Werewolve Burn

Started by cltrn81, January 28, 2012, 09:18:49 AM

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Appleguru56

Quote from: Greg54js on January 29, 2012, 06:27:51 PM
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
I'm not going to go on how much I hate werwolves and how terrible they are, but I will say this: to transform a werewolf, you can't cast anything from your hand for one whole turn, which sets you back in tempo. Moonmist is great because it not only ambushes, but can create crazy combos too, and does not require you to not play spells.
I mentioned nothing about burn, slagstorm is used to field wipe and moonmist flips your werewolves, getting them out of slagstorm range.
(I miss no points)

Prophylaxis

I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.

BlackJester

Quote from: Appleguru56 on January 29, 2012, 07:26:36 PM
Quote from: Greg54js on January 29, 2012, 06:27:51 PM
Apple I think you are completely missing the point of werewolves... {moonmist} is a backup way to transform your werewolves not the primary way. Also burn should not be a major win condition. It should be a way to clear the field or using a {brimstone volley} to get that last bit of damage after your wolves destroyed your opponent's field and life...
I'm not going to go on how much I hate werwolves and how terrible they are, but I will say this: to transform a werewolf, you can't cast anything from your hand for one whole turn, which sets you back in tempo. Moonmist is great because it not only ambushes, but can create crazy combos too, and does not require you to not play spells.
I mentioned nothing about burn, slagstorm is used to field wipe and moonmist flips your werewolves, getting them out of slagstorm range.
(I miss no points)
ðŸ"¨*BAM* Lawyered!

Appleguru56

Quote from: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Limited play and standard constructive is completely different, there is no way to compare

InfinitiveDivinity

Quote from: Appleguru56 on January 29, 2012, 09:06:10 PM
Quote from: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Limited play and standard constructive is completely different, there is no way to compare
Very true

Prophylaxis

Quote from: Appleguru56 on January 29, 2012, 09:06:10 PM
Quote from: Prophylaxis on January 29, 2012, 07:43:29 PM
I had the privilege of playing {Wolfbitten Captive} during the prerelease, and that thing is really good.
Limited play and standard constructive is completely different, there is no way to compare
Overall card quality..?

By the way, Apple, if you're scared about being banned, check out my posts to see some examples. http://forums.mtgsalvation.com/member.php?u=84068 --> Find all posts by Prophylaxis.


Appleguru56

Ha! Well that is exactly why limited is not comparable to constructive. The overall card quality reins different in each of the formats. A card that is absolutely horrible in constructive can be very playable in limited. Example would be scrapdiver serpent, in scars limited, {scrapdiver serpent} is one of the best blue cards in the set, while outside limited, it is absolutely unplayable. {spider spawning} is overwhelming in limited while barely concidered for constructive.

Prophylaxis

Quote from: Appleguru56 on January 29, 2012, 09:43:02 PM
Ha! Well that is exactly why limited is not comparable to constructive. The overall card quality reins different in each of the formats. A card that is absolutely horrible in constructive can be very playable in limited. Example would be scrapdiver serpent, in scars limited, {scrapdiver serpent} is one of the best blue cards in the set, while outside limited, it is absolutely unplayable. {spider spawning} is overwhelming in limited while barely concidered for constructive.
I concur.

Well, guess we'll have to wait for LSV's review.

BlackJester

I think in order to make up for lost tempo, a werewolf deck needs plenty of instant effects. Run 4 {Incinerate}s, {Spidery Grasp}s, {Chandra's Outrage}, {Brimstone Volley}, yadda yadda yadda.