Monowhite Humans

Started by TBNL, February 05, 2012, 01:45:41 AM

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TBNL


Monowhite Humans

75 cards, 15 sideboard


24 {Plains}

24 lands


4 {Doomed Traveler}
2 {Sun Titan}
2 {Elesh Norn, Grand Cenobite}
2 {Avacyn, Angel of Hope}
4 {Mirran Crusader}
3 {Fiend Hunter}
4 {Champion of the Parish}
4 {Hero of Bladehold}

25 creatures


1 {Elspeth Tirel}
2 {Angelic Destiny}
4 {Honor of the Pure}
4 {Oblivion Ring}

11 other spells


Sideboard

4 {Elite Inquisitor}
4 {Celestial Purge}
3 {Grand Abolisher}
2 {Day of Judgment}
2 {Grafdigger's Cage}

15 sideboard cards



Notes:
Redone with Avacyn

Karrthus

Looks nice. Good job with this deck.

Appleguru56


Karrthus

Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros
Disagree, there's a reason the hero is $15 card.

Alaskanice

Quote from: Karrthus on February 05, 2012, 06:41:14 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros
Disagree, there's a reason the hero is $15 card.
Which is why it would be better to have 4 of them?

cltrn81

Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros

It is nice to have diverse creatures.  If he drops the seers than his only flying protection comes from {angelic destiny}.  I like the seers in here.

Appleguru56

Quote from: cltrn81 on February 05, 2012, 10:21:48 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros

It is nice to have diverse creatures.  If he drops the seers than his only flying protection comes from {angelic destiny}.  I like the seers in here.
The seers costs too much

cltrn81

Quote from: Appleguru56 on February 05, 2012, 01:51:22 PM
Quote from: cltrn81 on February 05, 2012, 10:21:48 AM
Quote from: Appleguru56 on February 05, 2012, 02:13:54 AM
Cut the seers for heros

It is nice to have diverse creatures.  If he drops the seers than his only flying protection comes from {angelic destiny}.  I like the seers in here.
The seers costs too much

2 Indestructable flyers do not cost too much in a deck with that many low cost creatures and 22 land.  I am not saying he is going to win the pro tour with the seers but they fit in this deck.

TBNL

So are there any suggestions that don't involve cutting what little defense to flying I have?

Appleguru56

Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.

TBNL

Quote from: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
True, but another thing I really like about the seer's is that it can live through a Day of Judgement then swing freely

Appleguru56

Quote from: TBNL on February 05, 2012, 03:29:09 PM
Quote from: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
True, but another thing I really like about the seer's is that it can live through a Day of Judgement then swing freely
You will have your board wiped before you can drop the seer because it costs five. In a 22 land deck, five lands may come around by turn 8 or 9, rendering overseer far too slow

TBNL

Quote from: Appleguru56 on February 05, 2012, 03:44:35 PM
Quote from: TBNL on February 05, 2012, 03:29:09 PM
Quote from: Appleguru56 on February 05, 2012, 02:43:19 PM
Is there no other ways you can think of to fight flyers? How about forcing people to block with them? Hero is simply a better card than seer in every way because it can swing for 7 on it's own without any other creatures. Your opponents will be forced to block with their flying creatures to refrain from losing.
True, but another thing I really like about the seer's is that it can live through a Day of Judgement then swing freely
You will have your board wiped before you can drop the seer because it costs five. In a 22 land deck, five lands may come around by turn 8 or 9, rendering overseer far too slow
I can see where you're coming from with that, I'll replace the Overseers if and when I get two more Heroes, just right now I've got everything on that list.

Alaskanice

I don't knOw about the {mentor of the meek}. You do not have many 1 drops, so a single honor of the pure would render his ability useless.

TBNL

Quote from: Alaskanice on February 05, 2012, 05:10:09 PM
I don't knOw about the {mentor of the meek}. You do not have many 1 drops, so a single honor of the pure would render his ability useless.
True, but the mentor still works really well with the Heroes and Gather the Townsfolk