Way too many 1 of's, burn needs consistency to be viable.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Potticus on February 25, 2013, 11:36:52 PM
{Blind obedience}a few counter spells. Maybe a few {detention spheres} or {oblivion rings}. 4 {Augur of bolas}, 3 {think twice} and 1 {forbidden alchemy}. All pretty cheap to start
Quote from: whitedrake on December 06, 2012, 04:41:21 PMWhere do you get that? Ballin.
No doubts she is really sexy...:D
Quote from: Birdbrain on December 06, 2012, 08:07:37 AMFlying?Quote from: Deathseide on December 05, 2012, 09:19:18 PMRead the first ability closelyQuote from: Birdbrain on December 05, 2012, 09:09:54 PMCreature or player for damage.
You don't draw if he damages a creature. The card specifically says player
What about making a wizard tribal deck and using {call of the kindered}? And putting {niv-mizzet dracogenious} on top of your deck with {brain storm}?
The collar gains you life either way, card draw against a player, and creature removal from deathtouch.
Quote from: ChrisRodriguez on December 06, 2012, 01:08:47 PMI have thought about it, don't know if it is fast enough for modern.
What about {Cathedral of War}?
Quote from: Desolatus on December 06, 2012, 08:06:22 AMThat is the type of advice I am looking for!
I would go -2 Keyrunes -2 Desocration Demon in favor of a playset of {Stromkirk Nobles} to make it faster. You should consider using {Thundermaw Hellkite} as your bomb, considering it has haste and as long as it isn't countered, the 5 damage is getting there and it can take care of those pesky 1/1 Spirit Tokens. A large part of your game is wanting to get the damage in before thragtusk, right? Then you need to be fast. And I think that {Crimson Muckwader} would be good to maintain board position. It can get past board-wipes and removal spells, so it might be worth checking out. The things I would consider taking out are the spells that don't do any damage. Removal like Dreadbore is nice, but if you're playing with burn spells like
Turn 1: Stromkirk Noble
Turn 2: {Pillar of Flame} their 1-drop and Play Vexing Devil, you may have just done 5 damage on your second turn.
Turn 3: Another one-drop and a searing spear on their guy, or two one-drops and other pillar of flame, or one two-drop and a one-drop (this is where lightning mauler could come in handy) so you could potentially be swinging: A Stromkirk Noble with 1 counter, A Vexing Devil, A Lightning Mauler, and Rakdos Cackler on turn 3.
Anyway, there's my $0.02. I hope this helps! -Des
Quote from: scarsabrex on December 02, 2012, 08:46:26 PMOr just add "time manipulator does not Untap on your next Untap step." to the end of the first ability.Quote
If you read it closely you'll see I said "skip your next upkeep" on the first ability to prevent that.
The upkeep isn't the same as the untap step.