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Decks (Magic The Gathering) => Modern => Topic started by: Z5 on January 18, 2015, 02:03:13 PM

Title: B/U Mill
Post by: Z5 on January 18, 2015, 02:03:13 PM

B/U Mill

60 cards, 0 sideboard


4 {Polluted Delta}
4 {Watery Grave}
4 {Island}
4 {Scalding Tarn}
1 {Steam Vents}

17 lands


2 {Duskmantle Guildmage}
4 {Hedron Crab}

6 creatures


4 {Archive Trap}
4 {Mind Funeral}
2 {Dismember}
4 {Glimpse the Unthinkable}
4 {Breaking // Entering}
3 {Trapmaker's Snare}
4 {Mana Leak}
4 {Gitaxian Probe}
4 {Visions of Beyond}
2 {Rapid Hybridization}
2 {Serum Visions}

37 other spells


Sideboard

Notes:

Title: Re: B/U Mill
Post by: LinkCelestrial on January 18, 2015, 02:27:11 PM
For counters maybe switch from mana leak to {Countermand} or...what's the black and blue one that mills two? It's better than mana leak as it doesn't have a chance of resolving.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 02:51:58 PM
Quote from: LinkCelestrial on January 18, 2015, 02:27:11 PM
For counters maybe switch from mana leak to {Countermand} or...what's the black and blue one that mills two? It's better than mana leak as it doesn't have a chance of resolving.
Countermand is too expensive for my taste, this is supposed to be kinda fast.
Title: Re: B/U Mill
Post by: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
Title: Re: B/U Mill
Post by: Mattao19 on January 18, 2015, 03:59:19 PM
Also {Meameric Orb}
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 05:26:40 PM
Quote from: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
I forgot about breaking//entering, alot of stuff dies to bolt, or path. I'll make some changes.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 05:28:18 PM
Quote from: Mattao19 on January 18, 2015, 03:59:19 PM
Also {Meameric Orb}
Too slow, plus i lose some more mill, making my deck less effective
Title: Re: B/U Mill
Post by: Mattao19 on January 18, 2015, 05:35:36 PM
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 05:50:03 PM
Quote from: Mattao19 on January 18, 2015, 05:35:36 PM
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
True, the combo is gone, along woth some other changes, but duskmantle guildmage is still really good, plus he can chump block.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 05:54:05 PM
Quote from: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
I also think hedran crab is too slow, but maybe I'll try it.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 05:56:29 PM
Quote from: Z5 on January 18, 2015, 05:54:05 PM
Quote from: Mattao19 on January 18, 2015, 03:58:40 PM
Tar pit is useless I'd add more duals like Darkslick or even a 1-2 of {Shelldock Isle}

Mind Grind is awful and you should not run it.
Same with Tome Scour and Increasing Confusion.

I get the Duskmantle + Mindcrank combo but meh .. Dies to bolt.

Where's your {Breaking//Entering}? And {Hedron Crab?}
I also think hedran crab is too slow, but maybe I'll try it.
Lol hedron crab is so so good.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 06:00:23 PM
Quote from: Mattao19 on January 18, 2015, 05:35:36 PM
Orb isn't too slow it mills them waaaaay more than you'd think :P also I meant like the combo is weak to bolt or path or any removal so don't go all in
No I meant, the orb mills my own cards, and its not as good as the cards it will mill from my own deck. If that makes any sense. xD
Title: Re: B/U Mill
Post by: InfinitiveDivinity on January 18, 2015, 06:04:09 PM
I think {Dismember} or {Doom Blade} would be a lot better than {Hero's Downfall} in here. Or even {Slaughter Pact}.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 06:05:17 PM
Quote from: InfinitiveDivinity on January 18, 2015, 06:04:09 PM
I think {Dismember} or {Doom Blade} would be a lot better than {Hero's Downfall} in here. Or even {Slaughter Pact}.
xD Oh, I forgot I wasn't playing standard!
Title: Re: B/U Mill
Post by: InfinitiveDivinity on January 18, 2015, 06:07:44 PM
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 06:10:22 PM
Quote from: InfinitiveDivinity on January 18, 2015, 06:07:44 PM
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.
thats so smart. Back to the deck builder.
Title: Re: B/U Mill
Post by: InfinitiveDivinity on January 18, 2015, 06:19:44 PM
Quote from: Z5 on January 18, 2015, 06:10:22 PM
Quote from: InfinitiveDivinity on January 18, 2015, 06:07:44 PM
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.
thats so smart. Back to the deck builder.
If you have any other questions feel free, I've been playing Mill in Modern for quite a while, been through tons of iterations and have tried many different cards out. I'm sure if you're curious about a card addition or what have you I'll be able to give you an extended answer.
Title: Re: B/U Mill
Post by: Z5 on January 18, 2015, 06:30:12 PM
Quote from: InfinitiveDivinity on January 18, 2015, 06:19:44 PM
Quote from: Z5 on January 18, 2015, 06:10:22 PM
Quote from: InfinitiveDivinity on January 18, 2015, 06:07:44 PM
I'd also recommend a 1-of {Steam Vents} over an {Island} so that you can fetch it for the occasional Entering half of {Breaking // Entering}. It will only happen maybe once every 20 games, but you never know when it may be beneficial.
thats so smart. Back to the deck builder.
If you have any other questions feel free, I've been playing Mill in Modern for quite a while, been through tons of iterations and have tried many different cards out. I'm sure if you're curious about a card addition or what have you I'll be able to give you an extended answer.
Thanks so much!