Ok. I hope I can bring proper homage to Gorzo's tradition. Zombies are ready to go!
Round 1:
-splicer
-spencer addincton
-deebiia
Round 2: (all EDH)
-the intelligentleman (nekusar)
-munchlax (Alesha)
-theravenseye (Teferi)
-spencer (slivers)
- round 3 (Halloween 2015 edition)
Theravenseye
Spencer Addington?
AMC
Quote
For those who don't know the format, let me quickly explain Zombie Horde. Zombie Horde is a multiplayer game mode of magic (that I had nothing to do with making but enjoy playing) where players team up against a 100 card special deck on auto-pilot.
- Players share a turn like 2-headed giant.
- Players have life = 20x(#ofPlayers)
- The horde has no life total, but takes damage in the form of mill.
- Players win once the horde has no cards remaining on the battlefield and in the library.
- Players receive 3 turns to "prepare for battle" before the Horde takes it's first turn.
- players draw a card at the draw phase of their first turn.
[By default]The Horde deck is composed of 70 2/2 zombie tokens, 10 5/5 zombie giant tokens (zendikar), and 20 power zombie creatures/spells. At the beginning of the horde's turn, instead of a draw step, it reveals the top card of its library. If it is a token, it puts it on the battlefield and repeats this process. If it's a non token, it plays it without paying its mana cost, and the draw phase ends.
House rules:
The draw step as described above counts as 1 draw for game references. Whenever the horde would draw cards, it reveals that many cards and plays them.
If a zombie is bounced, the horde will play its hand on the next turn. The zombies coming from hand will enter tapped.
{shepherd of rot} loses your team 1 life per zombie on the field. He does not attack. You'll have to deal with him some other way.
{infectious horror} loses your team 2 lives when he attacks.
{zombie apocalypse} returns all zombies from the graveyard to play, tapped. It does NOT kill of humans in play however.
Whenever an effect changes phases or turns, this effect affects the entire team. {Akroma, angel of wrath} for example will give the entire team a second combat phase, but will only untap it's controllers creatures.
{knowledge pool}: horde doesn't use knowledge, so they are unaffected (??)
I'm in.
Cheer! Looking for more. Aiming at three at least, though I could run a deck as well as the zombies. So LF1M?
I'm in too. Can I use a commander deck?
I'm up for it as well if you need another.
Great! Three competitors would do nicely. In the commander deck: it's ok with me, just take a moment to consider its power level. Will it go to infinite mill or something turn 3, or is it an Aanimar one that will just spew out all your creatures turn 3? In those cases, consider the fact that you get three turns to set up before the horde makes a move, and consider if it will still be a challenge with this deck you plan on playing.
Remember this is supposed to be casual fun, and you'll be good.
Remember: you get three turns to prepare. You can just post your turns, just wait until everyone has posted his before posting the next one. After the three turns are in, the horde starts.
Draw
Play a {Boros Guildgate}
Pass
7 cards in hand
Kept initial hand
Draw
{Forest}
{Taunting Elf}
Hand: 6
Pass
This is one of my only decks that will mostly honor the "don't be a jerk" rule so if I'm outta line somewhere please inform me. Also first wall game so if I mess anything up please correct me, thanks.
T1
Keep hand
Draw
Mountain
Pass
?/7
Quote from: Kaylesh on March 26, 2015, 03:28:20 AM
Great! Three competitors would do nicely. In the commander deck: it's ok with me, just take a moment to consider its power level. Will it go to infinite mill or something turn 3, or is it an Aanimar one that will just spew out all your creatures turn 3? In those cases, consider the fact that you get three turns to set up before the horde makes a move, and consider if it will still be a challenge with this deck you plan on playing.
Remember this is supposed to be casual fun, and you'll be good.
It's a casual multiplayer deck :)) My commander is {krenko mob boss}
What's the groups starting life total?
T2
Draw
Mountain
Tap out for {illusionists bracers}
?/6
T2
Untap
Draw
{Forest}
Tap for {G}{G}
{Wellwisher}
Hand: 5
Pass
T2
Draw
Plains
Tap all for {Truefire Paladin}
Pass
6 cards
T3
Draw
Mountain
Pass
?/5
T3
Draw
Mountain
{Anax and Cymede}
I do not know if we are permitted to attack during these turns, but if we are, I swing for 2 with Truefire.
Pass
5
T3
Draw
Forest
Tap for {G}{G}
{Thornweald Archer}
Tap {Wellwisher} for 3 life.
Hand: 4
Life: 23
Pass
You start out at 60, and you are allowed to take any action, including attack.
With the well wisher you sit now at 63.
Horde gets 2 milled.
You see a horde of massing bodies slowly advancing from atop the ridge where you decided to take your stand.
You have some time to prepare before the first get to the ridge.
Deebliia mobilizes his elven allies, and their {wellwisher} bolsters the defenders.
Splicer decides to let his knight {truefire paladin} do a quick scout. They approach the ranks, but quickly reach the point were they cannot venture further undetected. The zombies that bar them from returning are quickly despatched though (2 milled).
Spencer bides his time, fidgeting with a pair of bracers. When asked what's he's doing, he flashes a mysterious smile: wait and see.
Then, a zombie takes position and starts chanting. You feel your resolve weakening, however, the horde is still far away.
Zombies
Graveyard:
3
Field:
{shepherd of rot} tapped
--
3x {mountain}
{illusionist bracers}
--
3x {forest}
{wellwisher}
{thornweald archer}
{taunting elf}
--
{plains} {mountain} {Boros guild gate}
{anax and cymede}
{truefire paladin}
--
Library: 96
Life: 60 (-3 from shepherd) (+3 from wellwisher)
Draw
Mountain
Tap 3 for an {Honor's Reward}, targeting {Anax and Cymede} for bolster, triggering heroic.
Gain 4 life
Swing for nine damage with Anax and Truefire
Boros Guildgate untapped
Pass
64/4
(Anax is now a 5/4)
Quote from: Splicer on March 27, 2015, 10:19:22 AM
Draw
Mountain
Tap 3 for an {Honor's Reward}, targeting {Anax and Cymede} for bolster, triggering heroic.
Gain 4 life
Swing for nine damage with Anax and Truefire
Boros Guildgate untapped
Pass
64/4
(Anax is now a 5/4)
Gotta call you there. Bolster doesn't target.
Really? Okay then I'll still swing for seven and he still becomes a 5/4
Quote from: Splicer on March 27, 2015, 10:37:51 AM
Really? Okay then I'll still swing for seven and he still becomes a 5/4
Ok. NP. Could be this would change something. Zombies feel the hurt.
It's cool.
T4
Draw
Swing with {Thornweald Archer} for 2.
{T} {Wellwisher} for 3.
Hand: 5
Life: 66? Unless the {Shepard of Rot} was tapped to make us all lose 1.
Pass
No we're at 67 now I believe.
Quote from: Splicer on March 27, 2015, 11:28:20 AM
No we're at 67 now I believe.
Do we share a life total?
I believe so.
Quote from: Splicer on March 27, 2015, 11:32:07 AM
I believe so.
Oh, well then I need to get my elves rolling :p
Yes you share lives, gained 7 so far this turn.
I also really love the narrative for the zombie horde, +1 for that Kaylesh.
Quote from: Deebiia on March 27, 2015, 11:34:15 AM
I also really love the narrative for the zombie horde, +1 for that Kaylesh.
Agreed
Quote from: Deebiia on March 27, 2015, 11:34:15 AM
I also really love the narrative for the zombie horde, +1 for that Kaylesh.
Tx. Credits for the narrating idea go to Gorzo. I hope I can keep it up.
Put me in for next round for sure.
Quote from: Deebiia on March 27, 2015, 11:27:34 AM
T4
Draw
Swing with {Thornweald Archer} for 2.
{T} {Wellwisher} for 3.
Hand: 5
Life: 66? Unless the {Shepard of Rot} was tapped to make us all lose 1.
Pass
The shepherd was indeed tapped. The zombies all have haste, in case that was unclear. You will lose 1 life per player, so 3 per zombie. The zombies will also mill 1 per zombie.
Why are they milling?
Quote from: Splicer on March 27, 2015, 12:56:43 PM
Why are they milling?
Every player loses one life. So the horde as well. Yet they lose life as mills.
Sorry I thought that Shepard was each opponent
Quote from: Splicer on March 27, 2015, 01:20:54 PM
Sorry I thought that Shepard was each opponent
That would be so much fun. It's a scary thing nonetheless.
Sorry for the wait :))
T4
Draw
Mountain
Tap out to cast krenko
Pass
?/5
Quote from: Splicer on March 27, 2015, 06:01:24 PM
Quote from: Spencer Addington on March 27, 2015, 04:18:20 PM
?/5
We're at 67 life
It's ok, I'll keep track of your life total after each horde turn. 67 it is right now indeed. I'll post the horde turn a bit later this morning, just woke up.
Zombies
Graveyard:
19
Field:
2 2/2 zombies
{abattoir ghoul}
{shepherd of rot}
Life: 55, 7 incoming.
Library: 77
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the {thornweald archer} (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one".
Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
-blocks or reactions?
After you declare blocks you can take turn 5.
I'm not blocking
T5
Draw
Mountain
Tap 1 mountain for {Skirk prospector}
Tap 3 to attach bracers to krenko
Tap krenko for 4 tokens
Sac 2 for 2 {R}
Tap last mountain
Cast {goblin king}
End turn
4 cards in hand
Quote from: Spencer Addington on March 28, 2015, 04:51:35 AM
I'm not blocking
Feel free to play your turn 5, i will allow changes should something in the play of the others change your mind. You were the only one with an untapped creature anyway :0
Quote from: Spencer Addington on March 28, 2015, 04:59:51 AM
T5
Draw
Mountain
Tap 1 mountain for {Skirk prospector}
Tap 3 to attach bracers to krenko
Tap krenko for 4 tokens
Sac 2 for 2 {R}
Tap last mountain
Cast {goblin king}
End turn
4 cards in hand
Actually, you make 6 tokens. {krenko, mob boss} taps with 2 goblins on the field. Bracers copy, goes on stack on top of original. Copy resolves, creating 2 tokens. There are now 4 goblins. Then the original resolves, making 4. At least, if I'm correct.
