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Decks (Magic The Gathering) => Commander => Topic started by: JordanCirk on October 28, 2015, 09:12:51 PM

Title: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 28, 2015, 09:12:51 PM

Child of Alara - 5 Color Lands (Deck Tech)

100 cards, 0 sideboard


1 {Child of Alara}
1 {Island}
1 {Swamp}
4 {Plains}
2 {Forest}
1 {Lonely Sandbar}
1 {Secluded Steppe}
1 {Forgotten Cave}
1 {Barren Moor}
1 {Riftstone Portal}
1 {Tranquil Thicket}
1 {Flagstones of Trokair}
1 {Rix Maadi, Dungeon Palace}
1 {Bojuka Bog}
1 {Vesuva}
1 {Tolaria West}
1 {Thespian's Stage}
1 {Dark Depths}
1 {Glacial Chasm}
1 {Kor Haven}
1 {Mystifying Maze}
1 {Phyrexian Tower}
1 {Academy Ruins}
1 {High Market}
1 {Petrified Field}
1 {Miren, the Moaning Well}
1 {Mikokoro, Center of the Sea}
1 {Emeria, the Sky Ruin}
1 {Dust Bowl}
1 {Reliquary Tower}
1 {Urborg, Tomb of Yawgmoth}
1 {Cephalid Coliseum}
1 {Volrath's Stronghold}
1 {Maze of Ith}
1 {Strip Mine}
1 {Command Tower}
1 {Breeding Pool}
1 {Temple Garden}
1 {Sacred Foundry}
1 {Hallowed Fountain}
1 {Godless Shrine}
1 {Stomping Ground}
1 {Prairie Stream}
1 {Canopy Vista}
1 {Cinder Glade}
1 {Polluted Delta}
1 {Arid Mesa}
1 {Misty Rainforest}
1 {Bloodstained Mire}
1 {Marsh Flats}
1 {Flooded Strand}
1 {Wooded Foothills}
1 {Windswept Heath}
1 {Verdant Catacombs}

57 lands


1 {Sylvan Safekeeper}
1 {Knight of the Reliquary}
1 {Weathered Wayfarer}
1 {Thassa, God of the Sea}
1 {Necrotic Sliver}
1 {Azusa, Lost but Seeking}
1 {Glen Elendra Archmage}
1 {Karmic Guide}
1 {Prophet of Kruphix}
1 {Sidisi, Undead Vizier}
1 {Titania, Protector of Argoth}
1 {Genesis}
1 {Sun Titan}
1 {Emeria Shepherd}

14 creatures


1 {Entomb}
1 {Mystical Tutor}
1 {Crop Rotation}
1 {Swords to Plowshares}
1 {Path to Exile}
1 {Cyclonic Rift}
1 {Grisly Salvage}
1 {Summer Bloom}
1 {Life from the Loam}
1 {Sylvan Scrying}
1 {Demonic Tutor}
1 {Vindicate}
1 {Sphinx's Revelation}
1 {Capsize}
1 {Buried Alive}
1 {Wargate}
1 {Beseech the Queen}
1 {Scapeshift}
1 {Realms Uncharted}
1 {Increasing Ambition}
1 {Worm Harvest}
1 {Conflux}
1 {Expedition Map}
1 {Crucible of Worlds}
1 {Exploration}
1 {Burgeoning}
1 {Retreat to Coralhelm}
1 {Seismic Assault}

28 other spells


Sideboard

Notes:
This is a deck that I have been working on for the past week or so. Will be editing later for deck tech, once the final version is complete. The goal of the deck is to abuse and reuse your lands to win the game. All suggestions and comments are much appreciated!
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 28, 2015, 09:13:16 PM
--RESERVED FOR DECK TECH--
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 28, 2015, 09:19:21 PM
This is my current build of the deck! The main reason I built this deck was because of the {Knight of the Reliquary} + {Retreat to Coralhelm} combo, getting all the "plains" type cards out of my deck ending by getting {Emeria, the Sky Ruin} and going off from there! Other alternate win-conditions being {Worm Harvest}, swarming my opponents with worms, or {Titania, Protector of Argoth} + {Sylvan Safekeeper} or {Scapeshift} to overwhelm my opponents with elementals. The deck in testing is ALOT of fun to play, but the main weakness so far I'm seeing is how slow it is to get there. Any suggestions or comments about the deck are much appreciated! I take criticism well so go at it! 😁
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Prplprince on October 29, 2015, 12:10:08 AM
 {Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: particle on October 29, 2015, 01:22:45 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK

Add some plains. And {sakura tribe elder}. Then you can keep sacking him with {Emeria shepherd} and keep grabbing plains.

