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Decks (Magic The Gathering) => Modern => Topic started by: Kaalia with haste on August 31, 2015, 03:31:31 PM

Title: Burn
Post by: Kaalia with haste on August 31, 2015, 03:31:31 PM
4 {lightning bolt}
4 {lava spike}
4 {rift bolt}
4 {boros charm}
4 {atarka's command}
3 {searing blaze}
2 {skull crack}
2 {lightning helix}
27 burn spells

4 {goblin guide}
4 {monastery swiftspear}
4 {eidolon of the great revel}
2 {grim lavamancer}
14 creatures

4 {wooded foothills}
4 {arid Mesa}
4 {bloodstained mire}
3 {sacred foundry}
2 {stomping ground}
2 {mountain}
19 lands


2 {kor firewalker} mirror and storm
3 {destructive revelry} twin, decks that play artifacts or enchantments or if they bring in leyline/chalice.
2 {path to exile} twin
2 {deflecting palm} boggles/infect, jund/k
2 {molten rain} long games where I'm on the play and they don't play remand
1 {searing blaze} creature matchups
2 {skull crack} decks that gain life..
1 {lightning helix} mirror match, grindy games, dark confidant decks
15 sideboard cards
Title: Re: Burn
Post by: MuggyWuggy on August 31, 2015, 03:40:13 PM
Personally I prefer searing blood
Title: Re: Burn
Post by: Kaalia with haste on August 31, 2015, 03:42:54 PM
Quote from: MuggyWuggy on August 31, 2015, 03:40:13 PM
Personally I prefer searing blood
With 12 fetch lands triggering landfall isn't a huge issue, like at all. You can also hold your fetches on board and lands in hand in case you draw it. Virtually no draw back because of how low the curve is.
Title: Re: Burn
Post by: Splicer on August 31, 2015, 03:56:22 PM
Have you tested the new {molten vortex}? Seems like it would be worth a shot.
Title: Re: Burn
Post by: MuggyWuggy on August 31, 2015, 04:17:24 PM
Also why not 4 helix? Skull crack gets covered by atarkas command
Title: Re: Burn
Post by: Kaalia with haste on August 31, 2015, 06:10:03 PM
Quote from: MuggyWuggy on August 31, 2015, 04:17:24 PM
Also why not 4 helix? Skull crack gets covered by atarkas command
Given how back breaking cards like siege rhino can be, I like having 6 skullcracks.
Title: Re: Burn
Post by: Kaalia with haste on August 31, 2015, 06:11:02 PM
Quote from: Taysby on August 31, 2015, 04:56:37 PM
Quote from: Kaalia with haste on August 31, 2015, 03:42:54 PM
Quote from: MuggyWuggy on August 31, 2015, 03:40:13 PM
Personally I prefer searing blood
With 12 fetch lands triggering landfall isn't a huge issue, like at all. You can also hold your fetches on board and lands in hand in case you draw it. Virtually no draw back because of how low the curve is.

That's what you'd think, but searing blood is almost always better.
Hmm. I guess that's fair I can't think of anything with 3 power I care about killing. If I do end up putting this together in paper I'll have to find 4 searing bloods to toss in and see how they do.
Title: Re: Burn
Post by: MuggyWuggy on August 31, 2015, 11:25:46 PM
Ahh I usually make decks with what I have in paper, I did break down and buy 3 goblin guides
But @ $20 seems good
Title: Re: Burn
Post by: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.
Title: Re: Burn
Post by: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Title: Re: Burn
Post by: Kaalia with haste on September 03, 2015, 09:45:45 PM
Quote from: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Yup. Same conclusion I reached in testing. Landfall is really easy to trigger with so many fetches. I just won't crack on end step if necessary. Being able to do it with no creatures on board is a good plus too.
Title: Re: Burn
Post by: griffin131 on September 04, 2015, 08:11:00 AM
Quote from: Kaalia with haste on September 03, 2015, 09:45:45 PM
Quote from: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Yup. Same conclusion I reached in testing. Landfall is really easy to trigger with so many fetches. I just won't crack on end step if necessary. Being able to do it with no creatures on board is a good plus too.
{Searing Blaze} needs a creature on the board since it targets a creature and a player.
Title: Re: Burn
Post by: Kaalia with haste on September 04, 2015, 10:23:43 AM
Quote from: griffin131 on September 04, 2015, 08:11:00 AM
Quote from: Kaalia with haste on September 03, 2015, 09:45:45 PM
Quote from: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Yup. Same conclusion I reached in testing. Landfall is really easy to trigger with so many fetches. I just won't crack on end step if necessary. Being able to do it with no creatures on board is a good plus too.
{Searing Blaze} needs a creature on the board since it targets a creature and a player.
I am so done with judge chat
Title: Re: Burn
Post by: Mattao19 on September 04, 2015, 10:35:43 AM
Well to be fair Griffin is correct.