Quote from: Kaylesh on March 28, 2015, 05:02:25 AM
Quote from: Spencer Addington on March 28, 2015, 04:51:35 AM
I'm not blocking
Feel free to play your turn 5, i will allow changes should something in the play of the others change your mind. You were the only one with an untapped creature anyway :0
Actually, I can block, scince both my creatures have vigilance
And with that in mind, I'll have {Anax and Cymede} block the ghoul(Anax is still 5/4) and {Truefire paladin} block a 2/2 zombie, using my untapped Guildgate to play {Harm's way} to avert the death of my Truefire and kill off the cleric. We take 2. Everyone else agree?
Sorry, forgot they both had vigilance. Nice one.
Thanks
I'll now take my fifth turn
Draw
Plains
Tap out for {Fortress Cyclops}
Attack with Anax and Truefire for 7
Pass
DEEBIIA!!! Take yo turn!
Sent a PM yesterday.. Saw he's at server time, so likely we should give it a few hours :)
T5
Draw
Tap for {G}{G}{G}
Play {Elvish Archdruid}
{T} {Wellwisher} to gain 4.
On the goblins issue, dropped it in rules and did some research. X is indeed checked on resolution. You got yourself 6 tokens, 4 left after saccing 2 to cast the king. Krenko will effectively tap for triple the amount of Goblins on the field. Zombies are worried.
Quote from: Deebiia on March 29, 2015, 04:01:34 AM
T5
Draw
Tap for {G}{G}{G}
Play {Elvish Archdruid}
{T} {Wellwisher} to gain 4.
Cheer! Welcome back. I'll get on the horde ASAP.
Sorry for the pause as well. I have a friend over and we've been messin around all weekend. Tomorrow I should be on all day checking in.
Very cool. Thanks for checking my n that :))
Quote from: Deebiia on March 29, 2015, 04:03:49 AM
Sorry for the pause as well. I have a friend over and we've been messin around all weekend. Tomorrow I should be on all day checking in.
NP. Things can happen that cause delays like that. For me, my daughter will be having surgery tomorrow, and my twins get checked up too. (Two hour drive to the hospital) so it could be I'm on less frequent. I'll check every evening though, so we get at least one round a day.
Apologies for the suspense... Something bad came up top, really gotta bit of work on this one....
Graveyard: 8
Field:
11 2/2 zombies
3 5/5 zombies
{Gray merchant of asphodel}
{Gem palm polluter}
{Highborn ghoul}
2 {Infectious horror}
{Gravebane zombie}
{Organ grinder}
{abattoir ghoul}
{shepherd of rot}
Life: 57
Library: 69
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the thornweald archer (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one".
Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
Luckily, Cymede spots the danger, and the strike party quickly moves to intercept the loose zombies. {Anax and Cymede} team up on the hatchet-wielding zombie, making short work of him. The {truefire paladin} sees an opportunity: with a mighty strike of his sword he not only lobs the upper body clean off of one of the zombies, but he sends the flailing mindless carcass into the chanting {shepherd of rot}. It becomes silent. Very silent. Could this be the end of it?
Then, you notice the lower body crawling back towards the priest.
As you look closer, all the corpses vibrate and quiver.. They are coming back to life! It's {ZOMBIE APOCALYPSE}!
23 corpses stare at you: one thought burning in their eyes: revenge!
(Reactions? While I work out the etb triggers?)
Asphodel triggers at 11 devotion, dealing 33 damage and putting the g/y on the bottom of the library.
The shepherd has his wits tumbled a bit so his victorious screech just causes the horde to mass an attack on you, instead of you losing life. The attack does cost you 12 lives from the {infectious horrors}. That's 57-45 so 12 left and the horde above minus the shepherd attacking.
So what's attacking right now?
11 2/2 zombies
3 5/5 zombies
{Gray merchant of asphodel}
{Gem palm polluter}
{Highborn ghoul}
2 {Infectious horror}
{Gravebane zombie}
{Organ grinder}
{abattoir ghoul}
Quote from: Kaylesh on March 29, 2015, 05:53:09 AM
Graveyard: 8
Field:
11 2/2 zombies
3 5/5 zombies
{Gray merchant of asphodel}
{Gem palm polluter}
{Highborn ghoul}
2 {Infectious horror}
{Gravebane zombie}
{Organ grinder}
{abattoir ghoul}
{shepherd of rot}
Life: 57
Library: 69
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the thornweald archer (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one".
Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
Luckily, Cymede spots the danger, and the strike party quickly moves to intercept the loose zombies. {Anax and Cymede} team up on the hatchet-wielding zombie, making short work of him. The {truefire paladin} sees an opportunity: with a mighty strike of his sword he not only lobs the upper body clean off of one of the zombies, but he sends the flailing mindless carcass into the chanting {shepherd of rot}. It becomes silent. Very silent. Could this be the end of it?
Then, you notice the lower body crawling back towards the priest.
As you look closer, all the corpses vibrate and quiver.. They are coming back to life! It's {ZOMBIE APOCALYPSE}!
23 corpses stare at you: one thought burning in their eyes: revenge!
(Reactions? While I work out the etb triggers?)
Asphodel triggers at 11 devotion, dealing 33 damage and putting the g/y on the bottom of the library.
The shepherd has his wits tumbled a bit so his victorious screech just causes the horde to mass an attack on you, instead of you losing life. The attack does cost you 12 lives from the {infectious horrors}. That's 57-45 so 12 left and the horde above minus the shepherd attacking.
Well then!
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Quote from: Kaylesh on March 29, 2015, 10:06:58 AM
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
Well, now my Anax an Truefire are gone, thanks to apocalypse. I can block one thing, with {Fortress Cyclops}... Hmm
Quote from: Splicer on March 29, 2015, 01:14:56 PM
Well, now my Anax an Truefire are gone, thanks to apocalypse. I can block one thing, with {Fortress Cyclops}... Hmm
For the sake of the power lvl of Apocalypse, humans are not destroyed. That's to balance for the fact that the tokens don't disappear.
Quote from: Munchlax on March 29, 2015, 01:13:31 PM
Quote from: Kaylesh on March 29, 2015, 10:06:58 AM
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
The Shepard is in to provide a challenge. The fact that he was top decked as first zombie combined with the apocalypse makes for a bit of overkill. But compare it to a turn 3 where you top 5 tokens before flipping a special.
Merchant of Asphodel is a different story, since you can't do anything against his etb trigger in the case of apocalypse. Makes apocapalypse an instant wipe later in the game. Or scale them down by counting 1 player for purposes of their damage. Open for reflection on this one.
Putting you on the list, Munchlax.
Quote from: Kaylesh on March 29, 2015, 01:22:56 PM
Quote from: Splicer on March 29, 2015, 01:14:56 PM
Well, now my Anax an Truefire are gone, thanks to apocalypse. I can block one thing, with {Fortress Cyclops}... Hmm
For the sake of the power lvl of Apocalypse, humans are not destroyed. That's to balance for the fact that the tokens don't disappear.
Ok thanks.
Who else has blockers up?
I realize I missed one pretty essential part of {zombie apocalypse} the zombies enter tapped. If you guys want I'll change the turn, revoke the attack.
Quote from: Kaylesh on March 29, 2015, 01:26:33 PM
Quote from: Munchlax on March 29, 2015, 01:13:31 PM
Quote from: Kaylesh on March 29, 2015, 10:06:58 AM
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
The Shepard is in to provide a challenge. The fact that he was top decked as first zombie combined with the apocalypse makes for a bit of overkill. But compare it to a turn 3 where you top 5 tokens before flipping a special.
Merchant of Asphodel is a different story, since you can't do anything against his etb trigger in the case of apocalypse. Makes apocapalypse an instant wipe later in the game. Or scale them down by counting 1 player for purposes of their damage. Open for reflection on this one.
Putting you on the list, Munchlax.
I believe that since we share a life total, you should count us as one player for effects that affect life total.
Quote from: Splicer on March 29, 2015, 01:38:57 PM
Quote from: Kaylesh on March 29, 2015, 01:26:33 PM
Quote from: Munchlax on March 29, 2015, 01:13:31 PM
Quote from: Kaylesh on March 29, 2015, 10:06:58 AM
Yeah. Apocalypse really hurts. I think I might have to tweak some rules. Maybe come into play tapped? Makes for a bit slower play?
Also take out the Shepard. They are losing life equal to three times the number of zombies on the board.
Also I'm in for the next one
The Shepard is in to provide a challenge. The fact that he was top decked as first zombie combined with the apocalypse makes for a bit of overkill. But compare it to a turn 3 where you top 5 tokens before flipping a special.
Merchant of Asphodel is a different story, since you can't do anything against his etb trigger in the case of apocalypse. Makes apocapalypse an instant wipe later in the game. Or scale them down by counting 1 player for purposes of their damage. Open for reflection on this one.
Putting you on the list, Munchlax.
I believe that since we share a life total, you should count us as one player for effects that affect life total.
That was the line along which I was thinking. Started out with the 2HG idea, where you have 2 opponents sharing a life total. The balance is getting off however. The merchant and Shepard become too powerful.
Block 3 5/5 with mah goblin tokens
Quote from: Spencer Addington on March 29, 2015, 01:50:58 PM
Block 3 5/5 with mah goblin tokens
I thought the attack was off?
Yeah, could we get an idea of what is going on now if the attack is revoked? Wanna see if we survive... :p
I'm messing up here. I apologize.
