Okay, i was talking about this earlier, I bought a far pack and took out six of the boosters. I'm going to post my pulls in a few so we can discuss how we would build a deck out of my pulls, so people can have a better understanding of what to do. (myself included).
FYI nothing is for trade even my foil {Lilliana of the dark realms}.
^^^first pack.
Will be sorted by color.
Good sign
BLUE
1 {Jace's Phantasm}
1 {vedalken entrancer}
1 {watercourser}
2 {Essence scatter}
1 {mind Sculpt}
1 {downpour}
1 {void stalker}
1 {encrust}
1 {faerie Invader}
1 {Merfolk of the pearl trident}
1 {divination}
1 {switcheroo}
1 {master of the pearl trident}
RED
1 {goblin arsonist}
1 {reverberate}
1 {torch fiend}
1 {krenkos command}
2 {wild guess}
1 {wall of fire}
1 {rummaging goblin}
1 {flames of the firebrand}
1 {furnace whelp}
1 {craterize}
GREEN
1 {arbor elf}
1 {prey upon}
1 {bond beetle}
1 {revive}
2 {elvish visionary}
1 {farseek}
1 {naturalize}
1 {Timberpack wolf}
1 {centaur Courser}
1 {rangers path}
1 {Yeva, natures herald}
1 {acidic slime}
1 {sentinel spider}
1 {bountiful harvest}
WHITE
1 {rain of blades}
1 {war falcon}
1 {erase}
1 {warclamp mastiff}
1 {glorious charge}
1 {divine favor}
2 {knight of glory} (1foil)
1 {safe passage}
1 {crusader of odric}
1 {pillarfield ox}
1 {captains call}
1 {divine verdict}
2 {griffin protector}
1 {Battleflight eagle}
1 {guardian lions}\
1 {serra angel}
1 {touch of the eternal}
BLACK
1 {disentomb}
3 {dark favor}
2 {sign in blood}
1 {walking corpse}
1 {bloodthrone vampire}
1 {cower in fear}
1 {servant of nefarox}
1 {harbor bandit}
1 {lilianas shade}
1 {bloodhunter bat}
1 {mark of the vampire}
1 {zombie goliath}
1 {essence drain}
1 foil {liliana of the dark realms}
OTHER
2 {evolving wilds}
1 {Reliquary tower}
1 {glacial fortress}
1 {chronomaton}
1 {ring of Kalonia}
1 {ring of evos isle}
1 {primal clay}
hmmm it's immediately apparent that green white and black are your deepest colors.
after some thought I would probably go green white splashing black for the dark favors and or the essence drain and servant of nefarox.
I agree, looks like the dark favors are in (all 3?). The servant. I'd play both of the knights of glory.
I would run bant with these pulls. Heavy on the {W} and lightest on the {U}.
Quote from: Leviathan on July 27, 2012, 01:37:35 AM
I would run bant with these pulls. Heavy on the {W} and lightest on the {U}.
Bant?
Quote from: Imdowd80 on July 27, 2012, 02:12:07 AM
Quote from: Leviathan on July 27, 2012, 01:37:35 AM
I would run bant with these pulls. Heavy on the {W} and lightest on the {U}.
Bant?
Check the sticked thread "Color Combinations"
I think I would have done green black. Just so I could flash in stuff with yeva and ramp with liliana.
Quote from: scarsabrex on July 27, 2012, 01:02:35 AM
after some thought I would probably go green white splashing black for the dark favors and or the essence drain and servant of nefarox.
Agree 100%.
Dark favors can get really out of hand. Got hit in a draft last week by a T1 {Tormented Soul}, T2 {Dark favor}, T3 Dark favor again, T4 third dark favor. Even if I'd gotten my {divine verdict}, the damage would have been too much to recover from already.
PROPHY'S SEALED POOL REVIEW
Blue Unplayables
Jace's Phantasm
Mind Sculpt
Downpour
Merfolk of the Pearl Trident
Master of the Pearl Trident
Encrust
Blue Playables
Vedalken Entrancer
Watercourser
Essence Scatter
Void Stalker
Faerie Invaders
Divination
Switcheroo
Red Unplayables
Reverberate
Krenko's Command
Wall of Fire
Craterize
Red Playables
Goblin Arsonist
Torch Fiend
Wild Guess
Rummaging Goblin
Flames of the Firebrand
Furnace Whelp
Green Unplayables
Bond Beetle
Revive
Ranger's Path
Bountiful Harvest
Green Playables
Arbor Elf
Prey Upon
Elvish Visionary
Farseek
Naturalize
Timberpack Wolf
Centaur Courser
Yeva
Acidic Slime
Sentinel Spider
White Unplayables
Rain of Blades
War Falcon
Erase
Warclamp Mastiff
Glorious Charge
Divine Favor
Pillarfield Ox
Touch of the Eternal
Guardian Lions
White Playables
Knight of Glory
Safe Passage
Crusader of Odric
Captain's Call
Divine Verdict
Griffin Protector
Battlefield Eagle
Serra Angel
Black Unplayables
Disentomb
Dark Favor
Black Playables
Everything Else
my rough draft so far is this
sealed discussion
GREEN
1 {arbor elf}
1 {prey upon}
1 {bond beetle}
2 {elvish visionary}
1 {farseek}
1 {centaur Courser}
1 {Yeva, natures herald}
1 {acidic slime}
1 {sentinel spider}
WHITE
1 {warclamp mastiff}
1 {glorious charge}
1 {divine favor}
2 {knight of glory} (1foil)
1 {crusader of odric}
1 {captains call}
1 {divine verdict}
1 {serra angel}
BLACK
3 {dark favor}
OTHER
2 {evolving wilds}
1 {chronomaton}
2 {swamps}
7 {forests}
6 {plains}
Proph, why think {dark favor} is unplayable.
