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Decks (Magic The Gathering) => Modern => Topic started by: FlickerYourOwnIdentity on August 31, 2014, 11:29:33 PM

Title: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on August 31, 2014, 11:29:33 PM
Post Khans Cruel Control

64 cards, 0 sideboard


3 {Blood Crypt}
3 {Steam Vents}
2 {Scalding Tarn}
2 {Swamp}
3 {Creeping Tar Pit}
4 {Bloodstained Mire}
3 {Polluted Delta}
3 {Watery Grave}
1 {Island}
1 {Mountain}

25 lands


1 {Wurmcoil Engine}
1 {Vendilion Clique}
3 {Snapcaster Mage}
3 {Augur of Bolas}

8 creatures


2 {Cryptic Command}
1 {Batterskull}
2 {Think Twice}
2 {Damnation}
1 {Thoughtseize}
1 {Rakdos Charm}
2 {Inquisition of Kozilek}
1 {Suffer the Past}
2 {Electrolyze}
1 {Thoughtflare}
2 {Pyroclasm}
3 {Serum Visions}
3 {Mana Leak}
4 {Lightning Bolt}
2 {Cruel Ultimatum}

29 other spells


Sideboard

Notes:
Well, this is a very rough overlay of what I have so far.  Suggestions are loved and appreciated.  So please give them!
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on August 31, 2014, 11:32:21 PM
My nrlgs (not really local game store) is very affinity and aggro oriented so I felt the {Pyroclasms} were needed mainboard.  And with that affinity and aggro comes low mana cost, so I put inquisition over {thoughtseize} due to that fact. 
Title: Re: Post Khans Cruel Control
Post by: Hunteroffire9 on September 01, 2014, 10:20:08 AM
If that's your meta, {black suns zenith} is not bad. Serum visions is not really a card you want in a control deck, because turn 1 you are either inquisition or playing you shock land from a fetch tapped to save life. I recommend:

Any type of more removal, considering I do not see much mainboard I would also recommend more counter magic for the combo matchup because I currently only see 3 mana leak besides the 2 cryptics I recommend

1 of condescend
Possibly remand
Possibly {spell snare} very good agaisnt affinity to stop cranial plating and arch bound
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 01, 2014, 10:46:19 PM
I could see {Spell Snare} being added for Ravenger.  Other than that, I don't see much combo, (Kiki, and Splinter that is) I can always sb in the rest of the counters if I ever run into it.  Thank you for that suggestion.

You really thing serum won't be good.  I always used it to find my Ultimatium and snapcasters faster. Along with anything else crucial.  Anything for digging you suggest over it?
Title: Re: Post Khans Cruel Control
Post by: imthelolrus on September 02, 2014, 12:07:26 AM
Mana base doesn't have any basics :/ too many shocks also, I'd consider running x1 Urborg as well since they're cheap now :)

Always 4 snappys and if you have access to them 2 {Vendilion Cliques}
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 02, 2014, 01:30:11 AM
Quote from: imthelolrus on September 02, 2014, 12:07:26 AM
Mana base doesn't have any basics :/ too many shocks also, I'd consider running x1 Urborg as well since they're cheap now :)

Always 4 snappys and if you have access to them 2 {Vendilion Cliques}
What do you suggest for the basics?  And no I sadly don't have the fourth snappy (granted I don't have the onslaught fetches either but that should be fixed soon).  I was debating the Clique(s) but I was only debating having 1 and dropping a {lavaclaw reaches}.  Thoughts?
Title: Re: Post Khans Cruel Control
Post by: Hunteroffire9 on September 02, 2014, 05:29:36 PM
Quote from: FlickerYourOwnIdentity on September 02, 2014, 01:30:11 AM
Quote from: imthelolrus on September 02, 2014, 12:07:26 AM
Mana base doesn't have any basics :/ too many shocks also, I'd consider running x1 Urborg as well since they're cheap now :)

Always 4 snappys and if you have access to them 2 {Vendilion Cliques}
What do you suggest for the basics?  And no I sadly don't have the fourth snappy (granted I don't have the onslaught fetches either but that should be fixed soon).  I was debating the Clique(s) but I was only debating having 1 and dropping a {lavaclaw reaches}.  Thoughts?
You run 1 of each basic(1 mountain,island,swamp) to fetch a color you need when you do not want to take damage
Title: Re: Post Khans Cruel Control
Post by: Silent1236 on September 02, 2014, 06:58:47 PM
I would honestly say just toss the {Lavaclaw Reaches}. Too much mana for so little evasion.
Title: Re: Post Khans Cruel Control
Post by: Hunteroffire9 on September 02, 2014, 07:26:49 PM
Quote from: Silent1236 on September 02, 2014, 06:58:47 PM
I would honestly say just toss the {Lavaclaw Reaches}. Too much mana for so little evasion.
this.

