iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Nfidel2k on February 23, 2015, 05:55:28 AM

Title: Temur Rage Bomb
Post by: Nfidel2k on February 23, 2015, 05:55:28 AM

Temur Rage Bomb

62 cards, 2 sideboard


4 {Wooded Foothills}
3 {Island}
4 {Thornwood Falls}
2 {Mountain}
4 {Frontier Bivouac}
7 {Forest}

24 lands


2 {Atarka, World Render}
4 {Karametra's Acolyte}
4 {Temur Sabertooth}
2 {Sagu Mauler}
2 {Genesis Hydra}
4 {Sylvan Caryatid}
1 {Surrak Dragonclaw}

19 creatures


4 {Negate}
2 {Temur Battle Rage}
3 {Temur Ascendancy}
4 {Reality Shift}
2 {Ugin, the Spirit Dragon}
2 {Become Immense}

17 other spells


Sideboard

2 {Mob Rule}

2 sideboard cards



Notes:
Use mana combo for Genesis pull to Ugin, or reverse and Ugin to Genesis Hydra depending on which comes first.  Become Immense and Battle Rage all over their faces.
Title: Re: Temur Rage Bomb
Post by: Nfidel2k on February 23, 2015, 05:56:15 AM
Need help with sideboard please. :)
Title: Re: Temur Rage Bomb
Post by: particle on February 23, 2015, 09:19:43 AM
{stubborn denial} x4 for sideboard.
Title: Re: Temur Rage Bomb
Post by: Nfidel2k on February 23, 2015, 11:29:47 AM
Thanks.  I also just realized I left out the treasure cruises...
Title: Re: Temur Rage Bomb
Post by: LinkCelestrial on February 23, 2015, 12:58:38 PM
I think I would debate putting {Temur Charm} in the main board and slide {Reality Shift} into the sideboard.
Title: Re: Temur Rage Bomb
Post by: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
Title: Re: Temur Rage Bomb
Post by: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Title: Re: Temur Rage Bomb
Post by: Nfidel2k on February 23, 2015, 08:48:25 PM
Quote from: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Yes, I mean exiling a declared blocker.  Trample isn't hard with Surrak, Atarka, the sagus and battle rage.  But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.
Title: Re: Temur Rage Bomb
Post by: LinkCelestrial on February 23, 2015, 08:50:49 PM
Quote from: Nfidel2k on February 23, 2015, 08:48:25 PM
Quote from: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Yes, I mean exiling a declared blocker.  Trample isn't hard with Surrak, Atarka, the sagus and battle rage.  But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.

{Temur Charm} can do that too on mode one, and if there aren't very many powerful things around mode three will allow you to just smash face.
Title: Re: Temur Rage Bomb
Post by: Nfidel2k on February 23, 2015, 08:54:45 PM
Quote from: LinkCelestrial on February 23, 2015, 08:50:49 PM
Quote from: Nfidel2k on February 23, 2015, 08:48:25 PM
Quote from: griffin131 on February 23, 2015, 07:06:59 PM
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PM
I'll sideboard the charms.  Reality shift is key to guarantee that one unblocked creature I need for the kill.  Plus the card advantage against control is nice too :)
I'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?

If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Yes, I mean exiling a declared blocker.  Trample isn't hard with Surrak, Atarka, the sagus and battle rage.  But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.

{Temur Charm} can do that too on mode one, and if there aren't very many powerful things around mode three will allow you to just smash face.
True, and I can sideboard in the reality shifts against those pesky pla/kraken decks