he's probably going along the lines of auras create 2 for 1 situations.
Quote from: scarsabrex on July 27, 2012, 12:34:33 PM
he's probably going along the lines of auras create 2 for 1 situations.
Yeah, auras generally are bad.
I'll get the deck up - I was working on it last night.
So, if I were you, I would try some B/G deck with maybe a blue splash.
1x Void Stalker
1x Faerie Invaders
1x Switcheroo
1x Arbor Elf
1x Prey Upon
2x Elvish Visionary
1x Farseek
1x Naturalize
1x Timberpack Wolf
1x Centaur Courser
1x Yeva, Nature's Herald
1x Acidic Slime
1x Sentinel Spider
2x Sign in Blood
1x Cower in Fear
1x Servant of Nefarox
1x Harbor Bandit
1x Liliana's Shade
1x Liliana of the Dark Realms
1x Chronomaton
1x Bloodhunter Bat
8x Swamp
7x Forest
2x Island
Quote from: Prophylaxis on July 27, 2012, 01:11:53 PM
Quote from: scarsabrex on July 27, 2012, 12:34:33 PM
he's probably going along the lines of auras create 2 for 1 situations.
Yeah, auras generally are bad.
I'll get the deck up - I was working on it last night.
I wouldn't call them "bad" so much as "high risk/high reward situations." especially in limited, when your opponent is much less likely to have substantial removal. Dark and divine favor are definitely playable (in limited). Risky sure, and shouldn't be your top picks, but playable.
Encrust is playable too. It's removal. Crappy removal, yes, but removal in limited (sealed is even harder to come by) is still playable.
And Bond beetle. Give a creature a counter for 1 mana, and a free 1-time chump block. Again, nothing special, but in limited, can be playable depending on your pool.
Other than those 4, I agree with proph's analysis.
I like {primal clay} just for the choice t gives me, I'd I need a flyer, I'm good, I need a wall, I'm good. Or I can put {dark favor} on it and have a decent beat stick.
my only gripe about primal clay is that only as a 3/3 is he at a power level consistent with his cost.
compare with say {skin shifter} who performs remarkably and can play all roles
given that he has to be activated each time.
Quote from: scarsabrex on July 27, 2012, 03:04:45 PM
my only gripe about primal clay is that only as a 3/3 is he at a power level consistent with his cost.
compare with say {skin shifter} who performs remarkably and can play all roles
given that he has to be activated each time.
I think Primal Clay performs better (not stellar, mind you) with ARV's blink tricks and M13's {G} {Roaring Primadox} archetype.
As far a Sealed goes.... not my dept.
Quote from: scarsabrex on July 27, 2012, 03:04:45 PM
my only gripe about primal clay is that only as a 3/3 is he at a power level consistent with his cost.
compare with say {skin shifter} who performs remarkably and can play all roles
given that he has to be activated each time.
In sealed, he is a 4cmc colorless. Which is why I would include him. I dot har to worry about improper lands. And if I hook him up with a {dark favor}. Either as a 3/3 or a 2/2 flyer it's going to hit hard.
Why is {jaces phantasm} not getting any love in here? Is it because I didn't get any other mill cards to buff him? I like it, it's a one {U} drop flyer. Can't go wrong with that IMO.
Quote from: Imdowd80 on July 27, 2012, 03:44:50 PM
Why is {jaces phantasm} not getting any love in here? Is it because I didn't get any other mill cards to buff him? I like it, it's a one {U} drop flyer. Can't go wrong with that IMO.
It's such a conditional card though. You need to commit to mill to justify using him, and that depends on your pull. Here we have 1 mind sculpt, and 1 veldraken. Mill is not viable with this pull. So phantasm is not going to be very useful, if at all. Now if there were 3 more mind sculpts, another veldraken, and a sands of delerium or two, maybe a jace... Phantasm would be a bomb.
Quote from: Gorzo on July 27, 2012, 01:33:42 PM
Quote from: Prophylaxis on July 27, 2012, 01:11:53 PM
Quote from: scarsabrex on July 27, 2012, 12:34:33 PM
he's probably going along the lines of auras create 2 for 1 situations.
