UW/R Control

Started by vtminh1993, October 23, 2012, 10:59:36 PM

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vtminh1993


UW/R Control

65 cards, 5 sideboard


3 {Evolving Wilds}
4 {Island}
4 {Glacial Fortress}
3 {Mountain}
2 {Hallowed Fountain}
1 {Desolate Lighthouse}
5 {Plains}
3 {Izzet Guildgate}

25 lands


2 {Hypersonic Dragon}
3 {Archaeomancer}
1 {Geist of Saint Traft}

6 creatures


2 {Thunderous Wrath}
1 {Detention Sphere}
1 {Sphinx's Revelation}
2 {Chandra, the Firebrand}
4 {Jace, Memory Adept}
4 {Dissipate}
1 {Entreat the Angels}
3 {Think Twice}
2 {Devil's Play}
3 {Supreme Verdict}
2 {Searing Spear}
1 {Mizzium Mortars}
3 {Oblivion Ring}

29 other spells


Sideboard

2 {Rest in Peace}
3 {Fiend Hunter}

5 sideboard cards



vtminh1993

Still workin on the sidedeck.

Absolutezero


tsul25


vtminh1993

#4
What about it? I think it's good against token deck and it can lock down some planeswalkers

Bear!

Maybe a 2-1 split with  {Detention Sphere} and  {Oblivion Ring}? Just to take out other d spheres. How's Geist, devil's, and Entreat doing as your win cons?

vtminh1993

Bonfire would be a good replacement for devil's