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Decks (Magic The Gathering) => Modern => Topic started by: Z5 on February 03, 2015, 10:25:24 AM

Title: RUG Twin
Post by: Z5 on February 03, 2015, 10:25:24 AM

RUG Twin

60 cards, 0 sideboard


4 {Misty Rainforest}
4 {Breeding Pool}
4 {Steam Vents}
3 {Scalding Tarn}
3 {Stomping Ground}
2 {Wooded Foothills}
2 {Desolate Lighthouse}
1 {Mana Confluence}

23 lands


4 {Deceiver Exarch}
2 {Vendilion Clique}
2 {Pestermite}
4 {Tarmogoyf}
4 {Coiling Oracle}
4 {Birds of Paradise}
1 {Noble Hierarch}

21 creatures


4 {Splinter Twin}
4 {Commune with the Gods}
4 {Lightning Bolt}
4 {Serum Visions}

16 other spells


Sideboard

Notes:
No longer need sideboard help, my friend is a veteran twin player and will help me out thanks soo much guys and/or girls.
Title: Re: RUG Twin
Post by: blackychan1 on February 03, 2015, 12:13:07 PM
What about this?
From my memory, I think this is what a good deal of Tarmo-Twin decks look like.

-4 commune with the gods. you have better things to do with that 2 mana.
+4 {serum visions}
+2 {gitaxian probe}
+2 {cryptic command}
+2 {kiki jiki, mirror breaker}
+3 {deceiver exarch}
+2 {vendilion clique}
+4 {lighting bolt}
+4 {misty rainforest}
+4 {scalding tarn}
+4 {steam vents}
+4 {breeding pool}
+2 {sulfur falls}
+2 {island}
+1 {forest}
+1 {mountain}
+1 {desolate lighthouse}
+3 {remand}
Title: Re: RUG Twin
Post by: Z5 on February 03, 2015, 06:42:43 PM
Quote from: blackychan1 on February 03, 2015, 12:13:07 PM
What about this?
From my memory, I think this is what a good deal of Tarmo-Twin decks look like.

-4 commune with the gods. you have better things to do with that 2 mana.
+4 {serum visions}
+2 {gitaxian probe}
+2 {cryptic command}
+2 {kiki jiki, mirror breaker}
+3 {deceiver exarch}
+2 {vendilion clique}
+4 {lighting bolt}
+4 {misty rainforest}
+4 {scalding tarn}
+4 {steam vents}
+4 {breeding pool}
+2 {sulfur falls}
+2 {island}
+1 {forest}
+1 {mountain}
+1 {desolate lighthouse}
+3 {remand}
Just to check tarmo-twin is tarmogoyf in a twin deck. I'll add some stuff soon.
Title: Re: RUG Twin
Post by: blackychan1 on February 03, 2015, 10:59:46 PM
Yes! Tarm+ twin= tarmo-twin! I also see {scavenging ooze} quite frequently, which seems to have gotten better now that people may use their graveyards more (flashback and reanimator) with the banning of {Treasure Cruise}. Maybe {sleight of hand}s, or {dig through time}
Title: Re: RUG Twin
Post by: Z5 on February 03, 2015, 11:57:35 PM
Quote from: blackychan1 on February 03, 2015, 10:59:46 PM
Yes! Tarm+ twin= tarmo-twin! I also see {scavenging ooze} quite frequently, which seems to have gotten better now that people may use their graveyards more (flashback and reanimator) with the banning of {Treasure Cruise}. Maybe {sleight of hand}s, or {dig through time}
Dtt was banned too.
Title: Re: RUG Twin
Post by: blackychan1 on February 03, 2015, 11:58:45 PM
Oh yeah! Then forget that one! But definitely consider the sleight of hands and scoozes!
Title: Re: RUG Twin
Post by: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Title: Re: RUG Twin
Post by: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
Title: Re: RUG Twin
Post by: Z5 on February 04, 2015, 10:13:15 AM
Quote from: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
Ok will make changes
Title: Re: RUG Twin
Post by: blackychan1 on February 04, 2015, 10:46:03 AM
You will also want a combination of the two. Totaling 6-8 copies of the combo piece. As they are really good utility pieces as well.
Title: Re: RUG Twin
Post by: DimirOverlord1300 on February 04, 2015, 12:17:05 PM
Quote from: Taysby on February 04, 2015, 10:59:12 AM
Quote from: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
That's not a reason to not pay something.  No deck runs electrikery.
Actuall I've seen multiple decks with it in the board
Title: Re: RUG Twin
Post by: griffin131 on February 04, 2015, 12:25:41 PM
Quote from: Taysby on February 04, 2015, 10:59:12 AM
Quote from: Kaalia with haste on February 04, 2015, 09:14:00 AM
Quote from: DimirOverlord1300 on February 04, 2015, 09:04:46 AM
{Deciever Exarch} is better than the mite because it doesn't die to bolt.
Also electrickery
That's not a reason to not pay something.  No deck runs electrikery.
mtgtop8.com disagrees. There's some GP and Premier IQ decks that ran them pre-TC ban (that made top8 or 16).
They might take them out, but they might stay in.
Title: Re: RUG Twin
Post by: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Title: Re: RUG Twin
Post by: Munchlax on February 04, 2015, 11:32:51 PM
Quote from: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Are you joking? It nets you either a card or more land.
Title: Re: RUG Twin
Post by: fj76ts4 on February 04, 2015, 11:37:16 PM
Quote from: Munchlax on February 04, 2015, 11:32:51 PM
Quote from: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Are you joking? It nets you either a card or more land.

