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Decks (Magic The Gathering) => Standard => Topic started by: Kaylesh on June 28, 2015, 09:02:55 AM

Title: Origin standard Goblins
Post by: Kaylesh on June 28, 2015, 09:02:55 AM
I've been thinking on a standard deck when Origins launches. With both Rabblemaster & Piledriver standard legal, and my love for goblins in general, this seemed right.

4 {Goblin Rabblemaster}
4 {Frenzied Goblin}
4 {Mardu Scout}
4 {Foundry Street Denizen}
4 {Impact Tremors}
4 {Thunderous Might}
4 {Searing Blood}
4 {Trumpet Blast}
4 {Lightning Strike}
4 {Titan's Strength}
4 {Goblin Piledriver}
16 Mountain
SB: 3 {Rending Volley}
SB: 3 {Goblinslide}
SB: 3 {Break Through the Line}
SB: 3 {Outpost Siege}
SB: 3 {Rouse the Mob}

Ideas:
Exquisite Firecraft (ORI)
Subterranian Scout (ORI)
Boggart Brute (ORI)
Chandra (ORI)
Title: Re: Origin standard Goblins
Post by: Mattao19 on June 28, 2015, 05:32:01 PM
Take out might and trumpets and add stuff like fodder and outburst

{Goblin Heelcutter} should be a 2 of mb
Title: Re: Origin standard Goblins
Post by: DimirOverlord1300 on July 07, 2015, 09:05:23 PM
{Obelisk of Urd}?
Title: Re: Origin standard Goblins
Post by: MommaB on July 07, 2015, 11:28:06 PM
Quote from: DimirOverlord1300 on July 07, 2015, 09:05:23 PM
{Obelisk of Urd}?

That'll rotate out right?
Title: Re: Origin standard Goblins
Post by: InfinitiveDivinity on July 07, 2015, 11:37:41 PM
Quote from: MommaB on July 07, 2015, 11:28:06 PM
Quote from: DimirOverlord1300 on July 07, 2015, 09:05:23 PM
{Obelisk of Urd}?

That'll rotate out right?
Not until Battle for Zendikar
Title: Re: Origin standard Goblins
Post by: MommaB on July 08, 2015, 09:42:37 AM
Quote from: InfinitiveDivinity on July 07, 2015, 11:37:41 PM
Quote from: MommaB on July 07, 2015, 11:28:06 PM
Quote from: DimirOverlord1300 on July 07, 2015, 09:05:23 PM
{Obelisk of Urd}?

That'll rotate out right?
Not until Battle for Zendikar

My bad thought It rotated with the origins sry
Title: Re: Origin standard Goblins
Post by: Kaylesh on July 11, 2015, 09:04:43 AM
Wouldn't the Obelisk require too much resources? Yes it has convoke, yes it can save goblins you don't want to attack with while Rabblemaster is out, but once that's the case isn't the game gone anyway?
Title: Re: Origin standard Goblins
Post by: particle on July 11, 2015, 12:17:21 PM
Quote from: Kaylesh on July 11, 2015, 09:04:43 AM
Wouldn't the Obelisk require too much resources? Yes it has convoke, yes it can save goblins you don't want to attack with while Rabblemaster is out, but once that's the case isn't the game gone anyway?

If you chain 2 obs together you can swing through basically anything in standard. And at that point you should just be needing the finishing off damage. Thunderous might should be cut down to 1-2 of since it just sets you up for card disadvantage.
Title: Re: Origin standard Goblins
Post by: Kaylesh on July 11, 2015, 01:04:47 PM
Quote from: particle on July 11, 2015, 12:17:21 PM
Quote from: Kaylesh on July 11, 2015, 09:04:43 AM
Wouldn't the Obelisk require too much resources? Yes it has convoke, yes it can save goblins you don't want to attack with while Rabblemaster is out, but once that's the case isn't the game gone anyway?

If you chain 2 obs together you can swing through basically anything in standard. And at that point you should just be needing the finishing off damage. Thunderous might should be cut down to 1-2 of since it just sets you up for card disadvantage.
That's true. The goblin that gets might has a HUGE target painted on him.