The zombies came in tapped, so couldn't attack.
I'll repost the board state. Also I'll have Shepard and Asphodel do damage once instead of thrice.
Again I apologize for the somewhat chaotic turn of events, but I'd like to get this balanced.
Kaylesh
User -74
...
Today at 05:53:09 AM
Graveyard: 8
Field:
11 2/2 zombies
3 5/5 zombies
Gray merchant of asphodel
Gem palm polluter
Highborn ghoul
2 Infectious horror
Gravebane zombie
Organ grinder
abattoir ghoul
shepherd of rot
Life: 46
Library: 69
The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the thornweald archer (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one".
Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.
Luckily, Cymede spots the danger, and the strike party quickly moves to intercept the loose zombies. Anax and Cymede team up on the hatchet-wielding zombie, making short work of him. The truefire paladin sees an opportunity: with a mighty strike of his sword he not only lobs the upper body clean off of one of the zombies, but he sends the flailing mindless carcass into the chanting shepherd of rot. It becomes silent. Very silent. Could this be the end of it?
Then, you notice the lower body crawling back towards the priest.
As you look closer, all the corpses vibrate and quiver.. They are coming back to life! It's ZOMBIE APOCALYPSE!
23 corpses stare at you: one thought burning in their eyes: Revenge!
Asphodel triggers at 11 devotion, you lose 11 lives.
The humans are not destroyed by the apocalypse.
Quote from: Kaylesh on March 29, 2015, 02:15:44 PM
I'm messing up here. I apologize.
The zombies came in tapped, so couldn't attack.
I'll repost the board state. Also I'll have Shepard and Asphodel do damage once instead of thrice.
Again I apologize for the somewhat chaotic turn of events, but I'd like to get this balanced.
No problem, I figured that's what we're here for. I think it was also just an unlucky turn of events where the zombie deck pulled out some real problems, really early in.
Quote from: Deebiia on March 29, 2015, 02:18:32 PM
Quote from: Kaylesh on March 29, 2015, 02:15:44 PM
I'm messing up here. I apologize.
The zombies came in tapped, so couldn't attack.
I'll repost the board state. Also I'll have Shepard and Asphodel do damage once instead of thrice.
Again I apologize for the somewhat chaotic turn of events, but I'd like to get this balanced.
No problem, I figured that's what we're here for. I think it was also just an unlucky turn of events where the zombie deck pulled out some real problems, really early in.
True. Luck was definitely a factor. For example: the 7th card I milled after the last attack was a swamp. Imagine the difference it would have made, a 2/2 token + some unknown special zombie, or the apocalypse, if those two cards were in each others slot.
Alright
Turn 6
Draw
Mountain
{Aurelia the Warleader}
Attack with everyone for 16, attack again for 10(leaving fortress cyclops untapped, since he does not have vigilance) and deal a total of 26 damage to the horde
Pass
1 card in hand.
Quote from: Splicer on March 29, 2015, 03:12:27 PM
Alright
Turn 6
Draw
Mountain
{Aurelia the Warleader}
Attack with everyone for 16, attack again for 10(leaving fortress cyclops untapped, since he does not have vigilance) and deal a total of 26 damage to the horde
Pass
1 card in hand.
Yoinks. This provides a funny situation. Since you share turns, everyone will get two combat phases. However, only creatures controlled by Splicer will untap after the first combat phase.
Mentioning this in case of creatures with vigilance.
T6
Mountain
Tap out for {warstorm surge}
Tap krenko for 4 tokens
Warstorm surge deals 2 damage to 4 2/2 zombies
{Illusionists bracers} triggers
Get 8 more tokens
Deal 6 damage to 2 5/5 zombies and 4 damage to the hoard
13 tokens total
Sac 7 tokens for 7 {R}
Play {akromas memorial}
Attack with 6 2/2 with flying, vigilance, trample, haste, first strike, pro black and red.
Swing again because of the angel I can't remember
Turn
2 cards in hand
Total of 28 damage done to the hoard
Fyi I have an infinite combo piece in my hand. If I play it can I only use it twice so it doesn't go infinite?
Or once so it's fair?
T6
Untap
Draw
Forest
Tap for 4 {G}
Play {Ivy Lane Denizen}
Tap {Elvish Archdruid} for 5 {G}
Play {Roaring Primadox}
Trigger's {Ivy Lane Denizen} ability to put a +1/+1 counter on {Aurelia, the Warleader}
{T} {Wellwisher} for 5 life.
Hand: 3
Life: 51?
Pass
I figured, "why not start buffing all of the actually useful attackers up?"
Thanks for that.
Also because of Spencer's and mine attacks, the horde mills 54 and goes down to 15 in library.
The plays!!
Ok. I'm home from the hospital, ate and put the kids to bed... Took a look at your sick turns :p gonna process, but might take a bit. Brain in 2nd gear.
Quote from: Splicer on March 29, 2015, 08:04:06 PM
Also because of Spencer's and mine attacks, the horde mills 54 and goes down to 15 in library.
Thanks for this summary :p
In fact due to timing of the turns, I'll allow the +1/+1 counter to be put on Akroma before combat1, resulting in 2 extra damage for the horde. 56 milled. Remind me not to go against you two in 2HG. ;)
Quote from: Spencer Addington on March 29, 2015, 05:30:14 PM
Fyi I have an infinite combo piece in my hand. If I play it can I only use it twice so it doesn't go infinite?
Or once so it's fair?
From the looks of it this will be the last turn. Feel free to show off :)
You did realize {shepherd of rot} was still on the field when you assigned your damage on the tokens and horde?? Or did I miss something??
Zombies
Graveyard: 64
Library: 12
{Abattoir Ghoul}
{Zombie Apocalypse}
{Gem palm Polluter}
Swamp
{Soulless One}
Island
Swamp
{Shepherd of Rot}
Island
Swamp
Swamp
{Nested ghoul}
Field:
2/2 zombie: 7
5/5 zombie: 1
2 {shepherd of rot}
{abattoir ghoul}
{Gray merchant of asphodel}
{Gem palm polluter}
{Highborn ghoul}
2 {Infectious horror}
{Gravebane zombie}
{Organ grinder}
The zombies stare at you unblinking, while the shriek of the shepherd grows stronger and stronger. {krenko, mob boss} uses his power of persuasion to get the Goblins to build a majestic monument, though several perish in the building of it. The monument generates huge electric bolts, powering the goblins and raining down currents on the zombies. Several fall down into fizzling bits of smoldering flesh. To add to that, an Angel of War is summoned by Splicer. The fury of war drives humans and goblins forwards in never before seen synergy. They maul into the horde with untold frenzy, making the earlier resurrection of the front lines seem like child's play. They tear and maim and shriek, until the forces of the zombies dwindle to a mere handful.
In between this handful is another shepherd, who joins his colleague to send waves of death in your direction. On this wave, the first rank charges. The goblins, elves and creatures of war stand ready to receive their charge.
The two shepherds and the two attacking infectious horrors make you lose 40 lives.
(18 zombies x2 + 2x2 lives from the attacking horrors). You are at 11! Declare blockers for 16 zombies. The entire field attacks, except for the shepherds.
Luck has turned somewhat it seems. Do you know the carnage a {soulless one} would create at this point? :p
These will be my blocks:
{Organ Grinder} -> {Taunting Elf}, which is a 1/2.
{Abattoir Ghoul} -> {Ivy Lane Denizen}, which is a 3/4.
{Gravebane Zombie} -> {Roaring Primadox}
5/5 zombie token -> {Thornweald Archer}, which is a 3/2.
Quote from: Deebiia on March 30, 2015, 05:03:41 PM
These will be my blocks:
{Organ Grinder} -> {Taunting Elf}, which is a 1/2.
{Abattoir Ghoul} -> {Ivy Lane Denizen}, which is a 3/4.
{Gravebane Zombie} -> {Roaring Primadox}
5/5 zombie token -> {Thornweald Archer}, which is a 3/2.
Spencer's goblins could block effectively because they have protection from black.
Quote from: Splicer on March 30, 2015, 05:49:19 PM
Quote from: Deebiia on March 30, 2015, 05:03:41 PM
These will be my blocks:
{Organ Grinder} -> {Taunting Elf}, which is a 1/2.
{Abattoir Ghoul} -> {Ivy Lane Denizen}, which is a 3/4.
{Gravebane Zombie} -> {Roaring Primadox}
5/5 zombie token -> {Thornweald Archer}, which is a 3/2.
Spencer's goblins could block effectively because they have protection from black.
Oh yeah, I forgot that he dropped the memorial in.... I guess leave it to Spencer then :p
Quote from: Deebiia on March 30, 2015, 06:10:58 PM
Quote from: Splicer on March 30, 2015, 05:49:19 PM
Quote from: Deebiia on March 30, 2015, 05:03:41 PM
These will be my blocks:
{Organ Grinder} -> {Taunting Elf}, which is a 1/2.
{Abattoir Ghoul} -> {Ivy Lane Denizen}, which is a 3/4.
{Gravebane Zombie} -> {Roaring Primadox}
5/5 zombie token -> {Thornweald Archer}, which is a 3/2.
Spencer's goblins could block effectively because they have protection from black.
Oh yeah, I forgot that he dropped the memorial in.... I guess leave it to Spencer then :p
If I'm not mistaken Spencer can't block all though. Feel free to communicate about who blocks what.
Yeah, Spencer if you need me to block any just say the word. My elves love helping out little goblins... Especially when they have wings..... and trample.... and.... first- you get the gist.
I can block 8 of the biggest things. I'll leave the rest to you guys
Quote from: Spencer Addington on March 31, 2015, 11:02:42 AM
I can block 8 of the biggest things. I'll leave the rest to you guys
That would be all of the specials (except highborn which has intimidate) and the 5/5.
