Hey taking this to a PTQ in Mid August and I need help. It's Mill and Modern format. (Cards in Brackets ARE NOT in deck list but are cards I'm considering adding)
4 {Hedron Crab}
(2-3 {Snapcaster Mage})
4 Creatures
4 {Archive Trap}
2 {Path to Exile}
4 {Visions of Beyond}
3 {Thoughtscour}
3 {Crypt Incursion}
3 {Surgical Extraction}
(Counter Magic??)
19 Instants
4 {Glimpse the Unthinkable}
4 {Breaking//Entering}
2 {Mind Funeral}
10 Sorceries
2 {Ensnaring Bridge}
3 {Mesmeric Orb}
5 Artifacts
1 {Scalding Tarn} (all I have 😔)
2 {Arid Mesa}
2 {Verdant Catacomb}
2 {Marsh Flats}
2 {Watery Grave}
2 {Godless Shrine}
2 {Hallowed Fountain}
2 {Darkslick Shores}
2 {Island}
2 {Swamp}
1 {Plains}
2 {Ghost Quarter}
22 Land
I'm still working on my SB but the few I have are:
2 {Leyline of Sanctity}
2 {Ensnaring Bridge}
3 {Disenchant}
2 {Stony Silence} (shhhh silence)
1 {Crypt Incursion}
2 {Rest in Peace} (should it be 3 SB?)
12 SB so far
Thanks for looking at my list
i would suggest some number of {surgical extraction}- hits tron pieces, combo pieces, all that fun stuff, perhaps {extirpate} instead if you don't feel like running countermagic
Quote from: fj76ts4 on August 01, 2014, 10:12:47 PM
i would suggest some number of {surgical extraction}- hits tron pieces, combo pieces, all that fun stuff, perhaps {extirpate} instead if you don't feel like running countermagic
I run 3 surgical MB :P
Quote from: Mattao19 on August 01, 2014, 10:15:59 PM
Quote from: fj76ts4 on August 01, 2014, 10:12:47 PM
i would suggest some number of {surgical extraction}- hits tron pieces, combo pieces, all that fun stuff, perhaps {extirpate} instead if you don't feel like running countermagic
I run 3 surgical MB :P
i'd also suggest selling your entire deck to buy me new glasses :/
Lol how about no :P
I like the base:)
It really just depends on what you go up against. And I like some of the decks on YouTube. Linked one I like:)
http://youtu.be/MSClJ_-51lQ
Quote from: ibtrickey on August 01, 2014, 11:45:25 PM
I like the base:)
It really just depends on what you go up against. And I like some of the decks on YouTube. Linked one I like:)
http://youtu.be/MSClJ_-51lQ
That's the deck I basically copied
I have looked at it a lot and agree with it minus some of the land base.
Pm me if you want to test on untap.
Quote from: ibtrickey on August 02, 2014, 12:01:14 AM
I have looked at it a lot and agree with it minus some of the land base.
It honestly just looks like he's missing fetchlands, which is understandable. A single white I get, but the rest of the Mesas are Mistys, definitely. Also, I still think {Snapcaster Mage} can take this deck to the next level.
Quote from: InfinitiveDivinity on August 02, 2014, 09:33:09 AM
Quote from: ibtrickey on August 02, 2014, 12:01:14 AM
I have looked at it a lot and agree with it minus some of the land base.
It honestly just looks like he's missing fetchlands, which is understandable. A single white I get, but the rest of the Mesas are Mistys, definitely. Also, I still think {Snapcaster Mage} can take this deck to the next level.
I'm really debating that! What would you swap for them? I personally own a playset of snappies so I don't need to worry about finding them
Also is {Profane Momento} good enough for sb?
Quote from: Mattao19 on August 02, 2014, 11:17:26 AM
Also is {Profane Momento} good enough for sb?
I believe so
Same I just don't know what to expect at this event as it's my first ever PTQ
Quote from: Taysby on August 02, 2014, 12:34:59 PM
have you considered {mind sculpt} and it's one mana brother?
