Sorry for this noob question: When, where, and how does mana burn apply? Does it apply in most standard tournaments? I just got back into mtg in a big way and am super excited, I just want to make sure I'm playing by the rules the best I can and I couldn't find any mention of mana burn in the rules section of this great app. Thanks.
Quote from: Wood on July 19, 2012, 05:02:13 PM
Sorry for this noob question: When, where, and how does mana burn apply? Does it apply in most standard tournaments? I just got back into mtg in a big way and am super excited, I just want to make sure I'm playing by the rules the best I can and I couldn't find any mention of mana burn in the rules section of this great app. Thanks.
No more mana burn, so don't fret about it.
It's an old rule, and got turfed when M10 came out.
Welcome back!
Quote from: BlackJester on July 19, 2012, 05:03:49 PM
Quote from: Wood on July 19, 2012, 05:02:13 PM
Sorry for this noob question: When, where, and how does mana burn apply? Does it apply in most standard tournaments? I just got back into mtg in a big way and am super excited, I just want to make sure I'm playing by the rules the best I can and I couldn't find any mention of mana burn in the rules section of this great app. Thanks.
No more mana burn, so don't fret about it.
It's an old rule, and got turfed when M10 came out.
Welcome back!
Which sucks I wish they hadn't done that it kind of dumbed magic down a little bit and made some combos much easer to pull off
Thank you Jester. I've been reading a lot of your posts and they are insanely helpful.
If you dont mind I had a specific question I'll just keep in this thread...when do enchantments "double-up" so to say. For example if I put two Animal Boneyards on one land, when I tap that land do I now...
A) Have to sacrifice two creatures.
B) Get to choose whether I want to sacrifice one or two creatures.
C) Sacrifice one creature because two animal Boneyards are redundant.
Related question: Every time I tap that land that is enchanted by AB for its mana do I HAVE to sacrifice a creature? Or is that an ability I can choose to activate?
Thanks so much. I promise I'll shut up after this. :)
Quote from: Wood on July 19, 2012, 05:14:57 PM
Thank you Jester. I've been reading a lot of your posts and they are insanely helpful.
If you dont mind I had a specific question I'll just keep in this thread...when do enchantments "double-up" so to say. For example if I put two {Animal Boneyard} on one land, when I tap that land do I now...
A) Have to sacrifice two creatures.
B) Get to choose whether I want to sacrifice one or two creatures.
C) Sacrifice one creature because two animal Boneyards are redundant.
Related question: Every time I tap that land that is enchanted by AB for its mana do I HAVE to sacrifice a creature? Or is that an ability I can choose to activate?
Thanks so much. I promise I'll shut up after this. :)
The answer would be C, it basically give the land another ability, you can either choose to use the land as mana by tapping it, or use the ability the land now has of "tap: sacrifice to gain life"
Putting two on one land would just give the land the ability twice, but you could only tap it once for one ability.
Wow thanks. You guys are legit. I appreciate the quick reply.
No problem, if the enchantment said something like "whenever enchanted land is tapped, sacrifice a creature, you gain life equal to its toughness" then they would stack and every time you used the land for mana you could hve to sacrifice.
But enchantments that give abilities to permanents is just like having more abilities on the one card, you can only activate one at a time.
Resolved. 🔨
;D
What is mana burn,started at zendikar so idk what it is :0
Quote from: Elitehalo360 on July 19, 2012, 09:17:27 PM
What is mana burn,started at zendikar so idk what it is :0
If you had excess mana in your mana pool, it did damage to you. So you had to use exact amounts of mana to cast your spells, and were punished for having more than you can use. For example if you used {dark ritual} on turn 1 to play a card with CMC 2, that extra 1 mana would burn you for 1 if you didn't use it.
I, for one, am glad they got rid of it.
{Tolarian Academy} Always hurt me in the end. :(
meh mixed feelings. People should learn to control their loads.
Quote from: scarsabrex on July 19, 2012, 09:55:13 PM
meh mixed feelings. People should learn to control their loads.
Heh.
I loathe mana burn. I get the same reaction from my group (we still use it :'() You should learn to do the math. I don't like the idea of being punished for having to much of a good thing. It's like "Sorry sir, you have too much money in your bank account. We're going to kick you in the balls if you don't use it all by the end of the month." >:(
My main issue is that it's a net negative effect. Say you are getting land screwed. You have one {Swamp} in play, two {Dark Ritual}s, a {Child of Night} and a {Vampire Nocturnus} and you're at one life. You have plenty of opportunity in your hand, you just can't do anything. You're being punished for having too much of something you're supposed to want lots of anyway.