except i'm fairly certain that there are much more powerful things to play than a coiling oracle
Title: Re: RUG Twin
Post by: Mattao19 on February 04, 2015, 11:52:06 PM
Oracle is awful ...
Title: Re: RUG Twin
Post by: Z5 on February 05, 2015, 10:13:18 AM
Quote from: Munchlax on February 04, 2015, 11:32:51 PM
Quote from: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Are you joking? It nets you either a card or more land.
Its true, but it depends when/how you play it. 4/10 or so games I can:
Turn 1: Land and Bird
Turn 2: Land and Coiling Oracle (which topdecks a land) getting me to five mana on turn 2. But that doesnt mater, it is easily a big card in the deck.
Title: Re: RUG Twin
Post by: Z5 on February 05, 2015, 10:14:06 AM
Quote from: fj76ts4 on February 04, 2015, 11:37:16 PM
Quote from: Munchlax on February 04, 2015, 11:32:51 PM
Quote from: Mattao19 on February 04, 2015, 12:44:14 PM
How does Coiling oracle play? I feel like it's an awful card
Are you joking? It nets you either a card or more land.

except i'm fairly certain that there are much more powerful things to play than a coiling oracle
Like what?
Title: Re: RUG Twin
Post by: Mattao19 on February 05, 2015, 12:49:41 PM
Ya this list needs {remand} and {serum visions}
Title: Re: RUG Twin
Post by: Mattao19 on February 05, 2015, 12:52:51 PM
I'd go:

-4 Coiling (it's inly good in EDH)
-4 Birds
-1 Noble
-4 commune

+4 {Remand}
+3 {Scavenging Ooze}
+2 {Dispel}
+4 {Gitaxian Probe}
Title: Re: RUG Twin
Post by: blackychan1 on February 05, 2015, 05:27:11 PM
Quote from: Mattao19 on February 05, 2015, 12:52:51 PM
I'd go:

-4 Coiling (it's inly good in EDH)
-4 Birds
-1 Noble
-4 commune

+4 {Remand}
+3 {Scavenging Ooze}
+2 {Dispel}
+4 {Gitaxian Probe}
This DOES sound nice and rather 'combo oriented'!
Title: Re: RUG Twin
Post by: Mattao19 on February 05, 2015, 05:34:59 PM
Isn't that what he wants?
Title: Re: RUG Twin
Post by: blackychan1 on February 05, 2015, 06:20:40 PM
Yes. I'm just pointing out that I like these numbers.
Title: Re: RUG Twin
Post by: Z5 on February 05, 2015, 07:14:39 PM
Quote from: blackychan1 on February 05, 2015, 06:20:40 PM
Yes. I'm just pointing out that I like these numbers.
Personally I like to have slot of consistancy with my decks hence the Comunes, I'll playtest with your other ideas and see what I think works best.
Title: Re: RUG Twin
Post by: Mattao19 on February 05, 2015, 09:33:34 PM
Commune is ok but it's not ideal imo
Title: Re: RUG Twin
Post by: Z5 on February 05, 2015, 11:42:55 PM
Quote from: Mattao19 on February 05, 2015, 09:33:34 PM
Commune is ok but it's not ideal imo
I just like that if you get a hand with part of the combo and comune the chances of you finding the other part you need with commune is greater than that of a (example) sleight of hand.