Monoblue Standard Mill

Started by G33kL0rd, September 21, 2012, 08:50:49 PM

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HandsomeStallion

#15
Milling is going to be actually very powerful in standard. Don't do monoblue, splash some white and run {Rest in Peace}. The cards milled go straight to exile and you are in control. Have a couple {tormod's crypt} In case if rest in peace is gone. Run the playset of {thought scour}.
Then to really throw your opponent off, run {Hevault} and {Misthallow Griffin}. With rest in peace, basically you have a 3/3 flyer that is hard to get rid of even if they kill it. I would not really rely on zombies. The griffin is all you really need with a lot of counters, creature control {Cyclonic Rift}  and lots of milling spells.

G33kL0rd

Quote from: K-RO on September 27, 2012, 02:32:39 PM
Quote from: Wally on September 27, 2012, 01:25:48 PM
Could swap kraken hatchling for {ludevic's test subject} as an alternate win con.

If you were to do that you would also want the proliferate blue counter peel from reality, it would also help get jace to his -7, only downside is proliferating blue is rotating out. My suggestion is get some temporal mastery's and extra turn to mill is what helped me win with my mill deck

Like I said, I'm more dependent on {Curse of the Bloody Tome}, which activates at the beginning of their upkeep.  So thanks but no thanks, I don't have the money for all these mythic singles anyway. ;)

G33kL0rd

Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

G33kL0rd

Quote from: HandsomeStallion on September 27, 2012, 03:40:00 PM
Milling is going to be actually very powerful in standard. Don't do monoblue, splash some white and run {Rest in Peace}. The cards milled go straight to exile and you are in control. Have a couple {tormod's crypt} In case if rest in peace is gone. Run the playset of {thought scour}.
Then to really throw your opponent off, run {Hevault} and {Misthallow Griffin}. With rest in peace, basically you have a 3/3 flyer that is hard to get rid of even if they kill it. I would not really rely on zombies. The griffin is all you really need with a lot of counters, creature control {Cyclonic Rift}  and lots of milling spells.

I'm sideboarding {Tormod's Crypt}, but that's only for Golgaris, it's not worth taking up initial deck space.  I don't use zombies much, but {Geralf's Mindcrusher} is my excuse for running two 5/5s (might take it down to 1 later on though).  4 {Thought Scour}s seemed like a good idea first reading it, but just like with {Dream Twist} I really can't due to having way too many 1-mana spells.  Tough decisions don't belong on the first turn, if you ask me.  The Griffin is interesting, but I don't think I'll run it.  My problem with always exiling is the 3 {Jace's Phantasm}s, they're my power against burn deck and another great blocker.

And like I said earlier, I am taking recommendations here but FNM is going to be where I really modify this.  Wait why is {Vedalken Entrancer} still there I know I took it out!  Ah, I'll fix it later.

CajunJynx

This really isn't a good deck. I'll go down the list of issues then go into how I think I can help fix it. May take multiple posts as I am on my phone.

1. Far too many one of's, getting the cards you need at a certain time is hard to do when your list is that erratic.
2. Relying on an enchant for your win con. That is silly, it should be a supplemental card at best, especially since it only nets you two cards per turn.

Mothaelon

Quote from: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need

What you need is fog effects, counters, and board wipes/control

Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work

Willthomjr

Quote from: Mothaelon on September 27, 2012, 05:58:26 PM
Quote from: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need

What you need is fog effects, counters, and board wipes/control

Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work

TURBO FOG! :o)

G33kL0rd

Quote from: CajunJynx on September 27, 2012, 05:35:44 PM
This really isn't a good deck. I'll go down the list of issues then go into how I think I can help fix it. May take multiple posts as I am on my phone.

1. Far too many one of's, getting the cards you need at a certain time is hard to do when your list is that erratic.
2. Relying on an enchant for your win con. That is silly, it should be a supplemental card at best, especially since it only nets you two cards per turn.
The one-of issue I've noticed.  I'm trying to work on that :/ I'm probably running at least 3 {Chronic Flooding}, so I'll get rid of some one-of's when I add those.