And I agree on the snappys. How often do you empty your hand to work with the bridge?
As often as possible I'm debating going 3 bridges mb.
And mind sculpt? Really? Hell no
Quote from: Taysby on August 02, 2014, 02:19:40 PM
I'm not a pro on mill, I'm just throwing things out there. I'm not sold on thought scour. It does replace itself, but I think Snappys would be better there.
Being land light the cycling helps the mill 2 is basically irrelevant. It might become a {Serum Visions} or maybe a Snapcaster
Quote from: Taysby on August 02, 2014, 03:00:06 PM
If you need to get to the lands, then {serum visions} all the way. I think snappy would help you more though.
Right now I'm play testing with Scour and I do enjoy the instant bc if they fetch a land I can draw a card and pray it archive trap (not that that's the only reason) it's just something I can do.
I enjoy the instant speed bc often I have {U} up and my opponent plays around counter magic
Quote from: Taysby on August 02, 2014, 03:09:56 PM
the benefit of them playing around it isnn't good enough to justify it over serum visions. digging 1 card deep with a tiny bluff, or digging 3 cards deep? It seems obvious to me.
That's what I'm trying to test and find out. I'm also debating having {Terminus} out of the board (but that is a definite maybe)
I'm debating Rak Charm in the SB with 7 fetches I can find {R} easily and it's good vs:
Tron effing Emrakul
Splinter twin (heheheeee)
And not bad vs affinity
That mana base seems kind of shaky.
Here is one I suggest:
1 Darkslick Shore
3 Ghost Quarter
2 Hallowed Fountain
3 Island
1 Marsh Flats
3 Misty Rainforest
1 Plains
3 Scalding Tarn
1 Swamp
3 Watery Grave
Capitalize of black fetches if you can't capitalize on blue, but only run 2 or less godless shrine.
White should only be a splash and having the 1 of Marsh Searches for Watery Grave and the Basic Plains while the 6 Blue always search for Hallowed Fountain and Watery Grave. The Darkslick is reassurance and an extra BU source so you don't lose life.
3 Ghost Quarters is the best land destruction for mill and almost never lower unless you have a hard time casting spells. It can slow the opponent down off of needed sources for harder to cast Cryptic and Kikis. This way you draw it almost always, but you can't get a hand full of them 95% of the time. Never run more than 3 colorless lands unless you increase your land count.
Blue and Black are your most important colors, but blue is your most. You shouldn't run WB lands because of this.
I would also run 4 snapcasters, 4 thought scour and 3 mind funeral if you can find room. It increases the strength on mill and the consistency of it.
In a perfect world that'd be my mana base but sadly I can't afford U fetches I have 1 tarn. I do have 2 Mesa 2 Verdant and 2 marsh. I feel like keeping them in with G Shrine is worth it bc landfall for {Hedron Crab} is so great!
Also Mind Funeral is by far the worst card in this deck it's not something you want to see a lot of it's something you want to draw late to finish them but that's it. Snapcaster will likely be making his way in here only thing is what to take out. Any suggestions on that?
Also thanks a lot :)
Lowering on land and a crypt incursion are what I think is best, but do it only by one. Mill isn't my strong point, I've only seen it played and never played it. 21 lands seems safe as your have 7 cantrips.
Crypt is good, but many decks could only run 11, so it isn't that great in those matchups, and those decks are running more rampant in the meta. So having 2 is safe, and 3 could be going overboard. Finding a place for 2 more should be done by testing more than anything.
Quote from: DeathlyFoiend on August 02, 2014, 11:55:08 PM
Lowering on land and a crypt incursion are what I think is best, but do it only by one. Mill isn't my strong point, I've only seen it played and never played it. 21 lands seems safe as your have 7 cantrips.
Crypt is good, but many decks could only run 11, so it isn't that great in those matchups, and those decks are running more rampant in the meta. So having 2 is safe, and 3 could be going overboard. Finding a place for 2 more should be done by testing more than anything.