3 of those zombies would survive the block: Asphodel, polluter and the 5/5 token.
Leaves 7 2/2 and a 2/1 intimidate unblocked.
Zombies drawing closer... ;)
So I will block two of the 2/2's. One with my {Ivy Lane Denizen} and the other with my {Roaring Primadox}. If the 5/5 is still unblocked, I may be misunderstanding, I will block it with my {Thornweald Archer}.
What is currently unblocked, after taking into consideration deebilla's blocks?
Quote from: Deebiia on April 01, 2015, 08:22:48 AM
So I will block two of the 2/2's. One with my {Ivy Lane Denizen} and the other with my {Roaring Primadox}. If the 5/5 is still unblocked, I may be misunderstanding, I will block it with my {Thornweald Archer}.
With deebiia blocking 2, 6 zombies are still unblocked. 5 2/2 tokens, one 2/1 intimidate.
The 5/5 is blocked, just won't die from the goblin.
These are the blocks as they are announced:
2/2 zombie: -> 2/2 goblin
2/2 zombie -> {Anax and Cymede}
2/2 zombie -> {truefire paladin}
2/2 zombie -> Colossus
2/2 zombie -> angel
2/2 zombie -> {ivy land denizen}
2/2 zombie -> {roaring primodox}
5/5 zombie: -> deathtouch archer.
{abattoir ghoul} -> 2/2 goblin
{Gray merchant of asphodel} -> 2/2 goblin
{Gem palm polluter} -> 2/2 goblin
{Highborn ghoul} -> intimidate
2 {Infectious horror} -> both 2/2 goblin
{Gravebane zombie} -> 2/2 goblin
{Organ grinder} -> 2/2 goblin:
So, 2 damage comes through. Of the zombies, still alive are {gem palm polluter}, {highborn ghoul}, {gray merchant of asphodel} and the 2 {shepherd of rot}. Of your creatures, the {truefire paladin} and the deathtouch archer die.
That cleans up nicely.
Splicer, could you declare blocks?
Spencer, I'd like to block the 5/5 with my {Thornweald Archer} to kill it off. You can use the last goblin to block another 2/2 and kill it without losing a creature. I'm totally okay with losing my creature.
I can block four of the 2/2's and lose Truefire.
However you guys want to block
I edited the blocks for results. You get 2 damage, leaving you at 9, five zombies survive, and two of your creatures died.
Feel free to take your t7s, or comment if you think something's off.
Remember: you win once you have killed off all zombies. 17 in the library and 5 on the field.
(Just saying, I know it shouldn't pose too much of a problem. Not wanna spoil it, but you can win :p)
T7
Draw
Tap 3 for {adaptive automaton} naming goblins
Hoard takes 2
Tap krenko
Get 9 tokens
27 damage divided among the zombies on the field to kill things off
Have 15 tokens on the battlefield
Bracers trigger
Get 18 more tokens
54 damage divided among the zombies on the field to kill things off
Swing with 33 3/3 tokens.
Tap 3 mountains for {massive raid} to the hoard to make sure it's extra dead.
End turn
1 card in hand
Total of 137 damage done to the hoard
Quote from: Spencer Addington on April 02, 2015, 11:01:10 AM
T7
Draw
Tap 3 for {adaptive automaton} naming goblins
Hoard takes 2
Tap krenko
Get 9 tokens
27 damage divided among the zombies on the field to kill things off
Have 15 tokens on the battlefield
Bracers trigger
Get 18 more tokens
54 damage divided among the zombies on the field to kill things off
Swing with 33 3/3 tokens.
Tap 3 mountains for {massive raid} to the hoard to make sure it's extra dead.
End turn
1 card in hand
Total of 137 damage done to the hoard
It looks dead. You take your shotgun, blast it's head off to make sure it's extra dead. Inappropriate Duke Nukem reference to triple check. And that was left handed. Without the use of the combo. Horde cries out. I cry out! 137 damage done in turn 7, man, dude. You could solo this horde. Etcetera.
But kudos for all, I'll try to write something more in style later, but overwhelmed here....
Quote from: Kaylesh on April 02, 2015, 12:00:17 PM
Quote from: Spencer Addington on April 02, 2015, 11:01:10 AM
T7
Draw
Tap 3 for {adaptive automaton} naming goblins
Hoard takes 2
Tap krenko
Get 9 tokens
27 damage divided among the zombies on the field to kill things off
Have 15 tokens on the battlefield
Bracers trigger
Get 18 more tokens
54 damage divided among the zombies on the field to kill things off
Swing with 33 3/3 tokens.
Tap 3 mountains for {massive raid} to the hoard to make sure it's extra dead.
End turn
1 card in hand
Total of 137 damage done to the hoard
It looks dead. You take your shotgun, blast it's head off to make sure it's extra dead. Inappropriate Duke Nukem reference to triple check. And that was left handed. Without the use of the combo. Horde cries out. I cry out! 137 damage done in turn 7, man, dude. You could solo this horde. Etcetera.
But kudos for all, I'll try to write something more in style later, but overwhelmed here....
Yay! I was just gonna start dropping some beasties in to pup up whomever needed it. But jeez, remind me to never make those goblins mad.
Love me some krenko :))
Now that we've run this game, do you have any feedback, except for the power level of shepherd, which was tuned down mid game?
I enjoyed it very much, although I think I would rather more zombies that work with other zombies, rather than just stand alone zombies.
Quote from: Splicer on April 03, 2015, 10:51:46 AM
I enjoyed it very much, although I think I would rather more zombies that work with other zombies, rather than just stand alone zombies.
So you are thinking more zombies of the shepherd kind? That grow more dangerous over time?
Yes! {death baron}!!!!
{Unbreathing Horde}
Quote from: Splicer on April 03, 2015, 03:51:08 PM
{Unbreathing Horde}
A.) I now have a new card to drop in my zombie deck.
B.) I agree with this kind of thing. Something like {Soulless One} would be all bad in here.
Also, if you're not doing singleton's then add multiple of some baddies because the horde is no threat if all the big baddies get milled. Maybe a 2nd {Zombie Apoc} just for the, "Oh yeah, we're fine. Nothing can stop us now]" horde drops a Zombie Apoc, "Shite." The thing that makes modified decks like this fun, in my opinion at the least, is that they're hard to defeat. While throwing super gobs at the deck worked really well, put in zombies, like {Noxious Ghoul}, that make protection cards and indestructible cards mean moot. To be honest, the way my deck was coming out I should have gotten wiped by the horde. Yet, at the same time you can't make it too difficult where new players or players that don't have really well developed decks can't play and have a shot at winning.
I liked it. Just made throwing guys at it simple since there wasn't anything preventing an attack, or making everyone work together to attack and block efficiently (I blame the filthy goblins in our game. My elves were ready to put down their lives, while the gobs started mutating.... growing wings and shite...). It was fun and I would either stick with the rule of damage that targets each player, be applied once rather than to the entire group OR have some special rules where a zombie or two can apply their "each player/opponent" still. I would suggest {Gray Merchant of Asphodel} should be able to, if you would choose to do so, since gaining life replenishes the zombies as well. It sounds like a good idea to me, but I know it would be a bad idea. We also just got really unlucky with the horde's plays...
All in all, it was good and I wish I did more, but good game everyone and I hope this gets polished more.. My elves are looking forward to defending their people from the likes of the horde again in the future.
Quote from: Deebiia on April 03, 2015, 05:33:30 PM
Quote from: Splicer on April 03, 2015, 03:51:08 PM
{Unbreathing Horde}
A.) I now have a new card to drop in my zombie deck.
B.) I agree with this kind of thing. Something like {Soulless One} would be all bad in here.
Also, if you're not doing singleton's then add multiple of some baddies because the horde is no threat if all the big baddies get milled. Maybe a 2nd {Zombie Apoc} just for the, "Oh yeah, we're fine. Nothing can stop us now]" horde drops a Zombie Apoc, "Shite." The thing that makes modified decks like this fun, in my opinion at the least, is that they're hard to defeat. While throwing super gobs at the deck worked really well, put in zombies, like {Noxious Ghoul}, that make protection cards and indestructible cards mean moot. To be honest, the way my deck was coming out I should have gotten wiped by the horde. Yet, at the same time you can't make it too difficult where new players or players that don't have really well developed decks can't play and have a shot at winning.
I liked it. Just made throwing guys at it simple since there wasn't anything preventing an attack, or making everyone work together to attack and block efficiently (I blame the filthy goblins in our game. My elves were ready to put down their lives, while the gobs started mutating.... growing wings and shite...). It was fun and I would either stick with the rule of damage that targets each player, be applied once rather than to the entire group OR have some special rules where a zombie or two can apply their "each player/opponent" still. I would suggest {Gray Merchant of Asphodel} should be able to, if you would choose to do so, since gaining life replenishes the zombies as well. It sounds like a good idea to me, but I know it would be a bad idea. We also just got really unlucky with the horde's plays...
All in all, it was good and I wish I did more, but good game everyone and I hope this gets polished more.. My elves are looking forward to defending their people from the likes of the horde again in the future.
Thank you. There are actually 3 Apocalypses in the deck. Once you start milling like the Goblins did, you really miss half the deck :p
On the other hand, I want it to be a challenge, but not undoable. That's where the point from the gray merchant and shepherd come in. Though the devotion is harder to get by, it will still be coming back hard on an Apocalypse. Eg. On your apocalypse it came in with 11 devotion. (I now realize I even forgot to gain the horde live). That would have been the end for you just like that (33 lives lost would have been game over). I'd rather have you fight for it. IMHO, that's the best way. Like you said at the start, hanging in the ropes and still getting through.
I like {unbreathing horde} and {Noxious ghoul} though. Gonna add.
Will there be another? I have a slivers deck that's dying(lol) to kill some zombies.