On the enchantment deal, I'm not talking about having one {Bloody Tome} on them.  I'm talking about having 2, 3, 4 of them on them, for a constant mill.  I wish I could rely on Jace, but I only have one irl and I don't want to spend too much money on him.  Also, I'm hoping to add another {Index} so I can get what I want, when I want.

G33kL0rd

Quote from: Mothaelon on September 27, 2012, 05:58:26 PM
Quote from: G33kL0rd on September 27, 2012, 05:11:50 PM
Quote from: Mothaelon on September 27, 2012, 03:26:42 PM
Is this a casual/standard deck?

Cause it seems like there is no survivability or sustain in this deck, saying if you were to fnm this deck or something

The thing is, I've only been playing for about 3 months or less.  I would have to go out if my way not to go standard, so I'm sticking with standard now, but I haven't played it with many people yet, I'm not planning to take it to FNM till next week.  Like I said, I'm new, so I'm not expecting to win much anyway.  My goal is to keep up with rotations and have a good mill sometime next year ;)

Well it's just with mill decks, you don't need a lot of mill cards, sands of delirium and 3 jace is all the mill you need

What you need is fog effects, counters, and board wipes/control

Mill is a long game, you won't win fast, you just have to last and survive and keep your opponent under control, that's how mill decks work
I've heard a lot about {Sands of Delirium} in other mill decks, I guess I'll run one when I get my hands on one.  And I do wish I could get more Jace, but I don't have enough trading fodder among other resources.
{Fog Bank} (yes I know not similar to {Fog} just saying this) is my main blocker.  I use those and a few negates for control, mostly because I don't like "return to hand" effects.  I should have more control though, I'm open to suggestions for specific cards on that matter that won't rotate out soon.

G33kL0rd

Just patched it a bit, realized that {Shriekgeist} is a truly terrible card.  I need to fix my irl deck before I do anything else now, and before I do that I need to do my homework.  I'll deal with thus deck's other problems tomorrow.  Or some other time that isn't now.

G33kL0rd

#25
Looking again at blue RtR cards.  {Dispel} wouldn't get used enough, {Conjured Currency} looks fun but not in this deck... What are your thoughts on {Cancel}?  I know it's strictly worse than {Counterspell}, but I'm running with standard...

By the way, I know this is a bad deck, I'm fine with you coming out and saying it.  I want the constructive criticism, and I have no illusions about this deck's quality.

Mothaelon

Splashing white or black, depending on where you want to go outside the mill

Or even both, cards like think twice are great for draws, and forbidden alchemy in case you need that one answer in your deck, sever the bloodline helps take care of Aggro decks that pump out same creatures, I like white for safe passage, it's a big answer to bonfire and just a great fog card, then having snap casters to keep fogging and blocking is great

Willthomjr


G33kL0rd

Quote from: Mothaelon on September 27, 2012, 07:47:52 PM
Splashing white or black, depending on where you want to go outside the mill

Or even both, cards like think twice are great for draws, and forbidden alchemy in case you need that one answer in your deck, sever the bloodline helps take care of Aggro decks that pump out same creatures, I like white for safe passage, it's a big answer to bonfire and just a great fog card, then having snap casters to keep fogging and blocking is great
This deck started monoblue and I'm keeping it that way.  Worked on my other spells, now only 1 card I have one of ({Curse of Echoes}, probably my favorite card).  IRL, I need to work on getting another {Rewind} and another {Index}.  The {Negate}s and {Essence Scatter}s will probably be messed around with for {Cancel}s, but I can stay at 2 {Rewind}s.  Some of those cuts were important to make... I just liked {Spectral Flight} for its art, was terrible in this deck.

Mothaelon

You should run sleeps,

Late game they are like extra turns