Also if you run 2 mb cracks I doubt you need 2 in the SB what decks gain that much life? Other than martyr proc (which sees like 0 play)
Title: Re: Burn
Post by: Kaalia with haste on September 04, 2015, 02:52:55 PM
Quote from: Mattao19 on September 04, 2015, 10:35:43 AM
Well to be fair Griffin is correct.

Also if you run 2 mb cracks I doubt you need 2 in the SB what decks gain that much life? Other than martyr proc (which sees like 0 play)
I know griffin is correct. By judge chat I meant the ask a judge chat. Sorry. I will probably end up removing my main deck cracks an helixrs for 4 wild nacatl
Title: Re: Burn
Post by: Mattao19 on September 04, 2015, 02:55:20 PM
Ew no. Terrible at evey point in the game after T1 or 2 Nacatyl in Burn has been popping up lately but it's so bad. There's better options!
Title: Re: Burn
Post by: Kaalia with haste on September 04, 2015, 03:40:11 PM
Quote from: Mattao19 on September 04, 2015, 02:55:20 PM
Ew no. Terrible at evey point in the game after T1 or 2 Nacatyl in Burn has been popping up lately but it's so bad. There's better options!
Nah dude I've been playing it online and nacatl has been absolutely stupendous.
Title: Re: Burn
Post by: Deebiia on September 05, 2015, 09:18:36 AM
Legitimate question since this is an active burn modern deck thread :p

Why is {Guttersnipe} not used in modern burn? I get that T3 tapping out could be troublesome and that dealing the most amount of damage in the shortest time is the idea, but it bypasses {Leyline of Sanctity} and let's you focus more on board control with burn. Was just curious as to what makes Snipey not cool enough for modern :)
Title: Re: Burn
Post by: griffin131 on September 05, 2015, 09:58:28 AM
Its 3 mana for a dude that does nothing until you untap, leaving him vulnerable to removal.
If he gets removed by say a {Lightning Bolt} your opponent essentially paid {R} to {Time Walk}.

He's a little better late game, but only if you actually have more than 3 mana. But we have enough other cards that are just better that he's not worth running.
Title: Re: Burn
Post by: Deebiia on September 05, 2015, 11:14:40 AM
Ahh, that does make more sense than what I was thinking. I play casual almost exclusively, but I like learning of new formats and I've been looking at Modern for awhile now and I really like to learn why certain cards are used over other cards.
Title: Re: Burn
Post by: Codester1991 on September 07, 2015, 02:58:24 AM
So probably no help for this post buut I traded my full Merfolk deck for this full burn deck this last Friday. Felt pretty good about it. Lol
Title: Re: Burn
Post by: Kaalia with haste on September 07, 2015, 10:44:43 AM
Quote from: Codester1991 on September 07, 2015, 02:58:24 AM
So probably no help for this post buut I traded my full Merfolk deck for this full burn deck this last Friday. Felt pretty good about it. Lol
Lol deck trading is the best
Title: Re: Burn
Post by: griffin131 on September 07, 2015, 10:55:51 AM
I almost said you got gipped and then I looked at the current values of some of these cards.

Good god my Guides are worth 5x what I paid for them.
Title: Re: Burn
Post by: MuggyWuggy on September 07, 2015, 01:35:36 PM
If you're by playing with them
Flip now

Or wait till they aren't in bfz and they skyrocket again
Title: Re: Burn
Post by: Kaalia with haste on September 07, 2015, 11:15:33 PM
Quote from: MuggyWuggy on September 07, 2015, 01:35:36 PM
If you're by playing with them
Flip now

Or wait till they aren't in bfz and they skyrocket again
I don't think anyone's expecting a reprint, just hoping for one. It obviously won't happen because it can't be in standard with swiftspear.
Title: Re: Burn
Post by: Codester1991 on September 08, 2015, 09:35:01 AM
Quote from: Kaalia with haste on September 07, 2015, 11:15:33 PM
Quote from: MuggyWuggy on September 07, 2015, 01:35:36 PM
If you're by playing with them
Flip now

Or wait till they aren't in bfz and they skyrocket again
I don't think anyone's expecting a reprint, just hoping for one. It obviously won't happen because it can't be in standard with swiftspear.

I agree. Swiftspear, guide, berserker and Zurgo? You almost have modern burn there in standard
Title: Re: Burn
Post by: Jobenour3 on September 08, 2015, 07:13:40 PM
I'd kill for a play set of Goblin Guides