Quote from: Spencer Addington on April 08, 2015, 12:49:46 PM
Will there be another? I have a slivers deck that's dying(lol) to kill some zombies.
For now, my daughter is still recuperating from surgery. Once I get decent nights of sleep, I'll PM you. I got two others who wanted a shot, so we'll be 3 vs 1 again. Think that makes for a nice balance. At least, it did last time.
Quote from: Kaylesh on April 08, 2015, 02:26:10 PM
Quote from: Spencer Addington on April 08, 2015, 12:49:46 PM
Will there be another? I have a slivers deck that's dying(lol) to kill some zombies.
For now, my daughter is still recuperating from surgery. Once I get decent nights of sleep, I'll PM you. I got two others who wanted a shot, so we'll be 3 vs 1 again. Think that makes for a nice balance. At least, it did last time.
I hope she feels better soon :)) Thanks for doing this btw. It was really fun.
Quote from: Spencer Addington on April 08, 2015, 03:45:25 PM
Quote from: Kaylesh on April 08, 2015, 02:26:10 PM
Quote from: Spencer Addington on April 08, 2015, 12:49:46 PM
Will there be another? I have a slivers deck that's dying(lol) to kill some zombies.
For now, my daughter is still recuperating from surgery. Once I get decent nights of sleep, I'll PM you. I got two others who wanted a shot, so we'll be 3 vs 1 again. Think that makes for a nice balance. At least, it did last time.
I hope she feels better soon :)) Thanks for doing this btw. It was really fun.
Tx. That's what I do it for. Fun.
Not to butt in or anything, but could I also join with my angel deck next round?
Quote from: theravenseye on April 10, 2015, 12:02:16 PM
Not to butt in or anything, but could I also join with my angel deck next round?
I'll add you to the list. I think we will be starting this weekend, but with Saturday being my b-day I'm not sure yet.
Quote from: Kaylesh on April 10, 2015, 12:20:10 PM
Quote from: theravenseye on April 10, 2015, 12:02:16 PM
Not to butt in or anything, but could I also join with my angel deck next round?
I'll add you to the list. I think we will be starting this weekend, but with Saturday being my b-day I'm not sure yet.
Oh. If this is commander, I'll just use my Mono-Blue Teferi-Walker EDH
Quote from: theravenseye on April 10, 2015, 12:30:30 PM
Quote from: Kaylesh on April 10, 2015, 12:20:10 PM
Quote from: theravenseye on April 10, 2015, 12:02:16 PM
Not to butt in or anything, but could I also join with my angel deck next round?
I'll add you to the list. I think we will be starting this weekend, but with Saturday being my b-day I'm not sure yet.
Oh. If this is commander, I'll just use my Mono-Blue Teferi-Walker EDH
If it is commander, I could play Alesha
Commander is optional. You get the bonus of having a commander, but life is still 20x player.
Quote from: Kaylesh on April 10, 2015, 12:46:23 PM
Commander is optional. You get the bonus of having a commander, but life is still 20x player.
PM'd you.
From the looks of it next round will be full commander, with quite a bit drawpower.
A reminder: whenever the horde draws a card, it plays the card. Whenever the horde has cards in hand at the start of the turn, it plays these cards simultaneously.
Your turns are at the same time, I will allow for the best possible timing of your turns.
Horde creatures attack (or tap in the case of the {shepherd of rot}) every turn if possible. For abilities that deal damage or cause lifeloss to each opponent, you are counted as one. (Again, shepherd). Shepherd will not cause the horde to lose life.
As this game is still in infant stages when it comes to houserules, I may make rulings for card interactions. I will state these in the posts, feel free to react on these if you think i could improve something.
Round 2 is on!
In a barren wasteland stands an old fortress. It was used in the time as an outpost is this wilderness. Now, it is your last stand against the zombies. You managed to outrun them for a while, but now, the time has come to fight.
You look grim, the four of you with your closest allies. There is Munchlax, with his captain Alesha, known for her skills with the practically perished. Then Theravenseye, with Planeswalking ally Teferi. Spencer addington brings his hive of Slivers controlled by the Sliver Overlord. And last but not least there is the Intelligent gentleman and his archlich Nekusar.
(for the fact of being commander, Nekusar will not be swayed by the Horde as lesser zombies might. With Nekusar on the board, the horde will reveal and play an additional card, yet also mill a card after each "draw".)
Feel free to play your first three turns while the horde closes in.
{Island}
Pass.
{Mountain}
{Sol Ring}
Pass
?/6
Just realized {knowledge pool} might come up.
As the horde doesn't cast, I'd think of ruling that they are not affected. Or it could be the horde plays a zombie that was exiled instead?
Quote from: Kaylesh on April 11, 2015, 02:53:05 AM
Just realized {knowledge pool} might come up.
As the horde doesn't cast, I'd think of ruling that they are not affected. Or it could be the horde plays a zombie that was exiled instead?
Think as if the horde deck uses {Omen Machine} instead of casting maybe? {Knowledge Pool} will still take cards from the deck, but since the horde doesn't cast they can't use the Pool. But if the players try to use the pool to cast the zombies then the "50/50" effect takes over and may steal the zombie that they played from {Knowledge Pool}.
Edit: {Omen Machine} does say "casts without paying its mana cost" so never mind.... My point does stand though that since the horde doesn't "cast" per say the players can try to cast a card from the horde deck, but if it's a zombie the 50/50 rule would still apply.
If a card gets bumped to the hordes hand, it will cast that card on it's next turn. So then the pool can apply.
Quote from: Deebiia on April 11, 2015, 03:30:04 PM
Quote from: Kaylesh on April 11, 2015, 02:53:05 AM
Just realized {knowledge pool} might come up.
As the horde doesn't cast, I'd think of ruling that they are not affected. Or it could be the horde plays a zombie that was exiled instead?
Think as if the horde deck uses {Omen Machine} instead of casting maybe? {Knowledge Pool} will still take cards from the deck, but since the horde doesn't cast they can't use the Pool. But if the players try to use the pool to cast the zombies then the "50/50" effect takes over and may steal the zombie that they played from {Knowledge Pool}.
Edit: {Omen Machine} does say "casts without paying its mana cost" so never mind.... My point does stand though that since the horde doesn't "cast" per say the players can try to cast a card from the horde deck, but if it's a zombie the 50/50 rule would still apply.
If a card gets bumped to the hordes hand, it will cast that card on it's next turn. So then the pool can apply.
It actually puts it in play much like a land card. No counters. However, I see your point. If the players would cast a horde card, the "is it one of ours" rule would apply. Just not sure on if I wanna subject horde to that.
Neither of those are in my deck, so you guys don't have to worry about it.
I'll take my turn in a sec
{command tower}
{sol ring}
Pass
5 cards in hand
Just gonna take my second and third turn
T2
Draw
{hinterland harbor} entering tapped
Tap sol ring and command tower and take 2 to cast {birthing pod}
Pass
4 cards in hand
T3
On untap I'll cast {worldly tutor}
Search for {Gemhide sliver}
Draw
Tap sol ring and command tower for {syphon sliver}
End third turn
3 cards in hand
t2:
{Myriad Landscape}
Pass.
T3:
{Island}
Crack Landscape
Fetch two Islands
Pass.
30/6
T2
Untap
Upkeep
Draw
Play a {Command Tower}
Tap the mountain to play {Faithless Looting}
I'll discard {Peacekeeper} and {Silverblade Paladin}
Tap command tower for red
Play {Alesha who smiles at death}
20/5
T3
Untap upkeep draw
Play {Urborg Tomb of Yawgmoth}
Attack with alesha and animate {Silverblade Paladin}
Hits the hoard for 10
20/5
Quote from: Munchlax on April 12, 2015, 08:33:26 AM
T2
Untap
Upkeep
Draw
Play a {Command Tower}
Tap the mountain to play {Faithless Looting}
I'll discard {Peacekeeper} and {Silverblade Paladin}
Tap command tower for red
Play {Alesha who smiles at death}
20/5
T3
Untap upkeep draw
Play {Urborg Tomb of Yawgmoth}
Attack with alesha and animate {Silverblade Paladin}
Hits the hoard for 10
20/5
How does this hit 10? 2 Alesha, 2 knight. I assume both double strike from soulbond, but that makes 8.
EDIT: oops, Alesha is p3. Withdrawn.
T1
{Darkslick Shores}
{Mystical Tutor}
Search for {Demonic Tutor}, put it on top.
End
6/20
T2
Untap
Draw
{Demonic Tutor}
Can I ask my team as to what I should get? I feel like I'm playing damage control this game, as I don't think infect affects the horde. Should I get {Consecrated Sphinx} thinking ahead? Or creature removal? {Crux of Fate} in case the horde gets crazy? What do you guys think?
Also, question. How do counterspells work against the horde?
http://m.imgur.com/nu3Qla1,gtI0VNG,PKQCBjY
Here's the deck on a table. Tried my best to divide by card type.
(Don't have a current deck list sorry.)
Quote from: the_intelligentleman on April 12, 2015, 10:27:07 AM
Also, question. How do counterspells work against the horde?
They don't. The horde doesn't cast. You can envision it as if the horde is already on the battlefield, just not within striking range.
I will allow you to cycle your counter spells for free.
Quote from: the_intelligentleman on April 12, 2015, 10:25:23 AM
T2
Untap
Draw
{Demonic Tutor}
Can I ask my team as to what I should get? I feel like I'm playing damage control this game, as I don't think infect affects the horde. Should I get {Consecrated Sphinx} thinking ahead? Or creature removal? {Crux of Fate} in case the horde gets crazy? What do you guys think?
I encourage playing as a team. Go ahead with opinions. Crux is nice to have in hand if things spiral outta control.
Infect will do regular mill damage, nothing special.
Ive got a {Boros charm} charm in hand so feel free to get crux.
