Sundial And The Infinite

Started by Validan, February 06, 2012, 12:26:00 AM

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Validan


Sundial And The Infinite

59 cards, 0 sideboard


4 {Seachrome Coast}
9 {Plains}
4 {Glacial Fortress}
7 {Island}

24 lands


2 {Geist of Saint Traft}
3 {Drogskol Captain}
3 {Stormbound Geist}
3 {Drogskol Reaver}

11 creatures


4 {Mana Leak}
3 {Sudden Disapperance}
4 {Sundial of the Infinite}
3 {Séance}
4 {Ponder}
2 {Cackling Counterpart}
4 {Day of Judgment}

24 other spells


Sideboard

Validan

Okay so te deck list obviously needs work but this is a rough idea of what I am thinking so far, feel free to throw in suggestions about "end of turn" cards

SpiritedAway

How about {Forbidden Alchemy}? It gets creatures into your graveyard to helps feed {Sceance}. And maybe a few counter spells like {Mana Leak} and {Dissipate}.

Otherwise AWESOME deck! :)

Alaskanice

Bah, you beat me to this deck! Lol. I agree with more control in this one. I would love to hit that combo a couple of times...

Alaskanice

Add {mental misstep} and {mana leak} for some early game control. You need something so you can hold out until turn 3.

cltrn81

{Mana Leak}!!!!!!  Looks good though.....and familiar :)

Validan

Lol alright I'll throw some leaks in

Validan


Prophylaxis

My gut is to add more ETB effects to take advantage of Seance without having the sundial out.

Validan


BlackJester


Validan

Ah! Yeah I'd really like that, seance looks like it can be abused