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Started by Jake, Fart Sculptor, June 22, 2012, 06:34:43 PM

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Inaja

Quote from: izik99 on September 12, 2012, 09:20:34 PM
Quote from: Gummuh on September 12, 2012, 09:18:57 PM
Quote from: izik99 on September 12, 2012, 09:16:56 PM
Quote from: Testset on September 12, 2012, 07:58:10 PM
Quote from: izik99 on September 12, 2012, 03:57:03 PM
Detention Sphere 1BW
Enchantment
When Detention Sphere enters the battlefield, exile target (either nonland permanent or creature i forgot) and all others permanents/creatures with the same name as it.

Supreme Verdict 1WWB
Sorcery (i think)
Destroy all creatures.
Supreme Verdict can't be countered by spells of abilities.


Azorious has some serious token hate, so im stacking up on {Naturalize} for my sideboard. Anyone else have any sideboarding suggestions for Selsenya against Azorious?
How will {Naturalize} save your tokens? Damage is already done once it hits the board.

Destroys the enchantment, bringing back the tokens

Nope, tokens don't exist outside of the battlefield. Once they leave, they're gone forever.

Could you destroy when its cast, before it enters the battlefield using the {Naturalize} as a counter of sorts?

Nope. When he announces the spell, the next step in casting it is choosing target(s) for the spell. This all happens in the casting layers. Naturalize would destroy the enchantment, but not before it exiles all your tokens.

Coffee Vampire

Cltrn the enchantment says that when it leaves the battlefield, return the exiled card(s). So since the enchantment leaves the battlefield before the ability resolves, wouldn't the stuff be exiled permanently?

Kaleo42

Quote from: Inaja on September 12, 2012, 09:37:20 PM
Quote from: izik99 on September 12, 2012, 09:20:34 PM
Quote from: Gummuh on September 12, 2012, 09:18:57 PM
Quote from: izik99 on September 12, 2012, 09:16:56 PM
Quote from: Testset on September 12, 2012, 07:58:10 PM
Quote from: izik99 on September 12, 2012, 03:57:03 PM
Detention Sphere 1BW
Enchantment
When Detention Sphere enters the battlefield, exile target (either nonland permanent or creature i forgot) and all others permanents/creatures with the same name as it.

Supreme Verdict 1WWB
Sorcery (i think)
Destroy all creatures.
Supreme Verdict can't be countered by spells of abilities.


Azorious has some serious token hate, so im stacking up on {Naturalize} for my sideboard. Anyone else have any sideboarding suggestions for Selsenya against Azorious?
How will {Naturalize} save your tokens? Damage is already done once it hits the board.

Destroys the enchantment, bringing back the tokens

Nope, tokens don't exist outside of the battlefield. Once they leave, they're gone forever.

Could you destroy when its cast, before it enters the battlefield using the {Naturalize} as a counter of sorts?

Nope. When he announces the spell, the next step in casting it is choosing target(s) for the spell. This all happens in the casting layers. Naturalize would destroy the enchantment, but not before it exiles all your tokens.
Please dont confuse aura's with other permanents. Aura's are the only permanent that has to have a "target" to cast. Every other perminent enters the battlefield (meaning successfully resolves) before doing anything else.

Kaleo42

Quote from: Coffee Vampire on September 12, 2012, 09:40:14 PM
Cltrn the enchantment says that when it leaves the battlefield, return the exiled card(s). So since the enchantment leaves the battlefield before the ability resolves, wouldn't the stuff be exiled permanently?
Yes, the classic {fiend hunter} flicker trick.

Guypocolypse

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cltrn81

Coffee is right the permanent(s) would be exiled forever if you respond to the trigger and destroy the enchantment before its ETB resolves 🔨

Enchantment enters and target is chosen, this goes on the stack.
Someone responds and {naturalizes} the enchantment.
Naturalize resolves and destroys the enchantment.
The enchantment trigger resolves and exiles the permanent(s).
Since the enchantment has already been destroyed and the destruction of the enchantment triggers another ability to be put on the stack in order to return the permanents ... they cannot return since that trigger was put on the stack and resolved before the permanents were exiled from the ETB trigger.

Clear as mud?

rarehuntertay

Quote from: Kaleo42 on September 12, 2012, 09:45:07 PM
Quote from: Coffee Vampire on September 12, 2012, 09:40:14 PM
Cltrn the enchantment says that when it leaves the battlefield, return the exiled card(s). So since the enchantment leaves the battlefield before the ability resolves, wouldn't the stuff be exiled permanently?
Yes, the classic {fiend hunter} flicker trick.

Which was originally faceless butcher...

BlackJester

Quote from: rarehuntertay on September 12, 2012, 10:09:30 PM
Quote from: Kaleo42 on September 12, 2012, 09:45:07 PM
Quote from: Coffee Vampire on September 12, 2012, 09:40:14 PM
Cltrn the enchantment says that when it leaves the battlefield, return the exiled card(s). So since the enchantment leaves the battlefield before the ability resolves, wouldn't the stuff be exiled permanently?
Yes, the classic {fiend hunter} flicker trick.

Which was originally {faceless butcher}...
yepyep.

Coffee Vampire

Ohh I remember that guy, he came with the graveborn deck I got when I was just starting and me and my bro played with really screwed up rules...haha good times. :)

Dudecore

Counterspells are the answer to all problems!


BlackJester

Thanks again, Chris. I'd like to migrate or copy all of the spoilt cards to the other thread so people don't have to navigate 60+ pages to find them all. Can you Len a hand?

ChrisRodriguez


Dudecore

Quote from: ChrisRodriguez on September 13, 2012, 01:27:05 AM
http://forums.mtgsalvation.com/attachment.php?attachmentid=135589&d=1347508888
http://forums.mtgsalvation.com/attachment.php?attachmentid=135588&d=1347508888
http://forums.mtgsalvation.com/showthread.php?t=446901

Loveeeee {Stealer of Secrets} at common. Functional at a higher rarity, amazing at common. Card advantage and a splashible body at 2/2? Sign me up.

Edit: I've always had problems with creatures like this in limited, always seem cooler then they are (see: {Scroll Thief}) because you actually have to deal damage. Better body and isn't a fail in the vanilla test. I wouldn't mind curving into this at 3.

ChrisRodriguez

Quote from: Dudecore on September 13, 2012, 01:39:00 AM
Quote from: ChrisRodriguez on September 13, 2012, 01:27:05 AM
http://forums.mtgsalvation.com/attachment.php?attachmentid=135589&d=1347508888
http://forums.mtgsalvation.com/attachment.php?attachmentid=135588&d=1347508888
http://forums.mtgsalvation.com/showthread.php?t=446901

Loveeeee {Stealer of Secrets} at common. Functional at a higher rarity, amazing at common. Card advantage and a splashible body at 2/2? Sign me up.

Edit: I've always had problems with creatures like this in limited, always seem cooler then they are (see: {Scroll Thief}) because you actually have to deal damage. Better body and isn't a fail in the vanilla test. I wouldn't mind curving into this at 3.
Personally I like the wizard. In a control to protect it. It could end up like {consecrated sphinx} still weaker but a good replacement.