Semblance Combo

Started by MikeyTheNinja, April 07, 2014, 11:26:31 AM

Previous topic - Next topic

MikeyTheNinja


Semblance Combo

60 cards, 0 sideboard


11 {Island}
7 {Mountain}

18 lands


4 {Young Pyromancer}
4 {Archaeomancer}

8 creatures


4 {Prophetic Prism}
4 {Dispel}
4 {Crippling Chill}
2 {Blustersquall}
4 {Rewind}
4 {Semblance Anvil}
3 {Serum Visions}
1 {Ponder}
4 {Ghostly Flicker}
4 {Grapeshot}

34 other spells


Sideboard

MikeyTheNinja

Someone showed me semblance anvil and challenged me to make a deck that uses it. I decided to not go the obvious artifact deck route and tried to build a combo. It's a bit fragile but can actually kill. Basically play semblance anvil exiling an instant. Then draw cards and survive until you have a archeomancer in play and a ghostly flicker and grapeshot in hand. Then you play ghostly flicker for 1 blue mana and target archeomancer and a land. Flicker resolves going to graveyard allowing you to grab it back with archeomancer that re-enters and the land re-enters untapped allowing you to use it again. So rinse and repeat as many times as you feel nesecary then cast a grapeshot which copies for every time you cast flicker. The rest of deck is protection, stalling and card draw. You can also use same trick but flicker a prophetic prism instead of a land to draw a card for each spare blue mana available.

What do you guys think?

adventus

Awesome.  How has it play tested?

Sparkle Ninja

Semblance anvil might have to go in my Animar EDH...

MisterJH

Its a really freakin neat card i luh it

MikeyTheNinja

Play testing has been fun. More wins than loses and it's still capable of winning once someone knows the combo which I thought might be a problem. It's not as fragile as I thought as well because everything is impossible to kill if I have ghostly flicker mana up as I will just blink it out the way of kill spells.

Favorite play so far countering a stormbreath dragon with rewind untapping four lands which I then use to flicker an archeomancer and prism 4 times at the end of my go. The 4th card is grapeshot which I use for the win next turn.

This deck is more powerful than I first realised and I'm going to try and make it more competitive. And suggestions would be appreciated as well as sideboard options.