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Decks (Magic The Gathering) => Legacy => Topic started by: Dudecore on April 29, 2012, 11:15:18 AM

Title: Infinite Merfolk
Post by: Dudecore on April 29, 2012, 11:15:18 AM

Infinite Merfolk

81 cards, 15 sideboard


4 {Island}
4 {Wanderwine Hub}
4 {Tundra}
4 {Flooded Strand}
4 {Mutavault}
2 {Wasteland}

22 lands


4 {Cursecatcher}
4 {Lord of Atlantis}
4 {Coralhelm Commander}
3 {Merrow Reejerey}
2 {Judge of Currents}
2 {Stonybrook Schoolmaster}

19 creatures


4 {Æther Vial}
4 {Force of Will}
3 {Daze}
2 {Standstill}
2 {Jace, the Mind Sculptor}
4 {Enlightened Tutor}
2 {Pemmin's Aura}
4 {Paradise Mantle}

25 other spells


Sideboard

3 {Counterspell}
3 {Stifle}
2 {Sensei's Divining Top}
2 {Oblivion Ring}
2 {Aquitect's Will}
2 {Sygg, River Guide}
1 {Isochron Scepter}

15 sideboard cards



Notes:
Infinite combo comes from equipping {Judge of Currents} and/or {Stonybrook Schoolmaster} with {Paradise Mantle}+{Pemmin's Aura}.
Title: Re: Infinite Merfolk
Post by: Dudecore on April 29, 2012, 11:21:33 AM
I just need help sideboarding, this deck works though.

The inherent problem with this Merfolk decks is, you run out of a hand (because they're so cheap to cast), which is why {Jace Beleren} is in there.

I also feel like 67 cards is perhaps too many for this deck
Title: Re: Infinite Merfolk
Post by: BlackJester on April 29, 2012, 11:41:13 AM
{Distant Melody}?
Title: Re: Infinite Merfolk
Post by: Dudecore on April 29, 2012, 11:51:32 AM
Quote from: BlackJester on April 29, 2012, 11:41:13 AM
{Distant Melody}?

Over {Jace Beleren}, think so?
Title: Re: Infinite Merfolk
Post by: BlackJester on April 29, 2012, 11:54:57 AM
Quote from: Dudecore on April 29, 2012, 11:51:32 AM
Quote from: BlackJester on April 29, 2012, 11:41:13 AM
{Distant Melody}?

Over {Jace Beleren}, think so?
In addition to?
Title: Re: Infinite Merfolk
Post by: Dudecore on April 29, 2012, 12:04:29 PM
What should I drop then? {Standstill} has great interaction with {Æther Vial} and {Mutavault}. Drop {Brainstorm}? Seems like blasphemy. If I drop the infinite combos then it becomes a regular ol' merfolk deck
Title: Re: Infinite Merfolk
Post by: Dudecore on April 29, 2012, 08:45:35 PM
Should I drop Jace and add {Fallowsage}? I could drop it for free (with the {Æther Vial}) and use the infinite combo, use him for chump blocking, and the buffs from lords. It seems unlikely however, and {Jace Beleren} is steady.
Title: Re: Infinite Merfolk
Post by: Dudecore on May 07, 2012, 11:41:59 PM
This is my "ideal" infinite merfolk deck. With a $2,000 land base it ought to be good...let's hope
Title: Re: Infinite Merfolk
Post by: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 (grimoire thief)
Title: Re: Infinite Merfolk
Post by: Guypocolypse on May 08, 2012, 03:23:05 PM
Quote from: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 ({grimoire thief})
Title: Re: Infinite Merfolk
Post by: cltrn81 on May 08, 2012, 03:33:40 PM
Or run {Geist of Saint Traft} he's no merfolk but I bet those merfolk wouldn't mind him hanging out with em ;)
Title: Re: Infinite Merfolk
Post by: cltrn81 on May 08, 2012, 04:17:26 PM
Just to give you some credit.  You {aether vial} deck here got me motivated to converge the idea with StoneBlade........hence the StoneBlade deck I have posted here ;)

Well that and I finally got an {aether vial} from a trade now I am just trying to secure the last 3 lol.
Title: Re: Infinite Merfolk
Post by: Dudecore on May 08, 2012, 04:22:40 PM
Quote from: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 (grimoire thief)

If I do that, I'll have no real reason to run white. I mean, besides {enlightened tutor}. I think I feel comfortable with the creature base. Geist wouldn't get any of the buffs from the 3 merfolk lords I have in play. Geist would be cool with equipment, kinda squishy without it.
Title: Re: Infinite Merfolk
Post by: Cal8301 on May 09, 2012, 07:53:49 AM
Quote from: Dudecore on May 08, 2012, 04:22:40 PM
Quote from: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 (grimoire thief)

If I do that, I'll have no real reason to run white. I mean, besides {enlightened tutor}. I think I feel comfortable with the creature base. Geist wouldn't get any of the buffs from the 3 merfolk lords I have in play. Geist would be cool with equipment, kinda squishy without it.
Title: Re: Infinite Merfolk
Post by: Dudecore on May 14, 2012, 07:23:43 PM
I finished my play set of revised edition {Tundra}s today! Celebrating later tonight. Lots of trading, bartering, free work (I'm a mechanic) and gambling. I have a playset! One is a beta in rough shape though. Onto {Flooded Strand}s.
Title: Re: Infinite Merfolk
Post by: SpiritedAway on May 16, 2012, 02:16:15 PM
What this deck needs is {Xenograft} + {Riot Devils}
Title: Re: Infinite Merfolk
Post by: Dudecore on May 16, 2012, 02:44:48 PM
Quote from: SpiritedAway on May 16, 2012, 02:16:15 PM
What this deck needs is {Xenograft} + {Riot Devils}

:)
Title: Re: Infinite Merfolk
Post by: BlackJester on May 17, 2012, 07:21:41 PM
Quote from: SpiritedAway on May 16, 2012, 02:16:15 PM
What this deck needs is {Xenograft} + {Riot Devils}
???