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Magic (The Gathering) => Rules => Topic started by: Anoobass on December 06, 2014, 01:21:17 PM

Title: Hardened scales shenanigans
Post by: Anoobass on December 06, 2014, 01:21:17 PM
So suppose I have {hardened scales} and {Cathars' Crusade} on the battlefield.  If I cast {increasing devotion} would all 5 tokens get 10 counters each, or would hardened scales see it as only 1 ability?
Title: Re: Hardened scales shenanigans
Post by: Kaylesh on December 06, 2014, 01:33:56 PM
They enter at the same time and see each other enter right? And Crusade would trigger once for each creature entering.
So I see 5 triggers, triggering {hardened scales} 5 times.
Scary if you cast it for its flashback.


EDIT: note the ruling on {cathar's crusade} says the entering creature will get a counter too.
Title: Re: Hardened scales shenanigans
Post by: Anoobass on December 06, 2014, 01:46:14 PM
3 card combo, 5 cost = 5 11/11s?

Legit?
Title: Re: Hardened scales shenanigans
Post by: redwolv on December 06, 2014, 03:06:03 PM
Now add  {Doubling Season}!  10 tokens and with harden scales and ds they would combo trigger forever on one another! So 4 card combo cost 5 for 10 infin/infin!

Flashback for 9 to get 20 more!
Title: Re: Hardened scales shenanigans
Post by: Kaylesh on December 06, 2014, 04:47:09 PM
Quote from: redwolv on December 06, 2014, 03:06:03 PM
Now add  {Doubling Season}!  10 tokens and with harden scales and ds they would combo trigger forever on one another! So 4 card combo cost 5 for 10 infin/infin!

Flashback for 9 to get 20 more!
Missing something. Why would they become inf/inf? Yes doubling season doubles tokens and counters, but that would not create a loop right?
(Besides, If an infinite loop is created, the game is a draw)
Title: Re: Hardened scales shenanigans
Post by: particle on December 06, 2014, 07:36:32 PM
Quote from: Kaylesh on December 06, 2014, 04:47:09 PM
Quote from: redwolv on December 06, 2014, 03:06:03 PM
Now add  {Doubling Season}!  10 tokens and with harden scales and ds they would combo trigger forever on one another! So 4 card combo cost 5 for 10 infin/infin!

Flashback for 9 to get 20 more!
Missing something. Why would they become inf/inf? Yes doubling season doubles tokens and counters, but that would not create a loop right?
(Besides, If an infinite loop is created, the game is a draw)

Kaylesh, that is only true if all parts of the loop are mandatory. If anything is optional, you can still go infinite and then just stop when the desired result is achieved.
Title: Re: Hardened scales shenanigans
Post by: Kaylesh on December 07, 2014, 10:19:24 AM
Quote from: particle on December 06, 2014, 07:36:32 PM
Quote from: Kaylesh on December 06, 2014, 04:47:09 PM
Quote from: redwolv on December 06, 2014, 03:06:03 PM
Now add  {Doubling Season}!  10 tokens and with harden scales and ds they would combo trigger forever on one another! So 4 card combo cost 5 for 10 infin/infin!

Flashback for 9 to get 20 more!
Missing something. Why would they become inf/inf? Yes doubling season doubles tokens and counters, but that would not create a loop right?
(Besides, If an infinite loop is created, the game is a draw)

Kaylesh, that is only true if all parts of the loop are mandatory. If anything is optional, you can still go infinite and then just stop when the desired result is achieved.
True. Like I said, I am missing the clue. I apperently even miss the "may".
Title: Re: Hardened scales shenanigans
Post by: Gorzo on December 07, 2014, 11:57:18 AM
Still not seeing how they can go infinite. Doubling season and hardened scales create replacement effects, not triggers. They can't bounce back and forth, they are each applied once per event, as the effect that adds counters is placing them (cathar's crusade)
Title: Re: Hardened scales shenanigans
Post by: Kaylesh on December 08, 2014, 06:57:39 AM
Quote from: Gorzo on December 07, 2014, 11:57:18 AM
Still not seeing how they can go infinite. Doubling season and hardened scales create replacement effects, not triggers. They can't bounce back and forth, they are each applied once per event, as the effect that adds counters is placing them (cathar's crusade)
That's exactly how I saw it. But on codein right now for bad pain, that's why I wondered