Yeah, auras generally are bad.
I'll get the deck up - I was working on it last night.
I wouldn't call them "bad" so much as "high risk/high reward situations." especially in limited, when your opponent is much less likely to have substantial removal. Dark and divine favor are definitely playable (in limited). Risky sure, and shouldn't be your top picks, but playable.
Encrust is playable too. It's removal. Crappy removal, yes, but removal in limited (sealed is even harder to come by) is still playable.
And Bond beetle. Give a creature a counter for 1 mana, and a free 1-time chump block. Again, nothing special, but in limited, can be playable depending on your pool.
Other than those 4, I agree with proph's analysis.
Favors: The thing is that you just don't want to get two for one'd. If this was in AVR (where the removal was all bad) then sure, I can pick up some Auras. But we are in core set now, with good removal. Bounce hurts too.
Encrust: The thing with Encrust is that you can't really use it offensively. It's removal for sure, but this isn't {Claustrophobia}.
Bond Beetle: I don't think it's worth a card.
Quote from: Imdowd80 on July 27, 2012, 01:56:05 PM
I like {primal clay} just for the choice t gives me, I'd I need a flyer, I'm good, I need a wall, I'm good. Or I can put {dark favor} on it and have a decent beat stick.
I like Primal Clay as well, I missed out on that. I just liked {Chronomaton} better because it was cheaper.
Quote from: Imdowd80 on July 27, 2012, 03:44:50 PM
Why is {jaces phantasm} not getting any love in here? Is it because I didn't get any other mill cards to buff him? I like it, it's a one {U} drop flyer. Can't go wrong with that IMO.
The big problem with Phantasm is that
1. You don't have enough mill cards
2. 10 cards is a lot.
3. Mill doesn't do anything to affect the board state
3. You don't want cards in your deck that do nothing.
You can run better stuff than a 1 drop U flyer.
I like a lot of one drop two drop creatures on limited, due to it playing fast. But I wouldn't play blue with my other pulls, so I wouldn't put the phantasm in here.
Quote from: BlackJester on July 27, 2012, 03:09:05 PM
Quote from: scarsabrex on July 27, 2012, 03:04:45 PM
my only gripe about primal clay is that only as a 3/3 is he at a power level consistent with his cost.
compare with say {skin shifter} who performs remarkably and can play all roles
given that he has to be activated each time.
I think Primal Clay performs better (not stellar, mind you) with ARV's blink tricks and M13's {G} {Roaring Primadox} archetype.
As far a Sealed goes.... not my dept.
Jester I still would like your take on what you would build, the more ideas and feedback that we can get, the better we all become.
Quote from: Imdowd80 on July 27, 2012, 08:11:28 PM
I like a lot of one drop two drop creatures on limited, due to it playing fast. But I wouldn't play blue with my other pulls, so I wouldn't put the phantasm in here.
I concur. I like cheap stuff as well. Being able to cast your spells is huge in limited - you don't want to aimlessly draft {Stormtide Leviathan}s and {Sphinx of Uthuun}s. However, 1/1s, generally, are not worth a card in Limited. Once I get my draft article up (soon), I'll touch on that.
Quote from: Imdowd80 on July 27, 2012, 08:13:06 PM
Jester I still would like your take on what you would build, the more ideas and feedback that we can get, the better we all become.
Well, since you asked (although Limited is really not my forte).
Sealed typically run slower due to the limited card pool and lack of depth. Unless you can build something structured and cohesive from your pool, I avoid many 1 and 2 cmc critters unless they are above the curve, or have useful abilities.
It looks like your card pool has some good fliers, and your green is pretty good too. Your {R} and {B} are asking you to commit, but neither has enough juice to do so. I'd run the following:
17 land
2 {evolving wilds}
1 {Moutain}
8 {Forest}
6 {Plains}
16 Creatures
1 {arbor elf}
1 {bond beetle}
2 {elvish visionary}
2 {knight of glory} (1foil)
1 {crusader of odric}
1 {centaur Courser}
1 {Yeva, natures herald}
1 {primal clay}
1 {guardian lions}
1 {serra angel}
2 {griffin protector}
1 {acidic slime}
1 {sentinel spider}
8 Spells
1 {captains call}
1 {revive}
1 {prey upon}
1 {safe passage}
1 {farseek}
1 {flames of the firebrand}
1 {divine verdict}
1 {ring of Kalonia}
41 (yeah I'm one over. That's how I roll)
So, my build is basically around clogging the ground early with the Elves and Knight's of Glory, while digging in for your fliers. Being able to flash a Bond beetle of Elf makes a good chump/combat trick. A touch of red for Flames, which I think is very useful for clearing the skies. Your mountain is easy to find with two Wilds and a farseek.
This is probably what I'd do with this in an M13 Sealed event. Flame accordingly. ;)