Green Mana Ramp

Started by Audiophile03, November 17, 2012, 03:38:11 AM

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Audiophile03


Green Mana Ramp

69 cards, 0 sideboard


22 {Forest}

22 lands


3 {Acidic Slime}
1 {Elderscale Wurm}
2 {Craterhoof Behemoth}
1 {Vorapede}
2 {Garruk's Packleader}
3 {Elvish Visionary}
3 {Deadly Recluse}
3 {Roaring Primadox}
2 {Worldspine Wurm}
1 {Tree of Redemption}
2 {Silklash Spider}
4 {Axebane Guardian}
2 {Wolfir Avenger}
3 {Gatecreeper Vine}

32 creatures


2 {Garruk Relentless}
3 {Seek the Horizon}
2 {Increasing Savagery}
2 {Predatory Rampage}
2 {Chromatic Lantern}
2 {Door to Nothingness}
2 {Ring of Kalonia}

15 other spells


Sideboard

Audiophile03

Any suggestions appreciated! I'd love to slim it down but not sure where to cut.

Mothaelon

#2
Quote from: Audiophile03 on November 17, 2012, 03:38:11 AM

Green Mana Ramp

60cards, 0 sideboard


22 {Forest}

22 lands


3 {Acidic Slime}
2 {Craterhoof Behemoth}
2 {Garruk's Packleader}
3 {Elvish Visionary}
2 {Worldspine Wurm}
4 {arbor elf}
3 {Gatecreeper Vine}
4 {somberwald sage}
4 {primordial hydra}

27creatures


3 {Garruk Primal Hunter}
2 {Seek the Horizon}
3 {Increasing Savagery}
2 {Revenge of the Hunted}

11 other spells


Sideboard

Greg54js


Audiophile03

Seems like a good setup but it looks like a couple of your suggested cards are not standard.

Mothaelon

All of them are standard

Which ones aren't?

Audiophile03

4 {Arbor Elf}
4 {Primordial Hydra}
3 {Garruk Primal Hunter}
Are these re-printed to make them standard? According to their symbols, they look to be out of standard. I'm still somewhat a noob to this game :)

Audiophile03

And one other thing, I wanted to keep the {Door to Nothingness} and {Chromatic Lantern} as alternate game enders which I have won with in this deck. Is it possible to include these in this build? Can you be over 60 cards in Standard format?

Mothaelon

Those cards were reprinted in m13

And including those cards throws your mana curve off

Because since its all green, there is no need for lantern and somberwald provides he best 3 drop to ramp ino turn 3-4 giant guys

And most decks run 60 cause anything over is honestly too slow to keep up wih he current meta

Audiophile03

Quote from: Mothaelon on November 17, 2012, 12:40:59 PM
Those cards were reprinted in m13

And including those cards throws your mana curve off

Because since its all green, there is no need for lantern and somberwald provides he best 3 drop to ramp ino turn 3-4 giant guys

And most decks run 60 cause anything over is honestly too slow to keep up wih he current meta

Aaahh, gotcha. Thanks for clarifying that for me Mothaelon! Should I run another {Worldspine Wurm} since a few of my bigger creatures were removed? Also, would it be worth keeping the 2X {Ring of Kalonia}?

Mothaelon

Quote from: Audiophile03 on November 17, 2012, 01:30:34 PM
Quote from: Mothaelon on November 17, 2012, 12:40:59 PM
Those cards were reprinted in m13

And including those cards throws your mana curve off

Because since its all green, there is no need for lantern and somberwald provides he best 3 drop to ramp ino turn 3-4 giant guys

And most decks run 60 cause anything over is honestly too slow to keep up wih he current meta

Aaahh, gotcha. Thanks for clarifying that for me Mothaelon! Should I run another {Worldspine Wurm} since a few of my bigger creatures were removed? Also, would it be worth keeping the 2X {Ring of Kalonia}?

2 would be all you need, a third would cause an early game dead cArd

And the ring would be answered way too easily and wouldn't provide much in the way of synergy

Mothaelon

The ring wouldn't be a bad sideboard honestly

Audiophile03

Thanks everyone for the suggestion on a better build and helping me to understand this game a bit more. I have almost all the cards you suggested and am very excited to give this revision a go at my local FNM tournament. I'll keep ya posted on how it fares against the competition :D

MetalMilitia

Seek the Horizon isn't standard

Double-O-Scotch