5 {Island} 5 {Mountain} 4 {Scalding Tarn} 2 {Volcanic Island} 4 {Sulfur Falls}
20 lands
2 {Grim Lavamancer} 3 {Goblin Guide} 3 {Hellspark Elemental} 3 {Snapcaster Mage} 4 {Delver of Secrets}
15 creatures
3 {Spell Snare} 3 {Lightning Bolt} 4 {Brainstorm} 1 {Umezawa's Jitte} 4 {Daze} 1 {Ice} 1 {Bonfire of the Damned} 4 {Force of Will} 3 {Thunderous Wrath} 1 {Temporal Mastery}
25 other spells
Sideboard
3 {Wasteland} 4 {Stifle} 4 {Red Elemental Blast} 4 {Shattering Spree}
15 sideboard cards
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Cool I get to be the first in this thread 😜
🎉🎉🎉🎆🎉🎉🎉
Tell me the stragety of {Goblin Guide}
Quote from: BadLuckIrish on April 19, 2012, 12:23:36 PM
Tell me the stragety of {Goblin Guide}
Not much other than a T1 haste 2/2. This deck is mainly kill the opponent ASAP and counter everything they try to cast.
How about adding vexing devil from the new set?👍🔥😱
Quote from: Agrajagzz9 on April 20, 2012, 11:35:33 AM
How about adding vexing devil from the new set?👍🔥😱
I dont really like {Vexing Devil} here. If you really want to play a blade deck try UW stoneblade. The ability to search equipment with {Stoneforge Mystic} is needed for this kind of deck. {Vendillion Clique} is also a solid choice. I also like {Mishra's Factory} as it can be animated and holds swords like a pro. That being said do realize {Ponder} does nothing to help the temporal mastery plan. It fools alot of people at first, but think about it in theory. You play ponder. And look at the top 3. Now, lets say the first card you pick up is Temporal Mastery. Obviously, you are going to move it to the middle since you must draw the top card off of the ponder. You get the ability next turn. But in retrospect, had you never played the ponder to begin with, you would have got it next turn anyways. The only time ponder helps, is when its the 3rd card. That being said, cantripping and speeding the process up a turn 33% of the time you see a mastery off of the ponder does not make the ponder worth playing. Instead, try {Sensei's Divining Top} as it is colorless and can be used over and over. {Jace, the Mindscluptor} as a 3 of is also fine if you have the money for him.
I agree with the Top. The fact that it's instant speed and a draw means that you can pull off miracles at instant speed on your opponents turn. 😜
P.S {Mishra's Factory} doesn't fly.
Quote from: BlackJester on April 20, 2012, 12:40:09 PM
I agree with the Top. The fact that it's instant speed and a draw means that you can pull off miracles at instant speed on your opponents turn. 😜
P.S {Mishra's Factory} doesn't fly.
Sorry about that, for some reason, I was under the impression it flew (I am the only one around my town who will play Legacy, so I dont get to look at the cards often. I will fix my post after this). Regardless, it is still good in Stoneblade, or if your really looking to have a good time, Faeblade, which plays more faeries and mutavaults.
Factories are good. Good flying man-lands are both {Inkmoth Nexus} and {Blinkmoth Nexus}.
Funny you say that about ponder cuz I already took them out and have modified this list in real life.....just not on here yet. Was having deck editor issues and just have up lol.
Side note: I have been considering making a U/W/G StoneBlade deck. I wanted to splash green for {noble Hierarch} and {slyvan library}. I am having fun with this one for now so I wil make the StoneBlade another day.
Quote from: cltrn81 on April 20, 2012, 01:03:54 PM
Funny you say that about ponder cuz I already took them out and have modified this list in real life.....just not on here yet. Was having deck editor issues and just have up lol.
Side note: I have been considering making a U/W/G StoneBlade deck. I wanted to splash green for {noble Hierarch} and {slyvan library}. I am having fun with this one for now so I wil make the StoneBlade another day.
I was just stating the factual data around the ponder interaction was all (although I think removing it was the right choice). For your green splash, {Tarmogoyf} and {Knight of the Reliquary} are also solid choices.
Ok so here is the updated. I swapped the swords so feast and famine can untap lands after casting miracles and what not. I took out the 3 ponder and added 1 more {firebolt} and 2 {mana leak}. I swapped the {lightning bolts} for {firebolts} to take advantage of late game flashback .....looking for opinions on this decision to swap. I also swapped 2 {Snapcaster Mage} for 2 {grim lavamancer}.
