. It done very well.
I've played it at work and with friends. From what I've played bant seems to give me the most trouble. I've lost a few games thanks to {Thragtusk} followed by {Terminus}. Against rites I win most games, and Jund zombies its about 50/50. RDW gets me alot to. Lol