Also, since the horde doesn't draw I don't know how Sphinx would work
Quote from: Spencer Addington on April 12, 2015, 12:30:12 PM
Also, since the horde doesn't draw I don't know how Sphinx would work
Alrighty crux it is then.
T3
Swamp
{Lightning Greaves}
Cycle {Countersquall} (I can do this right?)
End turn
Quote from: Spencer Addington on April 12, 2015, 12:30:12 PM
Also, since the horde doesn't draw I don't know how Sphinx would work
Hmmm. Gotta think on that one. First thought would be every reveal is a draw, but that could deck you pretty fast.
@intelligentleman, yes you can cycle the counters.
EDIT: Been thinking on the draw. The horde has a "draw" at the beginning of the turn, revealing cards until they reveal a nontoken. That's the first draw of the turn. Added to that are the extra draws, which just reveal 1 card. {howling mine}, Jace, that sort of work.
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Oops. I only notice now I missed inteligentleman's 3rd turn.
I'll get cracking.
Lez go!
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?
Quote from: the_intelligentleman on April 12, 2015, 03:46:28 PM
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?
Just a query, if for some reason any of my ten bounce spells get cast, will the horde just replay them?
Quote from: theravenseye on April 12, 2015, 03:51:11 PM
Quote from: the_intelligentleman on April 12, 2015, 03:46:28 PM
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?
Just a query, if for some reason any of my ten bounce spells get cast, will the horde just replay them?
Yup.
Quote from: Kaylesh on April 12, 2015, 03:52:37 PM
Quote from: theravenseye on April 12, 2015, 03:51:11 PM
Quote from: the_intelligentleman on April 12, 2015, 03:46:28 PM
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?
Just a query, if for some reason any of my ten bounce spells get cast, will the horde just replay them?
Yup.
On the next turn? Or just instantly after being bounced?
Zombies
While the horde draw closer, you start your preparations for battle.
Theravenseye and intelligentleman sit quietly together, meditating on the resources to use in this fight.
Spencer sets up a {birthing pod}, using his own blood to make it start humming. (2 life lost on phyrexian mana). Through the pod comes the first of his slivers, {syphon sliver}. This guy looks like he can sustain you while battling.
Munchlax takes it unto him to try and keep the horde from reaching the keep intact. His fearless smiling captain {Alesha, who smiles at death} organizes a raid into the zombies, assisted by {silver blade paladin}. The duo seems to be bond at the souls, so intense is their fighting together. They create a wedge and manage to kill about a tenth of the horde before returning to the safety of the keep.
(Horde mills 10).
Upon returning, the first of the zombies have arrived at the back door. A zombie clambers over the battlements, followed by a bigger guy, who looks to be made of several bodies stitched together in some weird way. ({Nested Ghoul}). The duo jumps to the courtyard and advances.
Attacking:
2/2 zombie
{nested ghoul}
Life: 78 -> 6 damage incoming.
Library: 88
Graveyard: 10
Alright. I'm not blocking. Also, I'm getting the Sphinx instead of the Crux. And my fourth turn isn't going to be for awhile, I'm not going to be home.
Quote from: the_intelligentleman on April 12, 2015, 03:56:28 PM
Alright. I'm not blocking. Also, I'm getting the Sphinx instead of the Crux. And my fourth turn isn't going to be for awhile, I'm not going to be home.
Ok. I will sleep, since it's 10 PM here. Any eta on when we can expect your turn? (Hours/days)
Have nothing to block with, so I'll just post up my fourth turn:
T4:
Draw.
{Island}
{Brainstorm}
Pass
72/7
Quote from: the_intelligentleman on April 12, 2015, 03:46:28 PM
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?
The first phase, where the horde reveals until nontoken will count as 1 draw. Other draws, like from {Howling mine} will reveal and play the top card and count as draw.
Quote from: theravenseye on April 12, 2015, 03:53:22 PM
Quote from: Kaylesh on April 12, 2015, 03:52:37 PM
Quote from: theravenseye on April 12, 2015, 03:51:11 PM
Quote from: the_intelligentleman on April 12, 2015, 03:46:28 PM
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?
Just a query, if for some reason any of my ten bounce spells get cast, will the horde just replay them?
Yup.
On the next turn? Or just instantly after being bounced?
Sorry, wasn't clear on that. They will play them on the next turn.
Quote from: Spencer Addington on April 11, 2015, 11:09:28 PM
{command tower}
{sol ring}
Pass
5 cards in hand
A bit late, but I was looking through the posts and then I noticed that all players drew a card at T1, except for you, Spencer. For turn 4 you may draw an extra card to get you on par with the team.
Cool. Thanks kaylesh.
T4
Draw 2
Tap tower and sol ring(leaving {1} floating to cast {Gemhide sliver}
Use the one floating and tap syphon sliver for 1 {G} to activate pod. Sac syphon sliver to search out {phyrexian metamorph} making it a copy of {Alesha who smiles at death}
Pass turn
4 cards in hand
Quote from: Kaylesh on April 12, 2015, 04:09:19 PM
Quote from: the_intelligentleman on April 12, 2015, 03:56:28 PM
Alright. I'm not blocking. Also, I'm getting the Sphinx instead of the Crux. And my fourth turn isn't going to be for awhile, I'm not going to be home.
Ok. I will sleep, since it's 10 PM here. Any eta on when we can expect your turn? (Hours/days)
Uhh I'll be home at 9:00 central time.
Alright.
T4
Draw
Untapped {Blood Crypt} (sorry guys)
Tap four, {Thran Dynamo}
Pass with five cards in hand
Life is a resource :) feel free to use it. I'll be gaining us some life
Take yo turn munchlax ☺️
Quote from: Spencer Addington on April 12, 2015, 05:38:07 PM
Cool. Thanks kaylesh.
T4
Draw 2
Tap tower and sol ring(leaving {1} floating to cast {Gemhide sliver}
Attack with syphon sliver
Gain 2
Use the one floating and tap syphon sliver for 1 {G} to activate pod. Sac syphon sliver to search out {phyrexian metamorph} making it a copy of {Alesha who smiles at death}
Pass turn
4 cards in hand
Quote from: Kaylesh on April 13, 2015, 01:41:58 AM
Quote from: Spencer Addington on April 12, 2015, 05:38:07 PM
Cool. Thanks kaylesh.
T4
Draw 2
Tap tower and sol ring(leaving {1} floating to cast {Gemhide sliver}
Attack with syphon sliver
Gain 2
Use the one floating and tap syphon sliver for 1 {G} to activate pod. Sac syphon sliver to search out {phyrexian metamorph} making it a copy of {Alesha who smiles at death}
Pass turn
4 cards in hand
I see I made a mistake with tapping the sol ring. The mana would drain as soon as I switched phases, so I changed my turn around a little to fix it.
BtW, are you guys cool with it if {Upheaval} comes around?
Please no... Please.. It would hurt us more than the horde since next turn he can play them all again.
Quote from: Spencer Addington on April 13, 2015, 02:16:00 AM
Quote from: Kaylesh on April 13, 2015, 01:41:58 AM
Quote from: Spencer Addington on April 12, 2015, 05:38:07 PM
Cool. Thanks kaylesh.
T4
Draw 2
Tap tower and sol ring(leaving {1} floating to cast {Gemhide sliver}
Attack with syphon sliver
Gain 2
Use the one floating and tap syphon sliver for 1 {G} to activate pod. Sac syphon sliver to search out {phyrexian metamorph} making it a copy of {Alesha who smiles at death}
Pass turn
4 cards in hand
I see I made a mistake with tapping the sol ring. The mana would drain as soon as I switched phases, so I changed my turn around a little to fix it.
There was another thing why I quoted the turn. How do you attack with {syphon sliver} AND tap it for {G}. Am I missing vigilance?
Quote from: Kaylesh on April 13, 2015, 02:32:09 AM
Quote from: Spencer Addington on April 13, 2015, 02:16:00 AM
Quote from: Kaylesh on April 13, 2015, 01:41:58 AM
Quote from: Spencer Addington on April 12, 2015, 05:38:07 PM
Cool. Thanks kaylesh.
T4
Draw 2
Tap tower and sol ring(leaving {1} floating to cast {Gemhide sliver}
Attack with syphon sliver
Gain 2
Use the one floating and tap syphon sliver for 1 {G} to activate pod. Sac syphon sliver to search out {phyrexian metamorph} making it a copy of {Alesha who smiles at death}
Pass turn
4 cards in hand
I see I made a mistake with tapping the sol ring. The mana would drain as soon as I switched phases, so I changed my turn around a little to fix it.
There was another thing why I quoted the turn. How do you attack with {syphon sliver} AND tap it for {G}. Am I missing vigilance?
Well then... I guess I don't attack with it haha
Quote from: theravenseye on April 13, 2015, 02:22:45 AM
BtW, are you guys cool with it if {Upheaval} comes around?
I just realized that would do nothing to slow the horde down, which seems kinda silly. The zombies played from hand will enter tapped. That way it will at least give you a turn of mitigation.
Quote from: Kaylesh on April 13, 2015, 02:35:29 AM
Quote from: theravenseye on April 13, 2015, 02:22:45 AM
BtW, are you guys cool with it if {Upheaval} comes around?
I just realized that would do nothing to slow the horde down, which seems kinda silly. The zombies played from hand will enter tapped. That way it will at least give you a turn of mitigation.
How does {Virulent Plague} work against the horde?
Quote from: theravenseye on April 13, 2015, 08:09:29 AM
Quote from: Kaylesh on April 13, 2015, 02:35:29 AM
Quote from: theravenseye on April 13, 2015, 02:22:45 AM
BtW, are you guys cool with it if {Upheaval} comes around?
I just realized that would do nothing to slow the horde down, which seems kinda silly. The zombies played from hand will enter tapped. That way it will at least give you a turn of mitigation.
How does {Virulent Plague} work against the horde?