The creeping tar pits are plenty and strictly better I would cut the reaches for basics and 0-1 tarp it's for the final basic or another land
Title: Re: Post Khans Cruel Control
Post by: Progenitasm on September 17, 2014, 07:31:07 AM
Smother is a good removal
Title: Re: Post Khans Cruel Control
Post by: Falcon182 on September 18, 2014, 10:43:40 PM
Quote from: Hunteroffire9 on September 02, 2014, 05:29:36 PM
Quote from: FlickerYourOwnIdentity on September 02, 2014, 01:30:11 AM
Quote from: imthelolrus on September 02, 2014, 12:07:26 AM
Mana base doesn't have any basics :/ too many shocks also, I'd consider running x1 Urborg as well since they're cheap now :)

Always 4 snappys and if you have access to them 2 {Vendilion Cliques}
What do you suggest for the basics?  And no I sadly don't have the fourth snappy (granted I don't have the onslaught fetches either but that should be fixed soon).  I was debating the Clique(s) but I was only debating having 1 and dropping a {lavaclaw reaches}.  Thoughts?
You run 1 of each basic(1 mountain,island,swamp) to fetch a color you need when you do not want to take damage

Not to mention something to grab when you get  {Path to Exile}d.
Title: Re: Post Khans Cruel Control
Post by: DrainCleaner on September 21, 2014, 06:16:37 PM
Gotta play them basix. {Blood Moon} and {Path to Exile} are real.
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 22, 2014, 09:56:51 AM
Ok so here are the changes

-1 {Blood Crypt}
-1 {Watery Grave}
-2 {Lavaclaw Reaches}
-1 {Mystical Teachings}

+1 {Vendilion Clique}
+1 {Island}
+1 {Mountain}
+2 {Swamp}

So far the playtesting has gone pretty well.  Haven't run into many problems aside from burn, which hits me pretty hard.  Any suggestions?
Title: Re: Post Khans Cruel Control
Post by: Munchlax on September 22, 2014, 10:31:14 AM
Wait so is the point of this deck to hard cast a {Cruel Ultimatum}? Cause that seems really really slow
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 22, 2014, 10:46:18 AM
Yes that is the point, hard cast, gain the huge advantage, and then win.
Title: Re: Post Khans Cruel Control
Post by: blackychan1 on September 22, 2014, 11:30:08 AM
Quote from: Munchlax on September 22, 2014, 10:31:14 AM
Wait so is the point of this deck to hard cast a {Cruel Ultimatum}? Cause that seems really really slow
It is, but the point of the deck is to keep tempo killing, and countering, other decks until it is possible.
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 22, 2014, 01:12:49 PM
Quote from: blackychan1 on September 22, 2014, 11:30:08 AM
Quote from: Munchlax on September 22, 2014, 10:31:14 AM
Wait so is the point of this deck to hard cast a {Cruel Ultimatum}? Cause that seems really really slow
It is, but the point of the deck is to keep tempo killing, and countering, other decks until it is possible.
Pretty much, I'm just horrible at explaining. :)
Title: Re: Post Khans Cruel Control
Post by: DrainCleaner on September 22, 2014, 03:01:43 PM
-4 cards lol
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 22, 2014, 08:00:21 PM
GAH!!!  How did that happen!  D:

It's pretty sad that I didn't notice this until you pointed it out :(  Any suggestions on what to cut?
Title: Re: Post Khans Cruel Control
Post by: Joshnoodles on September 23, 2014, 01:10:07 AM
-3  {Pyroclasm} Does nothing against some        decks
-1  {Thoughtflare} I don't like this card
-1  {Electrolyze} Can 2 for 1 but not often enough
-1  {Batterskull} Wurmcoil is better

+2  {Anger of the Gods} Shuts down pod
Title: Re: Post Khans Cruel Control
Post by: FlickerYourOwnIdentity on September 23, 2014, 07:35:52 AM
Quote from: Joshnoodles on September 23, 2014, 01:10:07 AM
-3  {Pyroclasm} Does nothing against some        decks
-1  {Thoughtflare} I don't like this card
-1  {Electrolyze} Can 2 for 1 but not often enough
-1  {Batterskull} Wurmcoil is better

+2  {Anger of the Gods} Shuts down pod
My meta is centered around aggro and such, so there is practically no combo/Pod.  Kind of wish there was but oh well.  I could probably cut out a {Pyroclasm} because there is the excess of four cards, however I usually would end up siding it in from sb anyway.  I could drop an electrolyze too, but again, it helps more often than not.

Thoughtflare is interesting, it doesn't seem good at all, but when you just can't find what you're looking for, this helps late game.  Plus the drawback of discarding is basically forgotten because of {Snapcaster Mage}.

I hope I doesn't sound like I'm not taking suggestions, there are helpful.👍