Quote from: cltrn81 on April 21, 2012, 09:52:38 AM
Ok so here is the updated. I swapped the swords so feast and famine can untap lands after casting miracles and what not. I took out the 3 ponder and added 1 more {firebolt} and 2 {mana leak}. I swapped the {lightning bolts} for {firebolts} to take advantage of late game flashback .....looking for opinions on this decision to swap. I also swapped 2 {Snapcaster Mage} for 2 {grim lavamancer}.
Hmm, I would swap 1 Jitte with another Feast and Famine. I would also lose the faithless looting for another Snapcaster (I really like 3 in this kind of build, so I would find room for 1 more after the swap). And finally, I think you should make room for some {Sensei's Divining Top}.
Gaara what is your opinion of {firebolt} over {lightning bolt}?
I like the 2 Jitte over 2 swords. Besides I own 2 jitte and 1 sword 😜. Also, I see your point about the snappies but I really am trying to keep the odds of flipPing delver as high as they can be. I love sensei's as well and use it a lot but I really want delver to flip ASAP.....like T2 and I will do everything to maintain those odds. I agree that a mid-game sensei's can also help flip the delver but I guess I am just banking on an early finish opposed to the latter.
Quote from: cltrn81 on April 21, 2012, 07:13:05 PM
Gaara what is your opinion of {firebolt} over {lightning bolt}?
Not a fan of it. If you want to kill quickly, lightning bolt is preferred IMO. I realize it does not have flashback, but to me, {Firebolt} is not worth the extra one. Plus, being able to bolt a dude in response to someone attempting to equip with a sword is a good play that cannot be made with {Firebolt} due to sorcery speed. If your goal is to hit quick, I think Lightning Bolts and minimum 2 Snapcasters is required. I realize you are worried about the flips off of the delver, but legacy is too fast to play less consistent cards just for that reason. The only reason it is applicable in standard is because there aren't decks that are going to kill you in the first 4 turns. I think the consistency of cards is more important than the consistency of flipping the Delver (although with what you have in your deck, it should happen often enough). The logic on sword is also mainly a preference thing. Seeing as how Jitte is legendary, there is always the slim chance of a game you can have 2 swords in play. Where as Jitte you can only have one in play at a time. I do realize its a marginal difference, but that marginal difference can make or break a game. One could argue that if your Jitte is destroyed, that you still have another. But I feel the sword provides almost as much advantage as Jitte without having the legend attached to it. Either way you look at the equation, both 2 Jittes and 1 Sword and 2 Swords and 1 Jitte are perfectly fine and acceptable packages.
I will bring back the {lightning bolts} but honestly I would rather double my odds of drawing the jitte since it costs 1 less to play than the sword. That 1 mana difference means I can have a jitte in play with 2 counters on it by the time I can have a sword in play and equipped. Let's face it, a jitte in play with 2 counters gives you a lot of control.
Quote from: cltrn81 on April 21, 2012, 08:02:38 PM
I will bring back the {lightning bolts} but honestly I would rather double my odds of drawing the jitte since it costs 1 less to play than the sword. That 1 mana difference means I can have a jitte in play with 2 counters on it by the time I can have a sword in play and equipped. Let's face it, a jitte in play with 2 counters gives you a lot of control.
Like I said, I dont debate that at all. Both packages are fine. Its really just a matter of play style. I just like the odds of having multiple equipment (should the situation call for it) out as opposed to only one. Lets face it, Jitte is a powerful card no doubt, but also a HIGHLY overrated card. Everybody and there mother plays the stupid card. It really comes down to what your Meta is. If there are alot of people who play Jitte, I think 2 swords are better. If there are less-medium amount of people who play Jitte, 2 is fine. In either meta example I gave though, I support both packages being playable.
Quote from: Agrajagzz9 on April 20, 2012, 11:35:33 AM
How about adding vexing devil from the new set?👍🔥😱
When u build a deck with vexing devil you have to consider him a burn spell.
I don't like {vexing devil} in legacy. Especially in a delver deck since, like you say, it is no better than an instant or sorcery except it counts as a creature which takes up valuable room in a creature slot which is already limited in a delver deck and it lowers the odds of flipping delver if you add him in a sorcery slot.
Jitte >>>>> sword of feast and famine
F/F doesn't even make top 3 in usable swords in legacy. With so much Thalia running around legacy faf will cost 4 to cast without a mystic to cheat it in.
Rule of thumb for jitte is you play it to use it or blow up the other persons jitte.
Quote from: Dstyle1 on May 16, 2012, 07:13:42 PM
Jitte >>>>> sword of feast and famine
F/F doesn't even make top 3 in usable swords in legacy. With so much Thalia running around legacy faf will cost 4 to cast without a mystic to cheat it in.
Rule of thumb for jitte is you play it to use it or blow up the other persons jitte.
I will see you Thalia and raise you one spell snare.
