So I was thinking about my favorite play styles and game plans in EDH, and it occurred to me that a lot of times I don't feel like there's a commander that fits the deck I want to play. I would like to see if other people feel the same way, and what your ideas are for a new commander that fits a clear and definitive game plan that you like to play.
I'll start, I really like +1/+1 counters, and even though there are some commanders that work, I think there could be a better one.
{2}{B}{U}{G} Mystill, Mad Scientist
Legendary Creature - Wizard
When Mystill, Mad Scientist enters the battlefield put a +1/+1 counter on each creature you control.
When a creature you control dies, distribute a number of +1/+1 counters equal to it's power among any number of creatures you control.
Remove three +1/+1 counters from each creature you control: target opponent loses life equal to the number of +1/+1 counters removed this way; or draw a card for each creature you control with a +1/+1 counter on it; or place two -1/-1 counters on each creature target opponent controls.
3/5
Make it able to block all creatures.
I was hoping for serious answers, but okay I guess.
Rashuko, Cryptic Tactician {1}{R}{R}{U}{U}
Legendary Creature - Human Knight
When Rashuko, Cryptic Tactician enters the battlefield, draw a card.
Discard a card: Counter target spell an opponent controls unless he or se pays X where X is the discarded card's converted mana cost.
{R}{U} : Rashuko deals 1 damage to target creature. Draw a card.
3/3
Quote from: IntoFire on May 12, 2014, 09:26:13 AM
Rashuko, Cryptic Tactician {1}{R}{R}{U}{U}
Legendary Creature - Human Knight
When Rashuko, Cryptic Tactician enters the battlefield, draw a card.
Discard a card: Counter target spell an opponent controls unless he or se pays X where X is the discarded card's converted mana cost.
{R}{U} : Rashuko deals 1 damage to target creature. Draw a card.
3/3
That's really interesting I like that. For some reason kind of reminds me of {Nin, the Pain Artist}.
Monsoka, Herald of War {1}{B}{B}
Legendary Creature- Human
Flying
At the beginning of your upkeep, pick a player. Monsoka deals X damage to that player, where X is equal to the number of creatures you control.
2/3
I'll use my creature from my custom set
Raxen, Angel of Just {1}{R}{W}{U}
Legenadary Creature - Angel Monk
Flying
Creatures your opponents control get -2/-0
{R}{U}{T}: Deal 2 damage to target creature, tap it, then draw a card
2/1
Quote from: Taysby on May 12, 2014, 05:16:43 PM
These guys are all way too overpowered to actually be printed...
I thought the same thing lol and I play EDH.
{Kaalia of the Vast} but change the ability to bring creatures back from the graveyard or put it in play from your hand. and make her cost more to make up for the change.
Ufari, the Verdant Priestess {G}{G}{W}
Legendary Creature - Elemental Cleric
At the beginning of each upkeep, search your library for a forest, and put it onto the battlefield.
Landfall - Whenever a land enters the battlefield under your control, you gain 3 life.
"Her sermons teach people to become one with nature in order to please our goddess, and her words reflect upon herself, as her arms are one with the trees, and her feet are intermixed with the dirt."
~Bishop of Natrism
[1/3]
Quote from: Taysby on May 12, 2014, 05:16:43 PM
These guys are all way too overpowered to actually be printed...
Coming from the guy who actually made the most OP commander ever.
Animar fallen Elemental {B} {R} {G} {2}
You may cast creatures from your graveyard
Whenever a creature enters the battlefield from the graveyard, search your library for a creature that shares a creature type with and put it into your graveyard. Then shuffle your library.
Your graveyard has Hexproof
5/6
Quote from: FlickerYourOwnIdentity on May 12, 2014, 11:56:37 PM
Ufari, the Verdant Priestess {G}{G}{W}
Legendary Creature - Elemental Cleric
At the beginning of each upkeep, search your library for a forest, and put it onto the battlefield.
Landfall - Whenever a land enters the battlefield under your control, you gain 3 life.
"Her sermons teach people to become one with nature in order to please our goddess, and her words reflect upon herself, as her arms are one with the trees, and her feet are intermixed with the dirt."
~Bishop of Natrism
[1/3]
this is super sweet. Doesn't belong at 3 mana though. Also should search for a basic land.
Yeah I thought having you just search for a forest and the all colored mana cost nerf it up. Maybe 4 mana, and only gain 2 life, and search for basic land?
Cero, the Greedy Incubis {B}{B}{B}{3}
Legendary Creature - Demon
Flying
{B}{B}{B}{2}: Gain control of target creature, it cannot attack, block, and/or activate abilities as long as you control it.
At the beginning of your upkeep, you lose life equal to the number of permanents you control, but you don't own.
Cero, the Greedy Incubis's power and toughness is equal to the number of creatures you control, but you don't own.
"Cero seems to take upon himself suitors every night, and they all seem to stay with him from there on after, but when morning draws near, he realizes he still doesn't have enough."
X/X
_____________________________________
Yeah I know it is broken, but I wanted to make a nice Incubis themed card. Wish I could give it a better name though.
Quote from: FlickerYourOwnIdentity on May 13, 2014, 02:25:37 AM
Cero, the Greedy Incubis {B}{B}{B}{3}
Legendary Creature - Demon
Flying
{B}{B}{B}{2}: Gain control of target creature, it cannot attack, block, and/or activate abilities as long as you control it.
At the beginning of your upkeep, you lose life equal to the number of permanents you control, but you don't own.
Cero, the Greedy Incubis's power and toughness is equal to the number of creatures you control, but you don't own.
"Cero seems to take upon himself suitors every night, and they all seem to stay with him from there on after, but when morning draws near, he realizes he still doesn't have enough."
X/X
_____________________________________
Yeah I know it is broken, but I wanted to make a nice Incubis themed card. Wish I could give it a better name though.
It would die as soon as it enters the battlefield, unless you control but don't own a creature already
There you go, it is now substantially nerfed
For my mill deck:
Vyrex, Master of Espionage {1}{U}{B}
Legendary Creature -- Human Wizard
Vyrex cannot be blocked.
Whenever a creature you control deals damage to an opponent, they put that many cards from the top of their library into their graveyard.
2/5
Esper lifegain:
Deirk, Hero of Esper {2}{W}{U}{B}
Legendary Creature -- Human Warrior
First Strike, Lifelink
Whenever you gain life, draw that many cards.
You have no maximum hand size.
3/2
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
Esper lifegain:
Deirk, Hero of Esper {2}{W}{U}{B}
Legendary Creature -- Human Warrior
First Strike, Lifelink
Whenever you gain life, draw that many cards.
You have no maximum hand size.
3/2
I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
Esper lifegain:
Deirk, Hero of Esper {2}{W}{U}{B}
Legendary Creature -- Human Warrior
First Strike, Lifelink
Whenever you gain life, draw that many cards.
