Child of Alara - 5 Color Lands (Deck Tech) 100 cards, 0 sideboard 1 {Child of Alara} 1 {Island} 1 {Swamp} 4 {Plains} 2 {Forest} 1 {Lonely Sandbar} 1 {Secluded Steppe} 1 {Forgotten Cave} 1 {Barren Moor} 1 {Riftstone Portal} 1 {Tranquil Thicket} 1 {Flagstones of Trokair} 1 {Rix Maadi, Dungeon Palace} 1 {Bojuka Bog} 1 {Vesuva} 1 {Tolaria West} 1 {Thespian's Stage} 1 {Dark Depths} 1 {Glacial Chasm} 1 {Kor Haven} 1 {Mystifying Maze} 1 {Phyrexian Tower} 1 {Academy Ruins} 1 {High Market} 1 {Petrified Field} 1 {Miren, the Moaning Well} 1 {Mikokoro, Center of the Sea} 1 {Emeria, the Sky Ruin} 1 {Dust Bowl} 1 {Reliquary Tower} 1 {Urborg, Tomb of Yawgmoth} 1 {Cephalid Coliseum} 1 {Volrath's Stronghold} 1 {Maze of Ith} 1 {Strip Mine} 1 {Command Tower} 1 {Breeding Pool} 1 {Temple Garden} 1 {Sacred Foundry} 1 {Hallowed Fountain} 1 {Godless Shrine} 1 {Stomping Ground} 1 {Prairie Stream} 1 {Canopy Vista} 1 {Cinder Glade} 1 {Polluted Delta} 1 {Arid Mesa} 1 {Misty Rainforest} 1 {Bloodstained Mire} 1 {Marsh Flats} 1 {Flooded Strand} 1 {Wooded Foothills} 1 {Windswept Heath} 1 {Verdant Catacombs} 57 lands 1 {Sylvan Safekeeper} 1 {Knight of the Reliquary} 1 {Weathered Wayfarer} 1 {Thassa, God of the Sea} 1 {Necrotic Sliver} 1 {Azusa, Lost but Seeking} 1 {Glen Elendra Archmage} 1 {Karmic Guide} 1 {Prophet of Kruphix} 1 {Sidisi, Undead Vizier} 1 {Titania, Protector of Argoth} 1 {Genesis} 1 {Sun Titan} 1 {Emeria Shepherd} 14 creatures 1 {Entomb} 1 {Mystical Tutor} 1 {Crop Rotation} 1 {Swords to Plowshares} 1 {Path to Exile} 1 {Cyclonic Rift} 1 {Grisly Salvage} 1 {Summer Bloom} 1 {Life from the Loam} 1 {Sylvan Scrying} 1 {Demonic Tutor} 1 {Vindicate} 1 {Sphinx's Revelation} 1 {Capsize} 1 {Buried Alive} 1 {Wargate} 1 {Beseech the Queen} 1 {Scapeshift} 1 {Realms Uncharted} 1 {Increasing Ambition} 1 {Worm Harvest} 1 {Conflux} 1 {Expedition Map} 1 {Crucible of Worlds} 1 {Exploration} 1 {Burgeoning} 1 {Retreat to Coralhelm} 1 {Seismic Assault} 28 other spells Sideboard Notes: This is a deck that I have been working on for the past week or so. Will be editing later for deck tech, once the final version is complete. The goal of the deck is to abuse and reuse your lands to win the game. All suggestions and comments are much appreciated! |
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Quote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Quote from: particle on October 29, 2015, 01:22:45 AMSakura seems cute, but there aren't that many basic lands for him to grab to begin with. Same goes for land tax sadlyQuote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Add some plains. And {sakura tribe elder}. Then you can keep sacking him with {Emeria shepherd} and keep grabbing plains.
Also {land tax}!
Quote from: JordanCirk on October 29, 2015, 08:02:45 AM{grisly salvage} perhaps? Though you have ways of retrieving stuff from your graveyard, it seems like it could make you ditch key cards.
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
Quote from: Kaylesh on October 29, 2015, 09:25:45 AMYou're probably correct. Even though it fits the theme it may hurt me. Thanks!Quote from: JordanCirk on October 29, 2015, 08:02:45 AM{grisly salvage} perhaps? Though you have ways of retrieving stuff from your graveyard, it seems like it could make you ditch key cards.
