DTK USA Burntroll 75 cards, 15 sideboard 3 {Shivan Reef} 3 {Temple of Enlightenment} 2 {Plains} 2 {Mountain} 1 {Island} 4 {Mystic Monastery} 2 {Battlefield Forge} 3 {Temple of Epiphany} 3 {Temple of Triumph} 2 {Flooded Strand} 25 lands 4 {Goblin Rabblemaster} 1 {Keranos, God of Storms} 4 {Monastery Swiftspear} 4 {Mantis Rider} 13 creatures 2 {Dragon Fodder} 2 {Magma Jet} 2 {Wild Slash} 4 {Lightning Strike} 3 {Stoke the Flames} 3 {Dig Through Time} 2 {Anticipate} 4 {Jeskai Charm} 22 other spells Sideboard 1 {Mindswipe} 2 {Reality Shift} 2 {Nyx-Fleece Ram} 1 {Soulfire Grand Master} 1 {Glare of Heresy} 2 {End Hostilities} 2 {Anger of the Gods} 2 {Disdainful Stroke} 2 {Negate} 15 sideboard cards |
Quote from: Ekann1 on May 04, 2015, 07:51:03 AM
Why {Raise the Alarm}? For blockers
Also, is your plan just to never let {Seige Rhino} resolve? Because once it hits the field it looks like you can't deal with it till about around when you get Elspeth.