Does that matter? You are running mono blue right?
Just curious.
Quote from: theravenseye on April 13, 2015, 08:28:10 AM
Just curious.
That card isn't fair against the horde. You wouldn't usually play it in commander, so just don't.
Quote from: theravenseye on April 13, 2015, 08:09:29 AM
Quote from: Kaylesh on April 13, 2015, 02:35:29 AM
Quote from: theravenseye on April 13, 2015, 02:22:45 AM
BtW, are you guys cool with it if {Upheaval} comes around?
I just realized that would do nothing to slow the horde down, which seems kinda silly. The zombies played from hand will enter tapped. That way it will at least give you a turn of mitigation.
How does {Virulent Plague} work against the horde?
Tokens are tokens. They will get -2/-2. But I agree it's quite a hate-card which I would expect in s/b or in a {blood artist} token deck killing if your own zombies.
Alright, so are there any zombies currently available to block?
Nope. Zombies attack all in all the time. Blocking shouldn't come up.
So are we just waiting on munch?
Yeah. He was on earlier to ask about blockers, so he hasn't forgotten us :)
Ok.
Untap upkeep draw
Go to combat swing with alesha and the paladin
Tap Urborg and my command tower to use alesha to pull back {Peacekeeper}
Hit for 11
Second main I'll use the flashback on {Faithless Looting}
Pitch {Gisela Blade of Goldnight} and {Unburial Rites}
Pass
Quote from: Munchlax on April 13, 2015, 04:09:34 PM
Ok.
Untap upkeep draw
Go to combat swing with alesha and the paladin
Tap Urborg and my command tower to use alesha to pull back {Peacekeeper}
Hit for 11
Second main I'll use the flashback on {Faithless Looting}
Pitch {Gisela Blade of Goldnight} and {Unburial Rites}
Pass
If my count is correct you got 8 cards in hand, right?
Quote from: Kaylesh on April 13, 2015, 04:22:24 PM
Quote from: Munchlax on April 13, 2015, 04:09:34 PM
Ok.
Untap upkeep draw
Go to combat swing with alesha and the paladin
Tap Urborg and my command tower to use alesha to pull back {Peacekeeper}
Hit for 11
Second main I'll use the flashback on {Faithless Looting}
Pitch {Gisela Blade of Goldnight} and {Unburial Rites}
Pass
If my count is correct you got 8 cards in hand, right?
Yeah. Sorry m8
Discard {Master of Cruelties}
I had missed the draw on my turn but thanks
NP.
Zombies
Munchlax Alesha H7T4
Theravenseye teferi H7T4
Spencer Sliver Overlord H4T4
Intelligent gentleman Nekusar H5T4
Life: 70
Library: 69
Graveyard: 21
10 swamps
2 island
Highborn Ghoul
Essence Harvest
Abattoir Ghoul
Infectious Host
Ghoulcallers chant
Noxious Ghoul
Infectious Horror
Endless ranks of the dead
Gray Merchant of Asphodel
Field:
8x 2/2 zombie
{nested ghoul}
{unbreathing horde}
The main of the horde has reached you. More and more zombies enter the courtyard. Alesha leads another sortie at them. A preacher, {peacekeeper}, joins her. After he dispatches a zombie who is after his head, he starts praying. An eerie silence falls over the yard. Zombies keep entering, but they just stand there, unable to come closer. No less than 8 zombies stand there, with the big one. Then, the wall behind them crumbles. You see the mass of zombies smash through the wall. They seem to move with the purpose of one, yet are unable to attack you through the force created by the preacher. The preacher looks like he is straining though. ({unbreathing horde} has hit the battlefield, and is now a 27/27)
Ok
Untap
Upkeep, don't pay the cost
Draw
Play a plains
Play {Go For the Throat} on your unbreathing hoard
Flashback Unburial Rites the reanimate {Gisela Blade of Goldnight}
Swing for 20
Pass
6/20
Hey Kaylesh, will you put me back on the list with a different deck?
Quote from: Splicer on April 13, 2015, 06:14:17 PM
Hey Kaylesh, will you put me back on the list with a different deck?
Sure. NP
Quote from: Munchlax on April 13, 2015, 05:57:23 PM
Ok
Untap
Upkeep, don't pay the cost
Draw
Play a plains
Play {Go For the Throat} on your unbreathing hoard
Flashback Unburial Rites the reanimate {Gisela Blade of Goldnight}
Swing for 20
Pass
6/20
Gisela has haste? And remember, since the horde didn't attack, there will be blockers now.
Quote from: Kaylesh on April 13, 2015, 06:29:00 PM
Quote from: Munchlax on April 13, 2015, 05:57:23 PM
Ok
Untap
Upkeep, don't pay the cost
Draw
Play a plains
Play {Go For the Throat} on your unbreathing hoard
Flashback Unburial Rites the reanimate {Gisela Blade of Goldnight}
Swing for 20
Pass
6/20
Gisela has haste? And remember, since the horde didn't attack, there will be blockers now.
I know. But both my aggressors have double strike and all damage dealt to them is halved
Quote from: Munchlax on April 13, 2015, 07:02:59 PM
Quote from: Kaylesh on April 13, 2015, 06:29:00 PM
Quote from: Munchlax on April 13, 2015, 05:57:23 PM
Ok
Untap
Upkeep, don't pay the cost
Draw
Play a plains
Play {Go For the Throat} on your unbreathing hoard
Flashback Unburial Rites the reanimate {Gisela Blade of Goldnight}
Swing for 20
Pass
6/20
Gisela has haste? And remember, since the horde didn't attack, there will be blockers now.
I know. But both my aggressors have double strike and all damage dealt to them is halved
Ah, misread Gisela. Double strike, damage doubled. That makes 20 indeed.
T5:
Draw
{Island}
{Thran Dynamo}
{Mind Stone}
{Sol Ring}
Tap artifacts for {3}, play a morph.
72/4
Munch you are clearing house.
Don't worry guys, I have a little surprise for the horde.
T5
Draw
Forest
Tap sol ring, command tower forest and hinterland harbor for {thorncaster sliver}
Tap Gemhide sliver and pay 2 life to activate birthing pod saccing thorncaster sliver
Get {constricting sliver} exiling the huge zombie(I think it's {soulless one}
Pass
3 cards in hand
T5
Draw
Play {Drowned Catacombs}
Tap stuff for {Consecrated Sphinx}
End turn
Quote from: Spencer Addington on April 13, 2015, 11:21:19 PM
T5
Draw
Forest
Tap sol ring, command tower forest and sol ring for {thorncaster sliver}
Tap Gemhide sliver and pay 2 life to activate birthing pod saccing thorncaster sliver
Get {constricting sliver} exiling the huge zombie(I think it's {soulless one}
Pass
3 cards in hand
I killed the unbreathing hoarde
Then the next biggest threat Which looks like nested ghoul
Quote from: Spencer Addington on April 14, 2015, 12:05:59 AM
Then the next biggest threat Which looks like nested ghoul
It is. On another note: you mention tapping sol ring and sol ring, I assume you mean your checkland for the second? Mana-wise it pans out, so assuming typo?
So, I've got a 3/2 and a 2/2 double strike coming in, all damage assigned to me is doubled, all damage to then is halved.
Horde doing what horde does best, they jump the attackers trying to eat their brains. 4 block each attacker.
First strike:
Alesha assigns lethal to 2 zombies.
Priest assigns lethal to 1 zombie.
Regular:
Alesha assigns lethal to 2.
Gets 2x1 damage. Lethal.
Priest assigns lethal to 1.
Gets 3x1. Lethal.
Bottom line: Attackers die, 2 zombies live. No mill.
Any responses?
I can bounce one of the zombies of Alesha so she doesn't die, does that help?
Quote from: the_intelligentleman on April 14, 2015, 06:08:26 AM
I can bounce one of the zombies of Alesha so she doesn't die, does that help?
Please do
Quote from: the_intelligentleman on April 14, 2015, 06:08:26 AM
I can bounce one of the zombies of Alesha so she doesn't die, does that help?
Tap {Drowned Catacombs},
Cast {Chain of Vapor} targeting a zombie on Alesha.
Quote from: Kaylesh on April 14, 2015, 03:43:01 AM
Quote from: Spencer Addington on April 14, 2015, 12:05:59 AM
Then the next biggest threat Which looks like nested ghoul
It is. On another note: you mention tapping sol ring and sol ring, I assume you mean your checkland for the second? Mana-wise it pans out, so assuming typo?
Lol yeah..
Quote from: Kaylesh on April 14, 2015, 04:36:17 AM
So, I've got a 3/2 and a 2/2 double strike coming in, all damage assigned to me is doubled, all damage to then is halved.
Horde doing what horde does best, they jump the attackers trying to eat their brains. 4 block each attacker.
First strike:
Alesha assigns lethal to 2 zombies.
Priest assigns lethal to 1 zombie.
Regular:
Alesha assigns lethal to 2.
Gets 2x1 damage. Lethal.
Priest assigns lethal to 1.
Gets 3x1. Lethal.
Bottom line: Attackers die, 2 zombies live. No mill.
Any responses?
On another note Kaylesh, Munch hasn't posted in the French tourney for two days. Do I win by default as a result of this?
Quote from: theravenseye on April 14, 2015, 10:25:42 AM
Quote from: Kaylesh on April 14, 2015, 04:36:17 AM
So, I've got a 3/2 and a 2/2 double strike coming in, all damage assigned to me is doubled, all damage to then is halved.
Horde doing what horde does best, they jump the attackers trying to eat their brains. 4 block each attacker.
First strike:
Alesha assigns lethal to 2 zombies.
Priest assigns lethal to 1 zombie.
Regular:
Alesha assigns lethal to 2.
Gets 2x1 damage. Lethal.
Priest assigns lethal to 1.
Gets 3x1. Lethal.