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
Quote from: JordanCirk on October 29, 2015, 05:00:15 AMQuote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Quote from: Prplprince on October 29, 2015, 04:32:38 PMThere is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.Quote from: JordanCirk on October 29, 2015, 05:00:15 AMQuote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
Quote from: JordanCirk on October 29, 2015, 05:17:39 PMQuote from: Prplprince on October 29, 2015, 04:32:38 PMThere is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.Quote from: JordanCirk on October 29, 2015, 05:00:15 AMQuote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
Quote from: Prplprince on October 29, 2015, 05:21:36 PMIt is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )Quote from: JordanCirk on October 29, 2015, 05:17:39 PMQuote from: Prplprince on October 29, 2015, 04:32:38 PMThere is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.Quote from: JordanCirk on October 29, 2015, 05:00:15 AMQuote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
Cool dude the deck looks fun to play π
Quote from: JordanCirk on October 29, 2015, 07:56:08 PMQuote from: Prplprince on October 29, 2015, 05:21:36 PMIt is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )Quote from: JordanCirk on October 29, 2015, 05:17:39 PMQuote from: Prplprince on October 29, 2015, 04:32:38 PMThere is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.Quote from: JordanCirk on October 29, 2015, 05:00:15 AMQuote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
Cool dude the deck looks fun to play π
Quote from: Prplprince on October 30, 2015, 01:23:45 PMThat doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?Quote from: JordanCirk on October 29, 2015, 07:56:08 PMQuote from: Prplprince on October 29, 2015, 05:21:36 PMIt is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )Quote from: JordanCirk on October 29, 2015, 05:17:39 PMQuote from: Prplprince on October 29, 2015, 04:32:38 PMThere is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.Quote from: JordanCirk on October 29, 2015, 05:00:15 AMQuote from: Prplprince on October 29, 2015, 12:10:08 AMShock lands and tango lands. There's enough plains in there.
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
Cool dude the deck looks fun to play π
What about {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
Quote from: JordanCirk on October 30, 2015, 01:54:01 PMQuote from: Prplprince on October 30, 2015, 01:23:45 PMThat doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?
What about {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
Quote from: Prplprince on October 30, 2015, 06:29:46 PMIkr? It's hard to make cuts anymore lolQuote from: JordanCirk on October 30, 2015, 01:54:01 PMQuote from: Prplprince on October 30, 2015, 01:23:45 PMThat doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?
What about {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
Well all your lands are useful for the deck π maybe a basic I guess?
Quote from: JordanCirk on October 30, 2015, 07:17:35 PMOr maybe one of the cycle-lands?Quote from: Prplprince on October 30, 2015, 06:29:46 PMIkr? It's hard to make cuts anymore lolQuote from: JordanCirk on October 30, 2015, 01:54:01 PMQuote from: Prplprince on October 30, 2015, 01:23:45 PMThat doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?
What about {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
Well all your lands are useful for the deck π maybe a basic I guess?
Quote from: Boomer17 on October 31, 2015, 01:30:31 PMDefinetly if I find one! Thank you!
Your deck should almost have an auto include for {Boseiju, Who Shelters All}
Quote from: Prplprince on November 01, 2015, 01:53:05 AMSeems pretty sweet! I'll have to see what I can cut :)
Thought of another card for you. How about {Squandered Resources}
Quote from: Double-O-Scotch on December 28, 2015, 09:44:52 AMI don't know. I want everycard in the deck to be good even without child in play. Mainly the ways I want to sacrifice him are through my lands, so I'm looking for more land tutors than anything
Highly recommend {berserk}. Amazing synergy with COA. Double trample GD and then clear the board at EOT. Also, {altar's reap}, {Diabolic Intent} or any card that benefits you when you sac. Just remember, if you return COA to the command zone, its ability won't trigger. It has to stay in the graveyard to trigger. So graveyard recursion is a must if you want to capitalize on that "blow it all up" ability.
Quote from: blackychan1 on December 29, 2015, 12:10:18 PMNo, not all. Id prefer to do as many as I can though yes!
Are you going to put in EVERY expedition?
Quote from: Thefluffymacheen on January 07, 2016, 04:01:22 PMHe's never seemed like that good of an inclusion. I'd much rather have {Prismatic Omen}. Did ALOT of editing to this deck so will be showing the changes later tonight
Realmright! I run white / blue fliers and use him for my emeria, sky ruin.