Also {land tax}!
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 29, 2015, 05:28:11 AM
Quote from: particle on October 29, 2015, 01:22:45 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK

Add some plains. And {sakura tribe elder}. Then you can keep sacking him with {Emeria shepherd} and keep grabbing plains.

Also {land tax}!
Sakura seems cute, but there aren't that many basic lands for him to grab to begin with. Same goes for land tax sadly
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 29, 2015, 08:02:45 AM
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Kaylesh on October 29, 2015, 09:25:45 AM
Quote from: JordanCirk on October 29, 2015, 08:02:45 AM
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
{grisly salvage} perhaps? Though you have ways of retrieving stuff from your graveyard, it seems like it could make you ditch key cards.
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 29, 2015, 10:25:21 AM
Quote from: Kaylesh on October 29, 2015, 09:25:45 AM
Quote from: JordanCirk on October 29, 2015, 08:02:45 AM
I want to add {Constant Mists}, anyone got an idea of what to cut? It's so hard to figure out with this deck it seems.
{grisly salvage} perhaps? Though you have ways of retrieving stuff from your graveyard, it seems like it could make you ditch key cards.
You're probably correct. Even though it fits the theme it may hurt me. Thanks!
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Prplprince on October 29, 2015, 05:21:36 PM
Quote from: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Cool dude the deck looks fun to play 😁
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 29, 2015, 07:56:08 PM
Quote from: Prplprince on October 29, 2015, 05:21:36 PM
Quote from: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Cool dude the deck looks fun to play 😁
It is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 30, 2015, 01:10:44 PM
Anyone else with suggestions? ☺️
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Prplprince on October 30, 2015, 01:23:45 PM
Quote from: JordanCirk on October 29, 2015, 07:56:08 PM
Quote from: Prplprince on October 29, 2015, 05:21:36 PM
Quote from: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Cool dude the deck looks fun to play 😁
It is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )

What about  {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 30, 2015, 01:54:01 PM
Quote from: Prplprince on October 30, 2015, 01:23:45 PM
Quote from: JordanCirk on October 29, 2015, 07:56:08 PM
Quote from: Prplprince on October 29, 2015, 05:21:36 PM
Quote from: JordanCirk on October 29, 2015, 05:17:39 PM
Quote from: Prplprince on October 29, 2015, 04:32:38 PM
Quote from: JordanCirk on October 29, 2015, 05:00:15 AM
Quote from: Prplprince on October 29, 2015, 12:10:08 AM
{Emeria, the Sky Ruin} Sadly won't work because you don't have enough plains in the decK
Shock lands and tango lands. There's enough plains in there.

With 10 plains you'll need to get a lot of them on the board to turn it on and that's not a real possibility. Example you draw Emeria turn 9 and you only have 3 plains on the board and used 2 fetch lands already. Imo when it's good it's great but in your deck you need to work really hard to get it to be great. Now it is a one of that could get active eventually but if you want to make it more efficient you'd need a bit more plains
There is a reason there are quite a bit of tutors within the deck, mainly grabbing either {Crucible of Worlds} + a white fetchland or {Life from the Loam}. Surprisingly, the deck gets the number of plains it needs pretty early on. Thank you for your comment though! The mana base for this deck is far from perfect, so I'll see what I can do to work on that.

Cool dude the deck looks fun to play 😁
It is fun! :) thank you! Do you have any cards you think this deck could use though? (Preferribly one that involve land ;) )

What about  {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
That doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Prplprince on October 30, 2015, 06:29:46 PM
Quote from: JordanCirk on October 30, 2015, 01:54:01 PM
Quote from: Prplprince on October 30, 2015, 01:23:45 PM

What about  {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
That doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?

Well all your lands are useful for the deck πŸ˜• maybe a basic I guess?
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on October 30, 2015, 07:17:35 PM
Quote from: Prplprince on October 30, 2015, 06:29:46 PM
Quote from: JordanCirk on October 30, 2015, 01:54:01 PM
Quote from: Prplprince on October 30, 2015, 01:23:45 PM

What about  {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
That doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?