Ya 3 crypts might be too high it's just my weakest matchup is affinity and well crypt can just be an auto win against affinity. I'm also thinking of -1 crypt and going +1 ensnaring bridge bc that card in Game 1 can straight up win me the match
Hurkyls recall and stony silence are amazing for the match up after board and stony silence is great against pod. I would go with that plan after game 1.
And affinity is a fast deck that can take game 1 out of no where, but having more sideboard cards makes the matchup so strong. Even if you have enough game 1, game 2 should always be better or put into your favor since your in good colors for the match up.
Quote from: DeathlyFoiend on August 03, 2014, 09:20:53 AM
Hurkyls recall and stony silence are amazing for the match up after board and stony silence is great against pod. I would go with that plan after game 1.
And affinity is a fast deck that can take game 1 out of no where, but having more sideboard cards makes the matchup so strong. Even if you have enough game 1, game 2 should always be better or put into your favor since your in good colors for the match up.
Ya that's why I want to hot 3 ensnaring Bridges 2 crypt game 1 bc so far in testing a T3 Ensnarong brides has just hosed affinity bc usually I drop my hand so T4 I have 0 or 1 cards in hand
Is it reasonable that I'm considering cutting 2 mesmeric orbs just because I'm afraid of missed triggers?
Quote from: Mattao19 on August 07, 2014, 06:57:39 PM
Is it reasonable that I'm considering cutting 2 mesmeric orbs just because I'm afraid of missed triggers?
Reasonable? Eh. Missed triggers can be a .witch. Especially when you realize later on that they could have won you the game. What would you even cut them for? What you decide to put in their place greatly effects whether it's worth taking them out or not.
Quote from: LordJanova on August 07, 2014, 07:08:07 PM
Quote from: Mattao19 on August 07, 2014, 06:57:39 PM
Is it reasonable that I'm considering cutting 2 mesmeric orbs just because I'm afraid of missed triggers?
Reasonable? Eh. Missed triggers can be a .witch. Especially when you realize later on that they could have won you the game. What would you even cut them for? What you decide to put in their place greatly effects whether it's worth taking them out or not.
I was thinking:
-2 Orb
-1 Mind Funeral
+3 Snapcaster
Quote from: Mattao19 on August 07, 2014, 07:11:21 PM
Quote from: LordJanova on August 07, 2014, 07:08:07 PM
Quote from: Mattao19 on August 07, 2014, 06:57:39 PM
Is it reasonable that I'm considering cutting 2 mesmeric orbs just because I'm afraid of missed triggers?
Reasonable? Eh. Missed triggers can be a .witch. Especially when you realize later on that they could have won you the game. What would you even cut them for? What you decide to put in their place greatly effects whether it's worth taking them out or not.
I was thinking:
-2 Orb
-1 Mind Funeral
+3 Snapcaster
For a snappie? Hell yeah it's worth it. So much value in two mana. If you have them then I say do it.
Quote from: LordJanova on August 07, 2014, 07:13:39 PM
Quote from: Mattao19 on August 07, 2014, 07:11:21 PM
Quote from: LordJanova on August 07, 2014, 07:08:07 PM
Quote from: Mattao19 on August 07, 2014, 06:57:39 PM
Is it reasonable that I'm considering cutting 2 mesmeric orbs just because I'm afraid of missed triggers?
Reasonable? Eh. Missed triggers can be a .witch. Especially when you realize later on that they could have won you the game. What would you even cut them for? What you decide to put in their place greatly effects whether it's worth taking them out or not.
I was thinking:
-2 Orb
-1 Mind Funeral
+3 Snapcaster
For a snappie? Hell yeah it's worth it. So much value in two mana. If you have them then I say do it.
That's what I'm thinking BUT {Mesmeric Orb} and {Snapcaster Mage} have amazing synergy!
Snappy all the way. He's insane.
Quote from: Mattao19 on August 07, 2014, 07:19:41 PM
Quote from: LordJanova on August 07, 2014, 07:13:39 PM
Quote from: Mattao19 on August 07, 2014, 07:11:21 PM
Quote from: LordJanova on August 07, 2014, 07:08:07 PM
Quote from: Mattao19 on August 07, 2014, 06:57:39 PM
Is it reasonable that I'm considering cutting 2 mesmeric orbs just because I'm afraid of missed triggers?