You have no maximum hand size.
3/2
Good thing it's not Bant. This goes infinite with {Horizon Chimera}. Of course, since both triggers are mandatory, you'll need a {Laboratory Maniac} to win.
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
Malefric, the Ringmaster
Creature-Demon
{1}{B}{B}{R}{R}
Whenever a creature you control dies, you may have it deal damage to it's power to target creature or player.
Sacrifice a creature: Put a +1/+1 counter on a creature you control.
6/6
"Why put on a show if we can show them what's really about to happen?"
-Malefric, the Ringmaster
Quote from: The1337Magician on May 13, 2014, 10:22:24 PM
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
Isn't this what {Drogskol Reaver} is for?
Quote from: Sparkle Ninja on May 13, 2014, 11:48:51 PM
Quote from: The1337Magician on May 13, 2014, 10:22:24 PM
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
Isn't this what {Drogskol Reaver} is for?
Yeah, but he also costs a billion.
Mammon, Dreambender {2}{U}{B}{B}
Legendary Creature - Nightmare Wizard
Whenever a card is put into an opponents graveyard from anywhere, put a manipulation counter on Mammon, Dreambender.
{T}: Each opponent puts the top X cards of their library into their graveyard, where X is the number of manipulation counters on Mammon, Dreambender.
Counters remain on Mammon, Dreambender as it moves to any zone other than a players hand or library.
Quote from: The1337Magician on May 13, 2014, 10:22:24 PM
Quote from: DylanW18 on May 13, 2014, 06:45:04 PM
Quote from: The1337Magician on May 13, 2014, 06:42:28 PM
I'd say Oloro would still be a better commander, simply because of the command zone effects. But having both of these out is stupid good
Oloro will always be the best. He's somewhat broken, but this fits my playsyle well minus the Oloro brokenness.
But seriously Oloro + this = 3+ cards per turn.
Think of the card advantage!!!!
Ok I'm done control geeking out.
/endrant
I dunno, bud. As far as esper goes, I'm in my game with {Sydri, Galvanic Genius}. #canttouchthismchammer
Quote from: InfinitiveDivinity on May 14, 2014, 12:43:59 AM
Mammon, Dreambender {2}{U}{B}{B}
Legendary Creature - Nightmare Wizard
Whenever a card is put into an opponents graveyard from anywhere, put a manipulation counter on Mammon, Dreambender.
{T}: Each opponent puts the top X cards of their library into their graveyard, where X is the number of manipulation counters on Mammon, Dreambender.
Counters remain on Mammon, Dreambender as it moves to any zone other than a players hand or library.
Question: would {Traumatize} win or just put one counter on him?
Vampire Tribal:
Cizea, Heir of Sanguine {2}{B}{B}{R}{R}
Legendary Creature -- Vampire
Whenever a creature enters the battlefield, choose one: target player loses life equal to that creature's power, or you gain life equal to that creature's toughness.
{B}{R}{T}: Put a token onto the battlefield that's a copy of target non-legendary creature onto the battlefield under your control.
Wisp, the Illumianted {W}{W}{W}
Legendary Creature - Incarnation
During your turn, creatures you control gain +2/+2
At the beginning of your upkeep, you gain 5 life.
At the end your turn, the opponent whose turn is next gains control of Wisp, the Illuminated.
"It doesn't have any ties to anybody, it simply is."
[0/1]
Quote from: The1337Magician on May 14, 2014, 09:37:41 AM
Quote from: InfinitiveDivinity on May 14, 2014, 12:43:59 AM
Mammon, Dreambender {2}{U}{B}{B}
Legendary Creature - Nightmare Wizard
Whenever a card is put into an opponents graveyard from anywhere, put a manipulation counter on Mammon, Dreambender.
{T}: Each opponent puts the top X cards of their library into their graveyard, where X is the number of manipulation counters on Mammon, Dreambender.
Counters remain on Mammon, Dreambender as it moves to any zone other than a players hand or library.
Question: would {Traumatize} win or just put one counter on him?
Holy cow, I think they just die. Would it be better like this? "{U}{B}, {T}: Each opponent puts the top X cards of their library into their graveyard, where X is half the number of manipulation counters on Mammon, Dreambender, rounded down."
For my white decks:
Eleanor, Hierarch of Divinity {3}{W}{W}{W}{W}
Legendary Creature - Angel Warrior
Flying, vigilance, lifelink
Eleanor, Hierarch of Divinity enters the battlefield with X +1/+1 counters on it where X is the amount of life you have gained this turn.
Creatures you control get +1/+1 for each +1/+1 counter on Eleanor.
Eleanor has indestructible for as long as you have 40 or more life.
Mono white weenie:
Ulrick, Rising Lord {1}{W}{W}{W}
Legendary Creature -- Human Soldier
Level Up: {W} First Strike 2/2
Level 1-7 First Strike, Lifelink 3/3
Level 8-14 Double Strike, Lifelink 4/4
Level 15+ Double Strike, Lifelink
Remove X Level Counters from Ulrick: Target creature gets +X/+X, First Strike and Lifelink.
Recently I was thinking about a Omni-color Theros god, because why not! Who says that God tribal can't be a thing.
Chrontae, Father of the Gods {W}{U}{B}{R}{G}
Legendary Enchantment Creature -- God
Indestructible
As long as you devotion to all colors is less than twenty, Chrontae is not a creature.
{W}{U}{B}{R}{G}{T}: Search your library for a God card and put it into your hand, then shuffle your library.
{W}{U}{B}{R}{G}{T}: Target creature becomes a God. It gets +5/+5 and gains indestructible.
Quote from: The1337Magician on May 17, 2014, 09:38:21 AM
Recently I was thinking about a Omni-color Theros god, because why not! Who says that God tribal can't be a thing.
Chrontae, Father of the Gods {W}{U}{B}{R}{G}
Legendary Enchantment Creature -- God
Indestructible
As long as you devotion to all colors is less than twenty, Chrontae is not a creature.
{W}{U}{B}{R}{G}{T}: Search your library for a God card and put it into your hand, then shuffle your library.
{W}{U}{B}{R}{G}{T}: Target creature becomes a God. It gets +5/+5 and gains indestructible.
If your God deck doesn't include the god weapons, the demigods from Shadowmoor/Eventide, their Auras, and {Karona, False God}, I have a problem with your deck's flavor. :P
Quote from: Brawler_1337 on May 17, 2014, 11:31:54 AM
Quote from: The1337Magician on May 17, 2014, 09:38:21 AM
Recently I was thinking about a Omni-color Theros god, because why not! Who says that God tribal can't be a thing.
