B/U Mill 60 cards, 0 sideboard 4 {Polluted Delta} 4 {Watery Grave} 4 {Island} 4 {Scalding Tarn} 1 {Steam Vents} 17 lands 2 {Duskmantle Guildmage} 4 {Hedron Crab} 6 creatures 4 {Archive Trap} 4 {Mind Funeral} 2 {Dismember} 4 {Glimpse the Unthinkable} 4 {Breaking // Entering} 3 {Trapmaker's Snare} 4 {Mana Leak} 4 {Gitaxian Probe} 4 {Visions of Beyond} 2 {Rapid Hybridization} 2 {Serum Visions} 37 other spells Sideboard Notes: |
Quote from: LinkCelestrial on January 18, 2015, 02:27:11 PMCountermand is too expensive for my taste, this is supposed to be kinda fast.
For counters maybe switch from mana leak to {Countermand} or...what's the black and blue one that mills two? It's better than mana leak as it doesn't have a chance of resolving.
Quote from: Mattao19 on January 18, 2015, 03:58:40 PMI forgot about breaking//entering, alot of stuff dies to bolt, or path. I'll make some changes.
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}
Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.
I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.
Where's your {Breaking//Entering}? And {Hedron Crab?}
Quote from: Mattao19 on January 18, 2015, 03:59:19 PMToo slow, plus i lose some more mill, making my deck less effective
Also {Meameric Orb}
Quote from: Mattao19 on January 18, 2015, 05:35:36 PMTrue, the combo is gone, along woth some other changes, but duskmantle guildmage is still really good, plus he can chump block.
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
Quote from: Mattao19 on January 18, 2015, 03:58:40 PMI also think hedran crab is too slow, but maybe I'll try it.
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}
Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.
I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.
Where's your {Breaking//Entering}? And {Hedron Crab?}
Quote from: Z5 on January 18, 2015, 05:54:05 PMLol hedron crab is so so good.Quote from: Mattao19 on January 18, 2015, 03:58:40 PMI also think hedran crab is too slow, but maybe I'll try it.
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}
Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.
I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.
Where's your {Breaking//Entering}? And {Hedron Crab?}
Quote from: Mattao19 on January 18, 2015, 05:35:36 PMNo I meant, the orb mills my own cards, and its not as good as the cards it will mill from my own deck. If that makes any sense. xD
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
Quote from: InfinitiveDivinity on January 18, 2015, 06:04:09 PMxD Oh, I forgot I wasn't playing standard!
I think {Dismember} or {Doom Blade} would be a lot better than {Hero's Downfall} in here. Or even {Slaughter Pact}.
Quote from: InfinitiveDivinity on January 18, 2015, 06:07:44 PMthats so smart. Back to the deck builder.
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.
Quote from: Z5 on January 18, 2015, 06:10:22 PMIf you have any other questions feel free, I've been playing Mill in Modern for quite a while, been through tons of iterations and have tried many different cards out. I'm sure if you're curious about a card addition or what have you I'll be able to give you an extended answer.Quote from: InfinitiveDivinity on January 18, 2015, 06:07:44 PMthats so smart. Back to the deck builder.
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.
Quote from: InfinitiveDivinity on January 18, 2015, 06:19:44 PMThanks so much!Quote from: Z5 on January 18, 2015, 06:10:22 PMIf you have any other questions feel free, I've been playing Mill in Modern for quite a while, been through tons of iterations and have tried many different cards out. I'm sure if you're curious about a card addition or what have you I'll be able to give you an extended answer.Quote from: InfinitiveDivinity on January 18, 2015, 06:07:44 PMthats so smart. Back to the deck builder.
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.