Bottom line: Attackers die, 2 zombies live. No mill.
Any responses?
On another note Kaylesh, Munch hasn't posted in the French tourney for two days. Do I win by default as a result of this?
Idk. Munch is organizing that one. Maybe send PM?
I apologize. Tried to post the round but I'm a bit of a mental wreck. Friend of me died 5 years ago, hit be a car. Had a session to help me finally get over it somewhat. Kinda backfired, but that seems to be normal. However, I did the math: 1 zombie on the field 1 in hand, but for now I can't get any further. I hope I'm in better shape tomorrow. Again, sorry for the delay.
Quote from: Kaylesh on April 14, 2015, 01:56:42 PM
I apologize. Tried to post the round but I'm a bit of a mental wreck. Friend of me died 5 years ago, hit be a car. Had a session to help me finally get over it somewhat. Kinda backfired, but that seems to be normal. However, I did the math: 1 zombie on the field 1 in hand, but for now I can't get any further. I hope I'm in better shape tomorrow. Again, sorry for the delay.
That sucks man. Just take your time, we'll wait.
Still bit outta sorts, but I got the recommendation to seek some distraction. Treat it like fresh grief.
So here we go:
From the skies arrives reinforcement in the guise of an angel. She both shields and reinforces Alesha and her army. She is just in time, as the priest collapses.
Munchlax summons a pack of ghostly dogs. The zombies discover their fangs are disturbingly real, as they {go for the throat} of the {undying horde}.
Once the hounds dissipate, Alesha and the paladin charge the horde once more. This time, they get jumped by them as they move in. The intelligentleman stuns one just before he kills off Alesha, but the paladin goes down. Alesha drags him back to the lines.
Then more zombies appear, 2 big ones, and you get the feeling the ranks beyond the courtyard go on and on ({endless ranks of the dead}).
The zombies in the courtyard, except for the stunned one, countercharge.
1 2/2 zombie
2 5/5 zombies.
Quote from: Kaylesh on April 17, 2015, 01:25:49 PM
Still bit outta sorts, but I got the recommendation to seek some distraction. Treat it like fresh grief.
So here we go:
From the skies arrives reinforcement in the guise of an angel. She both shields and reinforces Alesha and her army. She is just in time, as the priest collapses.
Munchlax summons a pack of ghostly dogs. The zombies discover their fangs are disturbingly real, as they {go for the throat} of the {undying horde}.
Do we just go? If so, my turn 5:
Draw.
{Island}
{Blightsteel Colossus}
Pass.
7 in hand.
Quote from: theravenseye on April 17, 2015, 04:59:41 PM
Quote from: Kaylesh on April 17, 2015, 01:25:49 PM
Still bit outta sorts, but I got the recommendation to seek some distraction. Treat it like fresh grief.
So here we go:
From the skies arrives reinforcement in the guise of an angel. She both shields and reinforces Alesha and her army. She is just in time, as the priest collapses.
Munchlax summons a pack of ghostly dogs. The zombies discover their fangs are disturbingly real, as they {go for the throat} of the {undying horde}.
Do we just go? If so, my turn 5:
Draw.
{Island}
{Blightsteel Colossus}
Pass.
7 in hand.
Sorry, fell asleep. I edited in the full round.
Quote from: Kaylesh on April 18, 2015, 03:17:02 AM
Quote from: theravenseye on April 17, 2015, 04:59:41 PM
Quote from: Kaylesh on April 17, 2015, 01:25:49 PM
Still bit outta sorts, but I got the recommendation to seek some distraction. Treat it like fresh grief.
So here we go:
From the skies arrives reinforcement in the guise of an angel. She both shields and reinforces Alesha and her army. She is just in time, as the priest collapses.
Munchlax summons a pack of ghostly dogs. The zombies discover their fangs are disturbingly real, as they {go for the throat} of the {undying horde}.
Do we just go? If so, my turn 5:
Draw.
{Island}
{Blightsteel Colossus}
Pass.
7 in hand.
Sorry, fell asleep. I edited in the full round.
Bump.
Should I post my fifth turn?
Probably
I'm dropping
I can understand. If the momentum is lost, things like this grind to a halt real fast.
Anyone wanna continue? Or play a new round?
Quote from: Kaylesh on April 21, 2015, 01:30:47 PM
I can understand. If the momentum is lost, things like this grind to a halt real fast.
Anyone wanna continue? Or play a new round?
I'm still game to continue. Anyone wanna join me?
Quote from: theravenseye on April 22, 2015, 09:59:37 AM
Quote from: Kaylesh on April 21, 2015, 01:30:47 PM
I can understand. If the momentum is lost, things like this grind to a halt real fast.
Anyone wanna continue? Or play a new round?
I'm still game to continue. Anyone wanna join me?
If you want to I'll rip out my Krenko, take 5, and we try to beatdown with the two, or anyone else up for the challenge? 2x5/5 2x 2/2 ready to strike, 1 x a 2/2 stunned & {endless ranks of the dead} on the board, 5 turns to get your board state (no damage to the horde, but I'll allow attacks if it helps your board state). 68 life, 69 cards in the horde library.
Anyone?
Recruiting for wall event games... Got different flavors to go around: zombies, slivers, dragons.
The zombie one is pretty well rounded now, the others idk. No infinite combos in either, though deathtouch trample first strike slivers is a possibility.
Quote from: Kaylesh on April 25, 2015, 08:44:10 AM
Recruiting for wall event games... Got different flavors to go around: zombies, slivers, dragons.
The zombie one is pretty well rounded now, the others idk. No infinite combos in either, though deathtouch trample first strike slivers is a possibility.
How about infinite turn combos?
Quote from: theravenseye on April 25, 2015, 09:50:08 AM
Quote from: Kaylesh on April 25, 2015, 08:44:10 AM
Recruiting for wall event games... Got different flavors to go around: zombies, slivers, dragons.
The zombie one is pretty well rounded now, the others idk. No infinite combos in either, though deathtouch trample first strike slivers is a possibility.
How about infinite turn combos?
I'm kinda torn. They can be game-Enders that suck the challenge out of the rest of the game. However, as we saw with Spencer in round 1, even without it can be over suddenly.
I'm thinking of allowing them. Just letting the players think about the goal, then choose their deck. The main point of all my subgames (I am in the process of developing a new event game: super villains with schemes, vs a horde of heroes. That one was born while working on a Vanguard, commander, Planeshift super villain rumble.)
Main point: CASUAL. The goal is to have fun. If you cone in with a T1 competitive deck, there won't be much of a challenge, reducing fun.
Can we restart this? It's a shame that not everyone got to play.
Quote from: theravenseye on July 30, 2015, 06:20:44 AM
Can we restart this? It's a shame that not everyone got to play.
I'm up for it. Anyone else game?
I've got the decks on Cockatrice now, so I can play the rounds faster.
Great feature is that it doesn't enforce rules, so you can create alternate games like this really easily.
Bump. Anyone up for this?
Man I wish I could but I'm out of town. I'll get in on the next one!
I'm up for it. Can't promise anything as to how helpful I would be. But I would be down.
Quote from: Spencer Addington on October 17, 2015, 08:21:15 PM
Man I wish I could but I'm out of town. I'll get in on the next one!
Maybe you'll be back before we get started..
Put you on the maybe list :)
Quote from: AMCMechanic on October 17, 2015, 08:56:16 PM
I'm up for it. Can't promise anything as to how helpful I would be. But I would be down.
NP, it's about having fun in a sort of coop game.
Updating list.
I'm in. For sure.
Just to re-cap quick. Any deck is allowed more or less? I'm just making sure before I decide to play a deck that isn't allowed or frowned apone.
Quote from: AMCMechanic on October 21, 2015, 01:00:37 AM
Just to re-cap quick. Any deck is allowed more or less? I'm just making sure before I decide to play a deck that isn't allowed or frowned apone.
Just make sure the deck doesn't have Zombie hate
Quote from: theravenseye on October 21, 2015, 03:15:17 AM
Quote from: AMCMechanic on October 21, 2015, 01:00:37 AM
Just to re-cap quick. Any deck is allowed more or less? I'm just making sure before I decide to play a deck that isn't allowed or frowned apone.
Just make sure the deck doesn't have Zombie hate
Main rule is it should be fun.
Don't bring decks that
A) make it impossible to lose
B) combo into infinite within 3 turns
Since you've got three turns to prepare, and can do damage to the horde before they start hurting you, anything like {fastbond} or {channel}-Emmy decks are frowned upon.
Pretty basic rule of thumb: fair decks are fine, unfair decks might be, if it creates fun for the entire team. Keep it casual
Quote from: Kaylesh on October 21, 2015, 03:55:51 AM
Quote from: theravenseye on October 21, 2015, 03:15:17 AM
Quote from: AMCMechanic on October 21, 2015, 01:00:37 AM
Just to re-cap quick. Any deck is allowed more or less? I'm just making sure before I decide to play a deck that isn't allowed or frowned apone.
Just make sure the deck doesn't have Zombie hate
Main rule is it should be fun.
Don't bring decks that
A) make it impossible to lose
B) combo into infinite within 3 turns
Since you've got three turns to prepare, and can do damage to the horde before they start hurting you, anything like {fastbond} or {channel}-Emmy decks are frowned upon.
Pretty basic rule of thumb: fair decks are fine, unfair decks might be, if it creates fun for the entire team. Keep it casual
Shall we start round 3? Halloween's tomorrow.
I'll be playing Mono-Red Burn if it's 60 card. {Teferi, Temporal Archmage} if it's 100.
Quote from: theravenseye on October 30, 2015, 04:46:28 AM
I'll be playing Mono-Red Burn if it's 60 card. {Teferi, Temporal Archmage} if it's 100.
Roger. Decided to make a new thread for this one, trying to get more people to join.
http://imtgapp.com/forum/index.php?topic=48880.0