Chrontae, Father of the Gods {W}{U}{B}{R}{G}
Legendary Enchantment Creature -- God
Indestructible
As long as you devotion to all colors is less than twenty, Chrontae is not a creature.
{W}{U}{B}{R}{G}{T}: Search your library for a God card and put it into your hand, then shuffle your library.
{W}{U}{B}{R}{G}{T}: Target creature becomes a God. It gets +5/+5 and gains indestructible.
If your God deck doesn't include the god weapons, the demigods from Shadowmoor/Eventide, their Auras, and {Karona, False God}, I have a problem with your deck's flavor. :P
Let's not forget {Godsire}, {Anger of the Gods} and {Wrath of God} đ
{Day of Judgement} and {Damnation}?
Deck list:
Theros gods: 15x
{Athreos, God of Passage}
{Ephara, God of the Polis}
{Erebos, God of the Dead}
{Heliod, God of the Sun}
{Iroas, God of Victory}
{Karametra, God of Harvests}
{Keranos, God of Storms}
{Kruphix, God of Horizons}
{Mogis, God of Slaughter}
{Nylea, God of the Hunt}
{Pharika, God of Affliction}
{Phenax, God of Deception}
{Purphoros, God of the Forge}
{Thassa, God of the Sea}
{Xenagos, God of Revels}
Weapons of the Theros gods
{Bident of Thassa}
{Bow of Nylea}
{Hammer of Purphoros}
{Spear of Heliod}
{Whip of Erebos}
Theros god related:
{Aegis of the Gods}
{Anger of the Gods}
{Commune with the Gods}
{Dictate of Erebos}
{Dictate of Heliod}
{Dictate of Karametra}
{Dictate of Kruphix}
{Dictate of the Twin Gods}
{Glimpse the Sun God}
{God-Favored General}
{Godhunter Octopus}
{Gods Willing}
{Godsend}
{Revel of the Fallen God}
{Sea God's Revenge}
Shadowmoor gods: 10x
{Deity of Scars}
{Demigod of Revenge}
{Deus of Calamity}
{Divinity of Pride}
{Dominus of Fealty}
{Ghastlord of Fugue}
{Godhead of Awe}
{Nobilis of War}
{Overbeing of Myth}
{Oversoul of Dusk}
Shadowmoor god auras: 10x
{Clout of the Dominus}
{Edge of the Divinity}
{Favor of the Overbeing}
{Fists of the Demigod}
{Gift of the Deity}
{Helm of the Ghastlord}
{Runes of the Deus}
{Scourge of the Nobilis}
{Shield of the Oversoul}
{Steel of the Godhead}
Nayan Godsire related: 5x
{Godsire}
{Godtoucher}
{Godtracker of Jund}
{Sacellum Godspeaker}
{Sigil of the Nayan Gods}
Other:
{Godless Shrine}
{Gods' Eye, Gate to the Reikai}
{Karona, False God}
{Temple of the False God}
{Wrath of God}
Yeah...
{Chosen by Heliod} {Dictate of Heliod} {Evangel of Heliod} {Heliod's Emissary} {Ordeal of Heliod} {Ordeal of Thassa} {Thassa's Bounty} {Thassa's Devourer} {Thassa's Emissary} {Thassa's Ire} {Thassa's Rebuff} {Agent of Erebos} {Boon of Erebos} {Claim of Erebos} {Erebos's Emissary} {Ordeal of Erebos} {Ordeal of Purphoros} {Purphoros's Emissary} {Rage of Purphoros} {Nylea's Disciple} {Nylea's Emissary} {Nylea's Presence} {Ordeal of Nylea} {Ephara's Enlightenment} {Ephara's Radiance} {Ephara's Warden} {Disciple of Phenax} {Fanatic of Mogis} {Mogis's Marauder} {Mogis's Warhound} {Spite of Mogis} {Warchanter of Mogis} {Fanatic of Xenagos} {Xenagos, the Reveler} {Karametra's Acolyte} {Karametra's Favor} {Scholar of Athreos} {Armory of Iroas} {Hero of Iroas} {Priest of Iroas} {Bolt of Keranos} {Stormcaller of Keranos} {Courser of Kruphix} {Kruphix's Insight} {Prophet of Kruphix} {Pharika's Chosen} {Pharika's Cure} {Pharika's Mender}
I'll finish this when I'm dedicated enough to do it. Probably take out all of the commons from Theros and it would be a pretty cool deck.
Sorry that I'm like the only one posting in this thread. It combines my two favorite things in Magic: card creation and Commander. Why didn't I think of this before? I don't know!
Anyways, another Commander:
Kereis, the Weaponsmith
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
{5}{T}: Search your library for an equipment card and attach it to Kereis.
0/0
Quote from: The1337Magician on May 18, 2014, 05:50:32 PM
Sorry that I'm like the only one posting in this thread. It combines my two favorite things in Magic: card creation and Commander. Why didn't I think of this before? I don't know!
Anyways, another Commander:
Kereis, the Weaponsmith
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
{5}{T}: Search your library for an equipment card and attach it to Kereis.
0/0
The horror! Just cast {Batterskull} and start swinging. If someone tries to answer him, you simply search out the Sword that gives him protection. I don't think this guy could be safely printed.
Visheoth, the Docile {R}{R}{W}{B}
Legendary Creature - Elemental
At the beginning of each upkeep, each player gains 2 life.
At the end of each end step, if a player has been dealt damage this turn, flip Visheoth, the Docile.
"He is quite nice, I guess the legends of him were wrong."
~Ral Zarek
[2/6]
_____________________________________
Visheoth, the Temperamental
Legendary Creature - Elemental
At the beginning of each upkeep, deal 3 damage to each player.
At the end of each end step, if a player has not been dealt damage by a source other then Visheoth, the Temperamental, flip Visheoth, the Temperamental.
"I guess I was very wrong."
[6/3]
Well I got bored so, I decide to make a flip card. :P
Quote from: Brawler_1337 on May 18, 2014, 05:57:43 PM
Quote from: The1337Magician on May 18, 2014, 05:50:32 PM
The horror! Just cast {Batterskull} and start swinging. If someone tries to answer him, you simply search out the Sword that gives him protection. I don't think this guy could be safely printed.
How do you balance it more? When I was creating it, I was thinking: "Ok. Play Batterskull, then What? What else could he do? Oh fetch a equipment! Then how do you kill it? Grab {Champion's Helm} and it's suddenly b0rken. How does I fix?
Quote from: FlickerYourOwnIdentity on May 18, 2014, 11:32:23 PM
Visheoth, the Docile {R}{R}{W}{B}
Legendary Creature - Elemental
At the beginning of each upkeep, each player gains 2 life.
At the end of each end step, if a player has been dealt damage this turn, flip Visheoth, the Docile.
"He is quite nice, I guess the legends of him were wrong."