Reasonable? Eh. Missed triggers can be a .witch. Especially when you realize later on that they could have won you the game. What would you even cut them for? What you decide to put in their place greatly effects whether it's worth taking them out or not.
I was thinking:
-2 Orb
-1 Mind Funeral
+3 Snapcaster
For a snappie? Hell yeah it's worth it. So much value in two mana. If you have them then I say do it.
That's what I'm thinking BUT {Mesmeric Orb} and {Snapcaster Mage} have amazing synergy!
The synergy is there but snapcaster just adds so much consistency to the deck. And you get value at instant speed. You can't beat that.
That's true I guess I shall play test away!!
So for the dreaded sideboard ...
I have:
2 {Rest In Peace}
For tron, Pod and GY decks
2 {Leyline of Sanctity}
For Burn as well as Rock I feel like stopping their T1 Thoughtseizes help a lot (or wait is playing a Leyline even worth it bc in a way it's just discards on T1...)
2 {Ensnaring Bridge}
Any aggro creature strategy
3 {Disenchant}
Stupid Blood Moon and also for Affinity
1 {Crypt Incursion}
Any creature matchup
2 {Devour Flesh}???
Idk what to expect and it could be worth it vs Bogle
1 {Path to Exile}
Any creature matchup
2 what spell? {Dispel}
Against Control mostly
This is just a start so please offer advice.
{Celestial flare} over devour flesh if you can manage the WW.
About Orb: if you think it's good enough, play it. Enough playtesting will get you to remember your triggers and you should be fine.
Keep in mind it may be hard to get white mana for the disenchant if they blood moon you... But I guess you could float mana in response. Never mind that then.
Quote from: E.kann1 on August 08, 2014, 07:13:47 AM
{Celestial flare} over devour flesh if you can manage the WW.
About Orb: if you think it's good enough, play it. Enough playtesting will get you to remember your triggers and you should be fine.
Keep in mind it may be hard to get white mana for the disenchant if they blood moon you... But I guess you could float mana in response. Never mind that then.
Dbl. {W} is a pain but ill try it. Also Blood Moon just wrecks me anyway you slice it so if I play Red burn I make sure I fetch out a basic Plains with one of my 4 {W} fetches
I have a ? If I am playing a GY themed deck say dredge or loam. I SB in {Rest In Peace} {Surgical Extraction} but do I SB out {Crypt Incursion} and {Visions of Beyobd} bc they don't work at all together! Or do I just want as much GY hate as possible?
Quote from: Taysby on August 13, 2014, 09:18:30 PM
Yeah, side them out.
Actually also vs Tron. Like I need GY hate and what happens if I don't draw RIP? I need backup!! But if I do draw it then crypt is just a dead card
You need {Trapmaker's Snare} and {Ravenous Trap} 😉
Haha but I'd seriously consider running at least a couple copies of {Trickbind}, it makes Emmy permanently stay in the gy, and it can stop Kiki/Splinter combos, make them {Wasteland} themselves with fetches and lose a life. There are also a ton of other uses for it, such as making a Karn ulty (or any Planeswalker activation) do nothing and still use loyalty counters, stop an {Eternal Witness} or a {Loaming Shaman}, (A rare but super techy card that just wrecks us) it's just a very good card.
Quote from: InfinitiveDivinity on August 13, 2014, 11:42:35 PM
You need {Trapmaker's Snare} and {Ravenous Trap} 😉
Haha but I'd seriously consider running at least a couple copies of {Trickbind}, it makes Emmy permanently stay in the gy, and it can stop Kiki/Splinter combos, make them {Wasteland} themselves with fetches and lose a life. There are also a ton of other uses for it, such as making a Karn ulty (or any Planeswalker activation) do nothing and still use loyalty counters, stop an {Eternal Witness} or a {Loaming Shaman}, (A rare but super techy card that just wrecks us) it's just a very good card.
