Zombies In Your Lawn

Started by MJSquared, November 18, 2012, 10:27:43 PM

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MJSquared


Zombies In Your Lawn

60 cards, 0 sideboard


14 {Swamp}
8 {Island}
2 {Evolving Wilds}

24 lands


4 {Diregraf Ghoul}
4 {Butcher Ghoul}
4 {Blood Artist}
3 {Ghoulraiser}
3 {Diregraf Captain}
2 {Undead Alchemist}
2 {Grimgrin, Corpse-Born}
2 {Geralf's Mindcrusher}

24 creatures


4 {Ghoulcaller's Chant}
2 {Grimoire of the Dead}
3 {Endless Ranks of the Dead}
2 {Rooftop Storm}
1 {Army of the Damned}

12 other spells


Sideboard

j0rshua1987

Speaking from experience.....get ready to lose quickly to decks with flying.  Gotta build something against that. 

Paperpatchwork

The flying isn't the only thing and it can be solved. There is a blue flying zombie and a blue enchantment that gives all ur creatures flying. But the thing that I see is that u are using so many things that cost 4 and five to get out. Throw some gravecrawlers or something in there. Zombie infestation is nice too.

MisterJH

Tweak it to make it a minor sac or grave return and throw in gravepact, you can just sac to ruin fly creatures(generally there arent a ton of flying creatures on the field at a time) i LOVE gravepact

Dudecore

#4
This would be a "Standard" format deck, because it contains cards from:

Innistrad
Dark Ascension
Avacyn Restored
Magic 2013
Return to Ravnica
Gatecrash (effective February 1, 2013)

But I wouldn't exactly consider it competitive, which the standard forum tends to be geared that way.