~Ral Zarek
[2/6]
_____________________________________
Visheoth, the Temperamental
Legendary Creature - Elemental
At the beginning of each upkeep, deal 3 damage to each player.
At the end of each end step, if a player has not been dealt damage by a source other then Visheoth, the Temperamental, flip Visheoth, the Temperamental.
"I guess I was very wrong."
[6/3]
Nice! Flip legendaries are so cool. This is so political. I choose to not to attack because I like life. Or I must attack to keep whittling us all down.
Quote from: The1337Magician on May 19, 2014, 05:55:24 PM
Quote from: FlickerYourOwnIdentity on May 18, 2014, 11:32:23 PM
Visheoth, the Docile {R}{R}{W}{B}
Legendary Creature - Elemental
At the beginning of each upkeep, each player gains 2 life.
At the end of each end step, if a player has been dealt damage this turn, flip Visheoth, the Docile.
"He is quite nice, I guess the legends of him were wrong."
~Ral Zarek
[2/6]
_____________________________________
Visheoth, the Temperamental
Legendary Creature - Elemental
At the beginning of each upkeep, deal 3 damage to each player.
At the end of each end step, if a player has not been dealt damage by a source other then Visheoth, the Temperamental, flip Visheoth, the Temperamental.
"I guess I was very wrong."
[6/3]
Nice! Flip legendaries are so cool. This is so political. I choose to not to attack because I like life. Or I must attack to keep whittling us all down.
I like this idea also as well
Quote from: The1337Magician on May 19, 2014, 05:52:45 PM
Quote from: Brawler_1337 on May 18, 2014, 05:57:43 PM
Quote from: The1337Magician on May 18, 2014, 05:50:32 PM
The horror! Just cast {Batterskull} and start swinging. If someone tries to answer him, you simply search out the Sword that gives him protection. I don't think this guy could be safely printed.
How do you balance it more? When I was creating it, I was thinking: "Ok. Play Batterskull, then What? What else could he do? Oh fetch a equipment! Then how do you kill it? Grab {Champion's Helm} and it's suddenly b0rken. How does I fix?
Honestly, I'm not sure how you'd fix it.
Kereis, the Weaponsmith (MK II)
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
Equipment cards you own have Living Weapon.
0/0
I feel like that is better. Even though for equipment that doesn't add p/t it doesn't really work. Probably could combo with something I'm not thinking about.
Bob {1}{W}{U}{B}{R}{G}
Legendary Snow Enchantment Artifact Land Creature -- Plains Island Swamp Mountain Forest Shapeshifter
Defender
Changeling
Spells you cast that share a color, type or creature type with Bob cost {1} less to cast for each instance. (A white Human Warrior creature would cost {4} less)
0/10
Don't worry. This is just a joke card. Otherwise,
All changelings would cost {1}.
Quote from: The1337Magician on May 20, 2014, 08:21:11 AM
Kereis, the Weaponsmith (MK II)
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
Equipment cards you own have Living Weapon.
0/0
I feel like that is better. Even though for equipment that doesn't add p/t it doesn't really work. Probably could combo with something I'm not thinking about.
I like those 9 living weapon cards
Quote from: The1337Magician on May 20, 2014, 08:21:11 AM
Kereis, the Weaponsmith (MK II)
Legendary Creature -- Germ
(A spell without a casting cost cannot be cast.)
Kereis is colorless.
Whenever you cast an Equipment with Living Weapon, you may choose not to have Living Weapon trigger, if you do put Kereis onto the battlefield and attach the equipment to it.
Equipment cards you own have Living Weapon.
0/0
I feel like that is better. Even though for equipment that doesn't add p/t it doesn't really work. Probably could combo with something I'm not thinking about.
Turn 1: {Reliquary Tower}, play {Skullclamp}, draw 2? Seems busted to me. Unless his static ability doesn't work from the command zone (which as it's worded right now, it doesn't), in which case he's kind of bad.
Goraim, Titan of Time {5}
Legendary Creature - Avatar Golem
Level Up: Skip your next turn, this ability can only be activated once per turn, this ability can only be activated on your turn.
[Level 1] Indestructible [4/7]
[Level 2] Industructible
Whenever an instant, or sorcery targets Goreim, Titan of Time for the first time each turn, counter it. [5/7]
[Level 3] Industructible
Shroud
Remove all Level up counters on Goreim, Titan of Time: You get X additional turns, where X is equal to the number of counters removed from Goreim, Titan of Time. [7/7]
[3/6]
Terra, Eidolon of Time {1}{W}{U}{U}
Legendary Creature - Shadar-Kai
Haste, Flash
{1}{W}{U}{T}, Restart the turn at the point of your choice. If you do, you may exile target spell, then draw a card. Players must play the turn the same as they did if able. Players cannot cast new spells they did not cast prior to the turn restarting. (This card does not untap when resetting the turn.)
4/2
Quote from: FlickerYourOwnIdentity on May 21, 2014, 02:01:12 PM
Goraim, Titan of Time {5}
Legendary Creature - Avatar Golem
Level Up: Skip your next turn, this ability can only be activated once per turn, this ability can only be activated on your turn.
[Level 1] Indestructible [4/7]
[Level 2] Industructible
Whenever an instant, or sorcery targets Goreim, Titan of Time for the first time each turn, counter it. [5/7]
[Level 3] Industructible
Shroud
Remove all Level up counters on Goreim, Titan of Time: You get X additional turns, where X is equal to the number of counters removed from Goreim, Titan of Time. [7/7]
[3/6]
I can see problems with this with {Time Vault} and {Voltaic Key} out at the same time...
Quote from: DylanW18 on May 21, 2014, 04:01:33 PM
Terra, Eidolon of Time {1}{W}{U}{U}
Legendary Creature - Shadar-Kai
Haste, Flash
{1}{W}{U}{T}, Restart the turn at the point of your choice. If you do, you may exile target spell, then draw a card. Players must play the turn the same as they did if able. Players cannot cast new spells they did not cast prior to the turn restarting. (This card does not untap when resetting the turn.)
4/2
Haste isn't in blue or white's color pie. Also, this effect is weird and could probably be abused somehow. It wouldn't be a win condition; just an "I bore the hell out of you guys by repeating the same turn over and over until you scoop."
The haste in there because he manipulates time {U} ability. It's just using it more offensively. It's a stretch though I admit
How could I work it do you could only activate it once per turn? Because if you restart the turn I'm not sure if it counts
It's made to break combo EDH. They set up a combo and you go back and counter a piece of it
Quote from: DylanW18 on May 22, 2014, 03:01:23 AM
The haste in there because he manipulates time {U} ability. It's just using it more offensively. It's a stretch though I admit
How could I work it do you could only activate it once per turn? Because if you restart the turn I'm not sure if it counts
It's made to break combo EDH. They set up a combo and you go back and counter a piece of it
What's to stop the combo player from just responding to the ability by comboing off anyway?
