Guild prerelease question

Started by Imdowd80, September 11, 2012, 03:28:22 PM

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Gorzo

Quote from: BlackJester on September 12, 2012, 01:33:53 PM
Quote from: Gorzo on September 12, 2012, 01:11:27 PM
I've seen a 5 color deck win first at drafts in innistrad. It's all about what cards you get.
Wow!  But is draft different than sealed?  Do you have more room in Draft?

Well, yeah, you do. Draft you get to pick from a bigger pod of cards and shape your pool a bit better than sealed, but still.

In case you were wondering it was black for creatures and {unburial rites}, blue for creatures, {runic repetition} + {memory's journey} looping, and {forbidden alchemy}, white to flashback rites, green to flashback memory's journey, and red for {burning vengeance}.  He decked himself super fast, and set up his draws with repetition loop for the rest of the game to get whatever flashback he wanted, doing damage each time with vengeance.

The guy is a L1 jugde so if anyone could pull it off, it was him. Was awesome.

Willthomjr

Quote from: BlackJester on September 12, 2012, 01:04:10 PM
Quote from: Willthomjr on September 12, 2012, 12:51:38 PM
Quote from: smokin terry on September 11, 2012, 09:55:02 PM
I've done 3 and made top.

Naya mid range in AVR prerelease, finished first. Flickering {craterhoof behemoth} and {thunderbolt} to clean up fliers (2 {abundant growth} to fix mana. Good times.
Was it an even balance of colors, more or less?

If you've got sufficient color fixing, it's not as bad.  RtR will likely have it's share of fixing.
Let's look at possible tri-color combinations:
{G}{W}{U}
{W}{U}{R}
{U}{B}{R}
{B}{R}{G}
{B}{G}{W}

Based on guilds, these are the ones I see.  I could be off, mind you.

It was primarily green mid to fatties, white combat tricks, and red burn. The most difficult deck I had to play was UW Bounce, which I lost 1 game to.

Final game I played craterhoof and flickered him with 5 creatures out. +10+10 with trample..yeah he scooped💪😊