Temur Rage Bomb 62 cards, 2 sideboard 4 {Wooded Foothills} 3 {Island} 4 {Thornwood Falls} 2 {Mountain} 4 {Frontier Bivouac} 7 {Forest} 24 lands 2 {Atarka, World Render} 4 {Karametra's Acolyte} 4 {Temur Sabertooth} 2 {Sagu Mauler} 2 {Genesis Hydra} 4 {Sylvan Caryatid} 1 {Surrak Dragonclaw} 19 creatures 4 {Negate} 2 {Temur Battle Rage} 3 {Temur Ascendancy} 4 {Reality Shift} 2 {Ugin, the Spirit Dragon} 2 {Become Immense} 17 other spells Sideboard 2 {Mob Rule} 2 sideboard cards Notes: Use mana combo for Genesis pull to Ugin, or reverse and Ugin to Genesis Hydra depending on which comes first. Become Immense and Battle Rage all over their faces. |
Quote from: Nfidel2k on February 23, 2015, 07:01:49 PMI'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?
I'll sideboard the charms. Reality shift is key to guarantee that one unblocked creature I need for the kill. Plus the card advantage against control is nice too :)
Quote from: griffin131 on February 23, 2015, 07:06:59 PMYes, I mean exiling a declared blocker. Trample isn't hard with Surrak, Atarka, the sagus and battle rage. But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.Quote from: Nfidel2k on February 23, 2015, 07:01:49 PMI'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?
I'll sideboard the charms. Reality shift is key to guarantee that one unblocked creature I need for the kill. Plus the card advantage against control is nice too :)
If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Quote from: Nfidel2k on February 23, 2015, 08:48:25 PMQuote from: griffin131 on February 23, 2015, 07:06:59 PMYes, I mean exiling a declared blocker. Trample isn't hard with Surrak, Atarka, the sagus and battle rage. But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.Quote from: Nfidel2k on February 23, 2015, 07:01:49 PMI'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?
I'll sideboard the charms. Reality shift is key to guarantee that one unblocked creature I need for the kill. Plus the card advantage against control is nice too :)
If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
Quote from: LinkCelestrial on February 23, 2015, 08:50:49 PMTrue, and I can sideboard in the reality shifts against those pesky pla/kraken decksQuote from: Nfidel2k on February 23, 2015, 08:48:25 PMQuote from: griffin131 on February 23, 2015, 07:06:59 PMYes, I mean exiling a declared blocker. Trample isn't hard with Surrak, Atarka, the sagus and battle rage. But it only takes one break through with become immense and battle rage to deal 20 - 24 damage.Quote from: Nfidel2k on February 23, 2015, 07:01:49 PMI'm not sure I understand you - do you mean by exiling a potential blocker, or one that's already been declared a blocker?
I'll sideboard the charms. Reality shift is key to guarantee that one unblocked creature I need for the kill. Plus the card advantage against control is nice too :)
If it's a potential one, you're just handing them another potential blocker.
If it's one that's already been declared a blocker it doesn't help unless you have trample - which isn't impossible for this deck, but also isn't a guarantee... {Temur Battle Rage} gives it as well, but still seems... Iffy.
{Temur Charm} can do that too on mode one, and if there aren't very many powerful things around mode three will allow you to just smash face.