You're supposed to respond to the trigger, not the other way around, but maybe this doesn't really work :/ oh well
Quote from: DylanW18 on May 21, 2014, 04:01:33 PM
Terra, Eidolon of Time {1}{W}{U}{U}
Legendary Creature - Shadar-Kai
Haste, Flash
{1}{W}{U}{T}, Restart the turn at the point of your choice. If you do, you may exile target spell, then draw a card. Players must play the turn the same as they did if able. Players cannot cast new spells they did not cast prior to the turn restarting. (This card does not untap when resetting the turn.)
4/2
If you have anything on the field that can untap it, this card becomes disgusting. Easy infinite anything with the proper tools.
Karaek, Master of Time 3{U}{U}
Legendary Creature - Illusion Wizard
You may cast Karvaek, Master of Time from the command zone for it's suspend cost. If you do, target permanent you control doesn't untap on your next turn.
Suspend 3 â {1}{U}{U} (Rather than play this csrd from your hand, you may pay {1}{U}{U} and remove it from the game with a time counter in it. At the beginning of your upkeep, remove a time counter. When you rove the last,play it without paying for it's mana cost.)
As long as Karvaek is suspended, gain control of target creature until Karvaek comes into play.
4/4
Rozelk, Replication Adept {2}{U}{B}
Legendary Creature -- Human Artificer
Infect
{U}{B}: Put a +1/+1 counter, -1/-1 counter, or a charge counter on target permanent.
{3}{T}: Proliferate (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
2/5
Lazurus, Nyx Shaper
{1}{W}{W}{B}{B}
Legendary Enchantment Creature-Illusion
Bestow{2}{W}{W}{B}{B}
Indestrucible
You may cast bestow creatures from the battlefield.
Whenever an enchanted creature you control attacks, target player discards X cards and you draw X cards, where X is that creature's power.
Enchanted creature gets +3/+3 and is indestructible.
3/3
"The gods may live in nyx, but HE is their architect."-Elspeth
Ouroboros, God of Time {10}{U}{U}{U}{U}{U}
Legendary Enchantment Creature - God Dragon
Flash
As long as your devotion for blue is less than 10, Ouroboros, God of Time is not a creature.
Indestructible
Will of the Council - Whenever you cast Ouroboros, God of Time, starting with you, all players vote anonymously for The Beginning or The End. If The Beginning gets more votes or the vote is tied, restart the game. If The End gets more votes, starting with you, all players vote anonymously on who loses the game. The caster of this spell cannot be chosen to lose the game. Players who lost the game this way do not rejoin if The Beginning is chosen.
"I am."
10/10
BolevĂ, Revolutionary Leader {1}{R}{R}
Legendary Creature -- Human Warrior
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.)
Parley -- {T}: Each player reveals that top card of his or her library. For each non-land card revealed this way, BolevĂ deals 2 damage to each player.
3/3
^ that parley is sweet
Uraile, Champion of Xenagos {3}{R}{G}
Legendary Creature -- Human Soldier
Haste, First Strike
Heroic -- Put a +1/+1 counter on Uraile. Tap him and he fights target creature.
Inspired -- Target creature gets +3/+3 until end of turn.
3/3
What's his power/toughness? Haha
Cora, Terror of Oreskos {3}{R}{B}
Legendary Creature -- Minotaur Shaman
Trample
Tribute 5
{5}{R}{B}: Monstrosity 5.
When Cora enters the battlefield and its tribute cost wasn't paid it or when it becomes monstrous it deals 5 damage to each opponent.
5/5
Yeltai, Priest of Karametra {3}{G}{W}
Legendary Enchantment Creature -- Human
Bestow {5}{G}{W}
Lifelink
Enchanted creature gets +3/+3 and has lifelink. Whenever Yeltai or enchanted creature attacks, search your library for a Forest or Plains card and put it into your hand.
Constellation -- When Yeltai or another enchantment enters the battlefield under your control, add X mana to your mana pool where X is half of its mana cost rounded up.
3/3
Horobi, death collector {B}{W}{4}
Legendary Creature- spirit
Indestructible
Flying
When ever a creature is targeted by a spell or ability, destroy that creature
When ever a creature dies, you may pay 2 and give all black creatures you control shroud until end of turn.
Whenever a black creature you control dies each opponent may choose to sacrafice a creature or take 2 damage, you gain life equal to the amount loss this way
6/6.
Raphael, Storm Caller {1}{W}{G}{R}
Legendary Creature - Human Soldier
Double Strike
Raphael, Storm Caller cannot be blocked except by 3 or more creatures
{R}: Deal 1 damage to target creature
{W}: Put a 1/1 white Soldier creature token into the battlefield
{G}: You gain 1 life
4/1
Quote from: DylanW18 on May 26, 2014, 03:22:31 AM
Raphael, Storm Caller {1}{W}{G}{R}
Legendary Creature - Human Soldier
Double Strike
Raphael, Storm Caller cannot be blocked except by 3 or more creatures
{R}: Deal 1 damage to target creature
{W}: Put a 1/1 white Soldier creature token into the battlefield
{G}: You gain 1 life
4/1
I really like this one, he's really balanced.
Treisa, Time Mage {4}{U}
Legendary Creature -- Human Wizard
Flash, Split second
Spells you own have flash.
Whenever a spell is countered, gain control of target permanent.
0/3
Gira, Master Splicer {B}{G}{R}{U}{W}
Legendary Creature - Splicer
When Gira, Master Splicer enters the battlefield, put two 3/3 golem artifact creatures onto the battlefield.
Sacrifice two Golems: Search your library for a Splicer or Golem, and put it in your hand, shuffle your deck.
Golems you control are Industructible.
"These were pieces of metal a couple of hours ago, and now they are pieces of metal that can destroy things at my will."
2/3
Imagine all the colored mana in this casting cost being phyrexian mana or that color :)
Reosh, Praetor of Phyrexia {B}{G}{R}{U}{W}{5}
Legendary Creature - Praetor
As long as Reosh, Praetor of Phyrexia is on the battlefield, colored mana in the casting cost of cards in you hand is to be treated as phyrexian mana of that color.
"Aren't I perfect"
5/5
Reorx, Dwarven Smith 2 {R} {R}
{1} Sacrifice an artifact: Reorx does damage to target creature or player equal to the number of mountains you control. You may search your library for an artifact card with converted mana cost less than that of the sacrificed card and put it in your hand.
2/3
Well, let's see... What would I play in place of Krond?
Draiochta, Ascended Enchantress {2}{G}{W}
Legendary Creature - Human Druid
Shroud
Whenever you cast an enchantment spell or an enchantment is put in to a graveyard from the battlefield, you may draw a card.
