Infinite Merfolk 81 cards, 15 sideboard 4 {Island} 4 {Wanderwine Hub} 4 {Tundra} 4 {Flooded Strand} 4 {Mutavault} 2 {Wasteland} 22 lands 4 {Cursecatcher} 4 {Lord of Atlantis} 4 {Coralhelm Commander} 3 {Merrow Reejerey} 2 {Judge of Currents} 2 {Stonybrook Schoolmaster} 19 creatures 4 {Æther Vial} 4 {Force of Will} 3 {Daze} 2 {Standstill} 2 {Jace, the Mind Sculptor} 4 {Enlightened Tutor} 2 {Pemmin's Aura} 4 {Paradise Mantle} 25 other spells Sideboard 3 {Counterspell} 3 {Stifle} 2 {Sensei's Divining Top} 2 {Oblivion Ring} 2 {Aquitect's Will} 2 {Sygg, River Guide} 1 {Isochron Scepter} 15 sideboard cards Notes: Infinite combo comes from equipping {Judge of Currents} and/or {Stonybrook Schoolmaster} with {Paradise Mantle}+{Pemmin's Aura}. |
Quote from: BlackJester on April 29, 2012, 11:41:13 AM
{Distant Melody}?
Quote from: Dudecore on April 29, 2012, 11:51:32 AMIn addition to?Quote from: BlackJester on April 29, 2012, 11:41:13 AM
{Distant Melody}?
Over {Jace Beleren}, think so?
Quote from: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 ({grimoire thief})
Quote from: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 (grimoire thief)
Quote from: Dudecore on May 08, 2012, 04:22:40 PMQuote from: Cal8301 on May 08, 2012, 09:58:42 AM
Drop the schoolmasters and judge just run 4 (grimoire thief)
If I do that, I'll have no real reason to run white. I mean, besides {enlightened tutor}. I think I feel comfortable with the creature base. Geist wouldn't get any of the buffs from the 3 merfolk lords I have in play. Geist would be cool with equipment, kinda squishy without it.
Quote from: SpiritedAway on May 16, 2012, 02:16:15 PM
What this deck needs is {Xenograft} + {Riot Devils}
Quote from: SpiritedAway on May 16, 2012, 02:16:15 PM???
What this deck needs is {Xenograft} + {Riot Devils}