Play testing has been fun. More wins than loses and it's still capable of winning once someone knows the combo which I thought might be a problem. It's not as fragile as I thought as well because everything is impossible to kill if I have ghostly flicker mana up as I will just blink it out the way of kill spells.
Favorite play so far countering a stormbreath dragon with rewind untapping four lands which I then use to flicker an archeomancer and prism 4 times at the end of my go. The 4th card is grapeshot which I use for the win next turn.
This deck is more powerful than I first realised and I'm going to try and make it more competitive. And suggestions would be appreciated as well as sideboard options.
Favorite play so far countering a stormbreath dragon with rewind untapping four lands which I then use to flicker an archeomancer and prism 4 times at the end of my go. The 4th card is grapeshot which I use for the win next turn.
This deck is more powerful than I first realised and I'm going to try and make it more competitive. And suggestions would be appreciated as well as sideboard options.