Draiochta gets +1/+1 for each enchantment on the battlefield.
0/1
Basically, give me an {Argothian Enchantress} in the command zone and I'd be happy.
Oh, You're That Guy... {2}
Legendary Creature-Tr011
When Oh, You're That Guy... enters the battlefield, all players discard their hand. All cards in all libraries and graveyards are exiled, torn up and burned. All players within a 10 ft. radius are now evicted from magic....
"Anyone want to play a game?"
Quote from: Spencer Addington on May 30, 2014, 02:16:16 AM
Oh, You're That Guy... {2}
Legendary Creature-Tr011
When Oh, You're That Guy... enters the battlefield, all players discard their hand. All cards in all libraries and graveyards are exiled, torn up and burned. All players within a 10 ft. radius are now evicted from magic....
"Anyone want to play a game?"
DON'T TOUCH ME WITH THAT, HEATHEN!đ
Odaje, the Necromorph {2}{B}{R}
Legendary Creature -- Zombie Wizard
{B}{B}: Another target creature you control gains Undying until end of turn.
{R}{R}: Remove any number of +1/+1 counters from target creature control. That creature deals that much damage to target creature or player.
{6}{B}{R} Sacrifice all other creatures you conrol: Gain control of all creatures until end of turn. Untap them, they gain haste until end of turn.
3/3
Quote from: The1337Magician on May 30, 2014, 08:31:42 AM
Odaje, the Necromorph {2}{B}{R}
Legendary Creature -- Zombie Wizard
{B}{B}: Another target creature you control gains Undying until end of turn.
{R}{R}: Remove any number of +1/+1 counters from target creature control. That creature deals that much damage to target creature or player.
{6}{B}{R} Sacrifice all other creatures you conrol: Gain control of all creatures until end of turn. Untap them, they gain haste until end of turn.
3/3
Dude, use his third, swing, and use it again...
I realized that after I posted it.
This is better... Or worse.
Odaje, the Necromorph {3}{B}{R}
Legendary Creature -- Zombie Wizard
{B}{B}: Another target creature you control gains Undying until end of turn.
{R}{R}: Remove any number of +1/+1 counters from target creature control. That creature deals that much damage to target creature or player.
{8}{B}{R} Sacrifice all creatures you conrol: Gain control of all creatures until end of turn. Untap them, they gain haste until end of turn.
2/2
Ayora, the Fixated Truth {2}{W}{U}{U}
Legendary Creature- Human Wizard
Ayora, the Fixated Truth cannot be countered by spells or abilities.
The first spell you cast each turn has "Draw a Card."
{1}{U}: Look at target player's hand.
I must admit that I do not play EDH but I always read this thread. Keep em coming!
Rexis, Etherium Weilder {3}{U}
Legendary Artifact Creature - Vedalken Artificer
Flying, Battle Cry
Whenever an artifact creature you control attacks, it gains flying.
{X}{U}{U}: Search your library for an artifact card with converted mana cost X or less. Shuffle your library. Put the card just under the top X cards of your library.
3/2
Tryuis, the Living Conflux {5}{W}{U}{B}{R}{G}
Legendary Creature -- Avatar
Trample
{W}{U}{B}{R}{G}: Scry X where X is the number of cards in your library.
Whenever you cast a spell or when Tryuis leaves the battlefield, shuffle your library.
10/10
I'm trying to make this kinda awesome but not OP because ordering your whole library is pretty OP. CCCCCCCC-COMBO MAKER.
Library Scry is just insane!
Giblee Greathart {2}{G}{R}
Legendary Creature- Dwarf 0/0
Giblee Greathart enters the battlefield with X +1/+1 counters, where X is the number of creatures that have +1/+1 counters.
Creatures you control with a +1/+1 counter on them have trample.
At the beginning of your upkeep, if Giblee Greathart is in the command zone, put a +1/+1 counter on target creature.
Quote from: cltrn81 on May 31, 2014, 07:57:32 AM
I must admit that I do not play EDH but I always read this thread. Keep em coming!
You should play EDH
Quote from: Sparkle Ninja on May 31, 2014, 06:58:58 PM
Quote from: cltrn81 on May 31, 2014, 07:57:32 AM
I must admit that I do not play EDH but I always read this thread. Keep em coming!
You should play EDH
Agreed
I concur :)
Nimar, the Vile Tactician {B}{B}{U}
Legendary Creature - Human
Shroud
When Nimar, the Vile Tactician the enters the battlefield, secretly choose a player.
{B}{B}{U}{2}: Reveal the chosen player. Until the beginning of your next upkeep, all creatures must attack the chosen player if able. You may only activate this ability during your first main phase.
"Some say my methods are that of a coward, and I agree with them. For the coward is the one to survive the fight."
[1/1]
Kirack, the Spreader of Chaos {B}{B}{B}{4}
Legendary Creature - Demon
At the beginning of your upkeep, randomly choose a player. That player draws 3 cards, and loses 6 life.
At the beginning of each combat phase, randomly choose a player. That player's creature(s) gain +2/+2 until the end of the turn, and that player loses 6 life.
At the beginning of your end step, each player discards a card at random.
"Trust only makes the world more chaotic."
[6/6]
Quote from: FlickerYourOwnIdentity on May 31, 2014, 10:42:35 PM
Nimar, the Vile Tactician {B}{B}{U}
Legendary Creature - Human
Shroud
When Nimar, the Vile Tactician the enters the battlefield, secretly choose a player.
{B}{B}{U}{2}: Until the beginning of your next upkeep, all creatures must attack the chosen player if able. You may only activate this ability during your first main phase.
"Some say my methods are that of a coward, and I agree with them. For the coward is the one to survive the fight."
[1/1]
Wait but if you secretly choose a player how do your opponents know who they have to attack?
There it got edited, is that better? :)
Sliver King {W}{U}{B}{R}{G}
Legendary Creature -- Sliver
{W}{U}{B}{R}{G}: Gain control of target creature. It becomes a Sliver in addition to its other creature types. It gains "Sliver creatures you control gain all activated abilities of this creature."
7/7
Shieval, Dragon of the Waxing Moon {U}{U}{5}
Legendary Creature - Dragon
Flying
At the beginning of your upkeep, put a flood counter on target land.
As long as Shieval, Dragon of the Waxing Moon is on the battlefield, lands with flood counters are Islands.
Shieval, Dragon of the Waxing Moon's power and toughness is equal to the number of islands on the battlefield.
"Push and pull; push or pull; pull."
*/*
Quote from: FlickerYourOwnIdentity on June 03, 2014, 02:40:40 PM
Shieval, Dragon of the Waxing Moon {U}{U}{5}
Legendary Creature - Dragon
Flying
At the beginning of your upkeep, put a flood counter on target land.