I've really been considering trick bind!! I just don't know where it fits!
Quote from: Mattao19 on August 14, 2014, 12:53:46 AM
Quote from: InfinitiveDivinity on August 13, 2014, 11:42:35 PM
You need {Trapmaker's Snare} and {Ravenous Trap} 😉
Haha but I'd seriously consider running at least a couple copies of {Trickbind}, it makes Emmy permanently stay in the gy, and it can stop Kiki/Splinter combos, make them {Wasteland} themselves with fetches and lose a life. There are also a ton of other uses for it, such as making a Karn ulty (or any Planeswalker activation) do nothing and still use loyalty counters, stop an {Eternal Witness} or a {Loaming Shaman}, (A rare but super techy card that just wrecks us) it's just a very good card.
I've really been considering trick bind!! I just don't know where it fits!
Make room for it in that sideboard! It'll come in handy waaaay more often than you realize, and makes control a fun matchup. "Snappy? Yeah he's good, he's just gonna be a dude though. Oh yeah, same with that Clique. Er, let's go ahead and not animate that Collonade..." It can get pretty hilarious. 😄
This deck is sooo nasty. Being able to kill you then surg extract is great, and it even has a ancestral recall! Soo good
Quote from: Hunteroffire9 on August 14, 2014, 10:33:31 AM
This deck is sooo nasty. Being able to kill you then surg extract is great, and it even has a ancestral recall! Soo good
Lol thanks but tbh that game I just got lucky Game 1 vs Loam is not a good matchup but that game I happened to draw a surgical a crypt incursion and a Snapcaster aka all they GY hate I have in my main board lol
Quote from: Taysby on August 14, 2014, 01:00:09 PM
Quote from: Mattao19 on August 13, 2014, 10:55:41 PM
Quote from: Taysby on August 13, 2014, 09:18:30 PM
Yeah, side them out.
Actually also vs Tron. Like I need GY hate and what happens if I don't draw RIP? I need backup!! But if I do draw it then crypt is just a dead card
If you side out mill to fit in gy hate, then you won't be able to mill them. It's just too much stuff going on at once.
My GY hate is an additional {Surgical Extraction} which last time I checked wrecks Tron uhh ill name {Urzas Tower} lol have fun having non-indestructible {Darksteel Citadels} lol but ya I rarely take out mill ill take out {Serum Visions} first then other filler but I always have my 12 card shell of milltastic cards!
I know this is old, but would {erase} be a better card, or is the instant + artifact option worth the extra mana?
Quote from: Anoobass on August 23, 2014, 11:18:46 PM
I know this is old, but would {erase} be a better card, or is the instant + artifact option worth the extra mana?
Erase is an instant BUT it doesn't hit:
1. Pod
2. Any Affinity card
3. Batterskull
Quote from: Mattao19 on August 23, 2014, 11:32:38 PM
Quote from: Anoobass on August 23, 2014, 11:18:46 PM
I know this is old, but would {erase} be a better card, or is the instant + artifact option worth the extra mana?
Erase is an instant BUT it doesn't hit:
1. Pod
2. Any Affinity card
3. Batterskull
And random tron what not like {platinum angel}
Except not ... The new artifact need to be built around the only perms that enter the battlefield for me are lands and crabs and snappies ... Not worth the space
Quote from: Taysby on September 14, 2014, 10:06:43 PM
Let's see, you normally end the game with 6 lands, you had some fetches, so that's 9 lands hitting the battlefield, plus the crabs makes it 1 target player mills 10. It just seems good.
But in order for it to be consistent if need 3-4 taking up valuable space ... That's like me saying that Tron Needs to run {Kessig Wolf Run} bc well why not.
(Side note KWR wouldn't be awful in tron lol)
Quote from: Taysby on September 14, 2014, 10:19:22 PM
That'd probably do a lot more for me than ghost quarters... Thanks for the idea!
Lol I know right??? Wur cool swing for 6 ... Oh no blocks ok I'll make it a 10/10 :P oh I heal 10 btw :D