War an peace was MB but the F/F helps untap after I miracle. Just a trial thing have not tested too much
Stoneforge laughs at spell snares, but cancels out Thalia argument together. And she tutors for 1 ofs.
Quote from: Dstyle1 on May 17, 2012, 10:18:05 AM
Stoneforge laughs at spell snares, but cancels out Thalia argument together. And she tutors for 1 ofs.
I am not arguing the power of Stoneforge, I just like the Swords with Delver. R/U delver decks can sputter out if they cant finish early and the swords can offer that finisher that people can't respond too. I mean the sword is a 1 of in this deck, I could see your point of taking it out if I had 4 copies of it in here. I would prefer to draw Unezawas cuz I think it gives you more board control and that is why it is a 2 of in here. The swords are meant to be SB in and out based on opponents deck color. Gaara made the point to me that FaF goes good with miracles since you can untap lands so I stuck it in MB instead of WaP.
Quote from: cltrn81 on April 21, 2012, 07:13:05 PM
Gaara what is your opinion of {firebolt} over {lightning bolt}?
I'm not gaara, but I like {lightning bolt} better. Instant.
Quote from: cltrn81 on April 21, 2012, 07:13:05 PM
Gaara what is your opinion of {firebolt} over {lightning bolt}?
I know you asked Gaara, but I would choose {Lightning Bolt}. For a lot less mana it deals 3 damage and is helpful in beginning game or when you can't spare the extra mana.
I'm sorry, but this deck makes me hate these sets even more. It's like what planeswalkers did to mtg as a whole. Seeing standard net decks in legacy. It makes me sad.
Quote from: Kuberr on June 02, 2012, 05:06:13 PM
I'm sorry, but this deck makes me hate these sets even more. It's like what planeswalkers did to mtg as a whole. Seeing standard net decks in legacy. It makes me sad.
I don't understand it. Boo hoo let's cry cuz the new cards are powerful???? Would you rather the new sets suck or would you complain about that too? Or do you want the same old thing to be ever so powerful in Legacy.....I don't understand what you are complaining about and I would rather you take your complaints elsewhere as this thread was established to share a deck idea and seek constructive critism.......operative word there was constructive.....
I would rather the new sets not have only options for 5 deck lists. All made from people going on websites and creating what they read other people using.
But anyways, good luck with the deck. Hope you don't run into creature killers or millstones!
I think the Internet and the availability of information is more to blame for lack of creativity than the new sets themselves. I can assure you that I did not copy someone's deck list. The idea is pretty simple here....fast useful creatures, counters, and DD spells.
Quote from: cltrn81 on June 03, 2012, 09:05:19 AM
I think the Internet and the availability of information is more to blame for lack of creativity than the new sets themselves. I can assure you that I did not copy someone's deck list. The idea is pretty simple here....fast useful creatures, counters, and DD spells.
I agree with you 100%. And actually what a buddy of mine said at game day last night. The Internet.
Updated......took out the blades but we will just consider the Jitte as a blade ;)
Ever thoughtbif chain lightning or price of progress? This deck is decent. I need perfect draws to beat it. It looks more like r/u delver.
Also I hate saying it, but {spark elemental} in the side?
The flash white creatures get +1/-1 creature.
Quote from: Dstyle1 on June 13, 2012, 05:23:50 AM
Ever thoughtbif chain lightning or price of progress? This deck is decent. I need perfect draws to beat it. It looks more like r/u delver.
Also I hate saying it, but {spark elemental} in the side?
The flash white creatures get +1/-1 creature.
{chain lightning} is ok....it is nothing more than a {lightning bolt} IMO.....I like the new {thunderous wrath} so it is more or less in that slot. I did consider {price of progress}....maybe I will SB some but I like the {wastelands} in the SB more than the PoP. PoP is a good finisher card under the right circumstances.
Yea you are right about it being just R/U Delver now.....I just took out the Swords with the last update. Fixed it now ;)
{sulfur elemental} is the guy I was thinking
{Devil's Play}? I like that card
I don't think devils play sticks with the game plan if r/b delver
Quote from: Dstyle1 on June 14, 2012, 02:29:23 PM
I don't think devils play sticks with the game plan if r/b delver
Probably right. I added it to my Wolf Run Ramp deck, as a 1-of, and enjoy it immensely as a good anti-fog.
Quote from: Dudecore on June 15, 2012, 12:31:45 AM
Quote from: Dstyle1 on June 14, 2012, 02:29:23 PM
I don't think devils play sticks with the game plan if r/b delver
Probably right. I added it to my Wolf Run Ramp deck, as a 1-of, and enjoy it immensely as a good anti-fog.
Sure, you have ramp in wolf run...I have 20 land since my average CMC is so low.
This may be what I run in the Cockatrice tourney......FYI.