As long as Shieval, Dragon of the Waxing Moon is on the battlefield, lands with flood counters are Islands.
Shieval, Dragon of the Waxing Moon's power and toughness is equal to the number of islands on the battlefield.
"Push and pull; push or pull; pull."
*/*
This is actually really good, it would get so much hate huh
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap during their controller's upkeep.
{3}: Untap target creature, any player may activate this ability, each player an only activate this ability once per turn.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
Quote from: FlickerYourOwnIdentity on June 03, 2014, 10:14:35 PM
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap at the beginning of their controller's upkeep.
{3}: Untap target creature, any player may activate this ability.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
I think you should add a clause to the untap creature ability limiting it to once per creature per turn. Otherwise it could very easily be abused for filthy things. Just think about what a {Krenko, Mob Boss} deck could do with 15 goblins out and 9 mana. If they have anything that gives goblins or creatures haste, of which there is a lot in red, they could swing out that turn with 120 goblins. And if they manage to turn out infinite mana they now have infinite creatures as well.
Quote from: LordJanova on June 03, 2014, 11:02:08 PM
Quote from: FlickerYourOwnIdentity on June 03, 2014, 10:14:35 PM
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap at the beginning of their controller's upkeep.
{3}: Untap target creature, any player may activate this ability.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
I think you should add a clause to the untap creature ability limiting it to once per creature per turn. Otherwise it could very easily be abused for filthy things. Just think about what a {Krenko, Mob Boss} deck could do with 15 goblins out and 9 mana. If they have anything that gives goblins or creatures haste, of which there is a lot in red, they could swing out that turn with 120 goblins. And if they manage to turn out infinite mana they now have infinite creatures as well.
I could see an equal if not more disgusting scenario with elves.
Quote from: LordJanova on June 03, 2014, 11:02:08 PM
Quote from: FlickerYourOwnIdentity on June 03, 2014, 10:14:35 PM
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap at the beginning of their controller's upkeep.
{3}: Untap target creature, any player may activate this ability.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
I think you should add a clause to the untap creature ability limiting it to once per creature per turn. Otherwise it could very easily be abused for filthy things. Just think about what a {Krenko, Mob Boss} deck could do with 15 goblins out and 9 mana. If they have anything that gives goblins or creatures haste, of which there is a lot in red, they could swing out that turn with 120 goblins. And if they manage to turn out infinite mana they now have infinite creatures as well.
With {mana echoes} you go infinite. God I love that card!
Quote from: FlickerYourOwnIdentity on June 03, 2014, 10:14:35 PM
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap at the beginning of their controller's upkeep.
{3}: Untap target creature, any player may activate this ability, each player an only activate this ability once per turn.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
Is this better?
Quote from: FlickerYourOwnIdentity on June 04, 2014, 08:26:11 AM
Quote from: FlickerYourOwnIdentity on June 03, 2014, 10:14:35 PM
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap at the beginning of their controller's upkeep.
{3}: Untap target creature, any player may activate this ability, each player an only activate this ability once per turn.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
Is this better?
Much better.
Quote from: FlickerYourOwnIdentity on June 03, 2014, 10:14:35 PM
Hirashmu, Dragon of Shaming Light {W}{W}{W}{3}
Legendary Creature - Dragon
Flying
Creatures do not untap at the beginning of their controller's upkeep.
{3}: Untap target creature, any player may activate this ability, each player an only activate this ability once per turn.
Hirashmu, Dragon of Shaming Light's power and toughness is equal to the number of tapped creatures.
"Witness your sins, and tremble with guilt that you hide away from the judgemental light."
*/*+1
Good thing my creatures still untap during my untap step! ;p
Lol it needs to say "Creatures do not untap during their controller's untap step"
Yeah please call me out on wording, I never have been good at it D:
Keevoth, Splitter of Planes {G}{G}{G}{G}{3}
Legendary Creature - Dragon
Flying
Keevoth, Splitter of Planes cannot be the target of spells you control.
When Keevoth, Splitter of Planes enters the battlefield, exile all lands on the battlefield.
At the beginning of each player's upkeep, that player may play a land that has been exiled by Keevoth, Splitter of Planes.
"I shall move mountains, part seas, tear forests, split bayous, and level plains."
[7/8]
Quote from: FlickerYourOwnIdentity on June 04, 2014, 10:46:57 PM
Keevoth, Spliter of Planes {G}{G}{G}{G}{3}
Legendary Creature - Dragon
Flying
When Keevoth, Spliter of Planes enters the battlefield, exile all lands on the battlefield.
At the beginning of each player's upkeep, that player may play a land that has been exiled by Keevoth, Spliter of Planes.
"I shall move mountains, part seas, tear forests, split bayous, and level plains."
[7/8]
The way this is worded, you can play anyone else's lands. Is this intended? Also if you flicker him or if you recast him, it starts over. This is pretty OP.
Yes it is intended to make you be able to take anyone's lands. Maybe if I give him shroud we can get past the blinking problem
Shouldn't it be Splitter instead of Spliter in the name?
And think Shroud would be good on it
Quote from: rarehuntertay on June 05, 2014, 09:07:18 PM
Shouldn't it be Splitter instead of Spliter in the name?
And think Shroud would be good on it
I'd like it more as a drawback like he can't be the target of spells or abilities you control
1. Yes it should be splitter, I tend to make that mistake.
2. I wish I was able to make a way to keep the essence of green without using shroud. Due to my over analysis of how something fits the color and typing. Because of this, I hate something that has green with shroud. :(
Any ideas?
Quote from: FlickerYourOwnIdentity on June 05, 2014, 09:53:52 PM
1. Yes it should be splitter, I tend to make that mistake.
2. I wish I was able to make a way to keep the essence of green without using shroud. Due to my over analysis of how something fits the color and typing. Because of this, I hate something that has green with shroud. :(
Any ideas?
I still like my idea with "can't be the target of spells or abilities you control." It fits green in the way that it won't be tampered with, it only uses it's natural force.
How about "When ~ leaves the battlefield, return it to your command zone" or something like that. That makes it somewhat unplayable outside of EDH though. Maybe "shuffle it into your library?"
Yuhai, Plotter of Machinations {1}{W}{U}{B}
Legendary Artifact Creature -- Human Artificer
When Yuhai enters the battlefield, search your library for an artifact card coting X or less where X is how much you paid for Yuhai. Put that card into your hand and shuffle your library.
Whenever an artifact enters the battlefield, draw a card.
2/2
Your Mother {7} {R} {G}
Legendary creature-Demon
Your mother can only be cast of you have at least 22 creatures on the field.
IN MY HOUSE YOU LIVE BY MY RULES!!!