Even if you were at 20 life, when you take mana burn, you are in a worse position, but nobody did it to you. You feel bad from the loss of life, but no one gets to feel better for having dealt you damage. It's the game givin' it to ya.
I'm glad they deleted it. Now I wish my crew would ditch it. *sigh* :-\
/rant :-X
{mana web} anyone? This was the whole reason it was printed. To screw people over and kill them quicker with their own lands
Quote from: Greg54js on July 19, 2012, 11:06:45 PM
{mana web} anyone? This was the whole reason it was printed. To screw people over and kill them quicker with their own lands
nooo mana burn penalized excess mana not extra tapped lands.
Design has been pushing for creatures a lot lately, and to reach a broader market. The game is obviously not built exclusively around older players, with tons of money that play legacy or vintage.
It makes for a slightly more difficult experience, and mana burn never bothered me. I often don't lose by 1 life. But now that it's gone its still a fun game, and it's just a clunky old mechanic.
Omg I'm glad they stoped that 0.0
it made some cards better, others worse. You pretty much can't play {Omnath, Locus of Mana} in our group. One {Doom Blade} and you're taking a huge mana burn.
What's mana burn?
Quote from: AgrusKos on July 20, 2012, 02:38:42 AM
What's mana burn?
Read the thread it's answered early on.
I've never had to deal with mana burn, but I kinda have mixed feelings about it. Seems like you would have to think twice about that {Braid of Fire} in your hand.
Quote from: Keyeto on July 20, 2012, 02:41:19 AM
I've never had to deal with mana burn, but I kinda have mixed feelings about it. Seems like you would have to think twice about that {Braid of Fire} in your hand.
Thats why that card was fair at one point, but now it's stupid broken.
Quote from: Kaleo42 on July 20, 2012, 02:44:55 AM
Quote from: Keyeto on July 20, 2012, 02:41:19 AM
I've never had to deal with mana burn, but I kinda have mixed feelings about it. Seems like you would have to think twice about that {Braid of Fire} in your hand.
Thats why that card was fair at one point, but now it's stupid broken.
Stupid broken? You can only use the mana on your upkeep. It's pretty good, but I don't know about broken.
Having exact mana was never really an issue but I can understand why Wizards got rid of it. Also, if I didn't want someone to beat me and I was at below 5 life or whatever, I'd just burn myself to death denying my opponent the win. Lol some of my group would do that too to avoid a "loss". Just the "you didn't beat me!! I killed myself!!!" hahaha
Quote from: scarsabrex on July 19, 2012, 11:08:33 PM
Quote from: Greg54js on July 19, 2012, 11:06:45 PM
{mana web} anyone? This was the whole reason it was printed. To screw people over and kill them quicker with their own lands
nooo mana burn penalized excess mana not extra tapped lands.
Have you read mana web?
Quote from: Greg54js on July 20, 2012, 12:06:17 PM
Quote from: scarsabrex on July 19, 2012, 11:08:33 PM
Quote from: Greg54js on July 19, 2012, 11:06:45 PM
{mana web} anyone? This was the whole reason it was printed. To screw people over and kill them quicker with their own lands
nooo mana burn penalized excess mana not extra tapped lands.
Have you read mana web?
It just force taps the lands. Doesn't add extra mana.
I miss manaburn. Made for better game play IMO.
Quote from: Jbombard51 on July 20, 2012, 12:57:41 PM
I miss manaburn. Made for better game play IMO.
Really? What makes you say that? I'd like to hear some supporting arguments for burn.
I don't see how it made the game any better....really. I played in 6-7-8 edition and it was kind of a mistake here and there but players were conscious of it. Even today..you don't see many players tapping extra lands for the heck of it.
It was one of those weird things to try to explain to new players. Since it rarely comes up, when they do take mana burn, it felt like "you remember that obscure rule that we almost never use? Yeah, take two damage."
It's not so much the tapping too many lands. It's doing something big like a {Seething Song} or two or a {Mana Geyser}, or {Heartbeat of Spring} is on the table and you only have spells with odd CMCs.
Like I said. {Tolarian Academy} and intimate mana. Sucks.
people need to learn to control their loads ehat can I say?
Quote from: scarsabrex on July 20, 2012, 01:58:00 PM
people need to learn to control their loads ehat can I say?
QFT
Quote from: scarsabrex on July 19, 2012, 09:55:13 PM
meh mixed feelings. People should learn to control their loads.
Good joke.
Quote from: BlackJester on July 20, 2012, 01:00:44 PM
Quote from: Jbombard51 on July 20, 2012, 12:57:41 PM
I miss manaburn. Made for better game play IMO.
Really? What makes you say that? I'd like to hear some supporting arguments for burn.
Made it better in the sense that you couldn't just dump mana in your pool and not use it, a little more tactical.