Well all your lands are useful for the deck πŸ˜• maybe a basic I guess?
Ikr? It's hard to make cuts anymore lol
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Kaylesh on October 31, 2015, 07:11:21 AM
Quote from: JordanCirk on October 30, 2015, 07:17:35 PM
Quote from: Prplprince on October 30, 2015, 06:29:46 PM
Quote from: JordanCirk on October 30, 2015, 01:54:01 PM
Quote from: Prplprince on October 30, 2015, 01:23:45 PM

What about  {Inkmoth Nexus}? Poison will really help pressure the decks that gain lots of life
That doesn't sound like a horrible option at all :) what do I cut though? What's not good enough?

Well all your lands are useful for the deck πŸ˜• maybe a basic I guess?
Ikr? It's hard to make cuts anymore lol
Or maybe one of the cycle-lands?
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Boomer17 on October 31, 2015, 01:30:31 PM
Your deck should almost have an auto include for  {Boseiju, Who Shelters All}
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Prplprince on November 01, 2015, 01:53:05 AM
Thought of another card for you. How about  {Squandered Resources}
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on November 01, 2015, 01:57:32 AM
Quote from: Boomer17 on October 31, 2015, 01:30:31 PM
Your deck should almost have an auto include for  {Boseiju, Who Shelters All}
Definetly if I find one! Thank you!
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on November 01, 2015, 01:59:02 AM
Quote from: Prplprince on November 01, 2015, 01:53:05 AM
Thought of another card for you. How about  {Squandered Resources}
Seems pretty sweet! I'll have to see what I can cut :)

Speaking of effects like this, I'm considering adding cards like  {Faith's Reward} to get the most out of them / get stuff back if I nuke the board with child, thoughts?
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on December 27, 2015, 05:59:07 PM
Bump for suggestions on lands/creatures
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Double-O-Scotch on December 28, 2015, 09:44:52 AM
Highly recommend {berserk}. Amazing synergy with COA. Double trample GD and then clear the board at EOT. Also, {altar's reap},  {Diabolic Intent} or any card that benefits you when you sac. Just remember, if you return COA to the command zone, its ability won't trigger. It has to stay in the graveyard to trigger. So graveyard recursion is a must if you want to capitalize on that "blow it all up" ability.
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on December 28, 2015, 12:48:40 PM
Quote from: Double-O-Scotch on December 28, 2015, 09:44:52 AM
Highly recommend {berserk}. Amazing synergy with COA. Double trample GD and then clear the board at EOT. Also, {altar's reap},  {Diabolic Intent} or any card that benefits you when you sac. Just remember, if you return COA to the command zone, its ability won't trigger. It has to stay in the graveyard to trigger. So graveyard recursion is a must if you want to capitalize on that "blow it all up" ability.
I don't know. I want everycard in the deck to be good even without child in play. Mainly the ways I want to sacrifice him are through my lands, so I'm looking for more land tutors than anything
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on December 29, 2015, 11:59:09 AM
With getting all the expeditions for this deck, it's becoming more and more expensive... 4 down. (Godless Shrine, Overgrown Tomb, Bloodstain Mire, Blood Crypt
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: blackychan1 on December 29, 2015, 12:10:18 PM
Are you going to put in EVERY expedition?
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on December 29, 2015, 03:29:10 PM
Quote from: blackychan1 on December 29, 2015, 12:10:18 PM
Are you going to put in EVERY expedition?
No, not all. Id prefer to do as many as I can though yes!
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Thefluffymacheen on January 07, 2016, 04:01:22 PM
Realmright!  I run white / blue fliers and use him for my emeria, sky ruin.
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: JordanCirk on January 20, 2016, 04:47:34 PM
Quote from: Thefluffymacheen on January 07, 2016, 04:01:22 PM
Realmright!  I run white / blue fliers and use him for my emeria, sky ruin.
He's never seemed like that good of an inclusion. I'd much rather have {Prismatic Omen}. Did ALOT of editing to this deck so will be showing the changes later tonight
Title: Re: Child of Alara - 5 Color Lands (Deck Tech)
Post by: Dank Memes on January 20, 2016, 09:06:14 PM
Borborygmos Enraged and Lands Edge seem like half decent inclusions in a deck like this