Walking Dead (new Standard Competitive)

Started by Agrajagzz9, October 01, 2012, 02:24:56 PM

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Agrajagzz9


Walking Dead (new Standard Competitive)

75 cards, 15 sideboard


12 {Swamp}
4 {Woodland Cemetery}
4 {Overgrown Tomb}
2 {Golgari Guildgate}

22 lands


2 {Bloodthrone Vampire}
4 {Diregraf Ghoul}
2 {Vampire Nighthawk}
4 {Blood Artist}
4 {Gravecrawler}
4 {Lotleth Troll}
2 {Deathrite Shaman}
4 {Geralf's Messenger}

26 creatures


3 {Sign in Blood}
4 {Tragic Slip}
3 {Rancor}
2 {Abrupt Decay}

12 other spells


Sideboard

3 {Golgari Charm}
3 {Appetite for Brains}
2 {Skirsdag High Priest}
1 {Abrupt Decay}
2 {Deathrite Shaman}
2 {Liliana of the Veil}
2 {Mutilate}

15 sideboard cards



Notes:
Here is a different take on golgari zombies. I can't take credit for this list however the sideboard is mine. It beats the mirror match against the current black red and black green lists out there

Willthomjr

I'd say 2 forests are strictly better than {golgari guild gate} especially running 22 lands. You're going to want to play something if not 2 things every turn especially since this is Aggro.

Agrajagzz9

See I can't say strictly better. The guild gate provides extra mana fixing and wot give me a problem casting messenger. Sure it not likely to happen where I get a forest and no other three swamp cards but even so, knowing all my lands can tap for black is was better even if they arrive tapped. Besides most of the time u either get them in a starter and can play them first or u much like the shocks late game. Let them just be tapped. Mana fixing is way more important

InfinitiveDivinity


Guitello

Quote from: InfinitiveDivinity on October 01, 2012, 07:07:56 PM
{Grim Backwoods}, that Land is the nuts.
That land is not that good... It costs 4 mana, so it could quite possibly consume your entire turn in a deck with not a ton of lands, and it only nets you one card.