20/20
Korvea, Spreader or Pestilence {B}{B}{B}{4}
Legendary Creature - Dragon
Flying, Wither
At the beginning of your upkeep, put a plague counter on Korvea, Spreader of Pestilence.
At the end of your turn, distribute X -1/-1 counters among creatures on the battlefield, where X is equal to the number of plague counters on Korvea, Spreader of Pestilence.
"First your eyes will begin to rot from the inside out, then your lungs will fill with poisonous fluid, and then. Well, let's just see if you live that long."
5/7
Quote from: FlickerYourOwnIdentity on June 07, 2014, 03:10:39 PM
Korvea, Spreader or Pestilence {B}{B}{B}{4}
Legendary Creature - Dragon
Flying, Deathtouch
At the beginning of your upkeep, put a plague counter on Korvea, Spreader of Pestilence.
At the end of your turn, distribute X -1/-1 counters among creatures on the battlefield, where X is equal to the number of plague counters on Korvea, Spreader of Pestilence.
"First your eyes will begin to rot from the inside out, then your lungs will fill with poisonous fluid, and then. Well, let's just see if you live that long."
5/7
Instead of death touch, I think infect would fit better flavor wise...
I see what you are saying, and it did cross my mind. However a 5/7 flying infect is pretty great. Add another effect to it, then you have to draw a line. I just settled for Deathtouch in the end. Maybe Wither would work better though!
Quote from: Taysby on June 07, 2014, 10:56:49 PM
Except wither is a dead mechanic...
True, but Commanders with infect are gimicky and annoying to me. You get targeted easily and it isn't fun. At least with wither, you still get the essence of infection with the -1/-1 counters, without the 10 poison counter rule.
Quote from: Taysby on June 07, 2014, 11:03:41 PM
I agree with you logic 100%. But it's a dead mechanic...
What makes you say that? In Create Your Own, nothing is dead. I'll make the best banding creature ever!
Yosara, Magess of the Hunt {3}{R}{G}
Legendary Creature- Human Wizard
Whenever a red creature enters the battlefield, if you have 10 or less life, it gains haste.
Whenever a green creature enters the battlefield, if an opponent has more creatures than you, it gains trample.
If an artifact creature enters the battlefield under your control, sacrifice it.
{R}{G}: Target creature gets +X/+0, where X is it's power. If you activate this ability more than twice a turn, at the end of combat, sacrifice each creature that didn't deal combat damage to a player but attacked.
"Only the fittest survive? I don't argue with that one. But really, when under pressure, what can't get the job done?"
6/4
Awesome Commander! Really good in aggro.
Combos with {Spine of Ish Sah} though.
Quote from: The1337Magician on June 08, 2014, 01:36:27 PM
Awesome Commander! Really good in aggro.
Combos with {Spine of Ish Sah} though.
That's not a creature. Thanks though!
Quote from: The FullMetal Alchemist on June 08, 2014, 01:47:42 PM
Quote from: The1337Magician on June 08, 2014, 01:36:27 PM
Awesome Commander! Really good in aggro.
Combos with {Spine of Ish Sah} though.
That's not a creature. Thanks though!
I misread obviously... Then that's even better.
Ki, Unbridled Fury {R}{R}{R}{R}{2}
Legendary Creature - Dragon
Flying, Haste
If Ki, Unbridled Fury is in you command zone, you may cast it without paying its mana cost. If you do, at the end of your end step, exile Ki, Unbridled Fury. It cannot go back to the command zone.
"No matter how brief, you will feel my wrath."
10/5
The unkown 0
Legendary creature-shapeshifter
Shroud
The unkown is all colors
When the unknown is in the command zone, you may put it on the battlefield for XX amount of mana equal ti target creautes cmc and the unkown becomes a copy of that creature.
You may return the unkown to the command zone, than exile target creature that was copied by the unkown
0/0
"Those that have looked in to what is called his face have seen their own but have lost their own."
Ressurect!
Yezaki, Shogun of Tarkir {3}{W}{B}{R}
Legendary Creature -- Human Warrior
First Strike
When Yezaki enters the battlefield, put the top X cards of your library into your graveyard where X is how much you paid for Yezaki.
Whenever Yezaki deals damage to an opponent, you may cast a card from either that player's or your graveyard without paying its mana cost.
4/4
Quote from: FlickerYourOwnIdentity on June 08, 2014, 02:33:53 PM
Ki, Unbridled Fury {R}{R}{R}{R}{2}
Legendary Creature - Dragon
Flying, Haste
If Ki, Unbridled Fury is in you command zone, you may cast it without paying its mana cost. If you do, at the end of your end step, exile Ki, Unbridled Fury. It cannot go back to the command zone.
"No matter how brief, you will feel my wrath."
10/5
Imagine giving it trample and amping up its power to over 21
Quote from: Mozilla butcher on June 18, 2014, 12:07:35 PM
Quote from: FlickerYourOwnIdentity on June 08, 2014, 02:33:53 PM
Ki, Unbridled Fury {R}{R}{R}{R}{2}
Legendary Creature - Dragon
Flying, Haste
If Ki, Unbridled Fury is in you command zone, you may cast it without paying its mana cost. If you do, at the end of your end step, exile Ki, Unbridled Fury. It cannot go back to the command zone.
"No matter how brief, you will feel my wrath."
10/5
Imagine giving it trample and amping up its power to over 21
If you flicker it, it's trigger fizzles, so you can keep it. Are there any red flickers?
Quote from: The1337Magician on June 18, 2014, 12:11:44 PM
Quote from: Mozilla butcher on June 18, 2014, 12:07:35 PM
Quote from: FlickerYourOwnIdentity on June 08, 2014, 02:33:53 PM
Ki, Unbridled Fury {R}{R}{R}{R}{2}
Legendary Creature - Dragon
Flying, Haste
If Ki, Unbridled Fury is in you command zone, you may cast it without paying its mana cost. If you do, at the end of your end step, exile Ki, Unbridled Fury. It cannot go back to the command zone.
"No matter how brief, you will feel my wrath."
10/5
Imagine giving it trample and amping up its power to over 21
If you flicker it, it's trigger fizzles, so you can keep it. Are there any red flickers?
Not that I know of
Quote from: The1337Magician on June 18, 2014, 12:11:44 PM
Quote from: Mozilla butcher on June 18, 2014, 12:07:35 PM
Quote from: FlickerYourOwnIdentity on June 08, 2014, 02:33:53 PM
Ki, Unbridled Fury {R}{R}{R}{R}{2}
Legendary Creature - Dragon
Flying, Haste
If Ki, Unbridled Fury is in you command zone, you may cast it without paying its mana cost. If you do, at the end of your end step, exile Ki, Unbridled Fury. It cannot go back to the command zone.
"No matter how brief, you will feel my wrath."
10/5
Imagine giving it trample and amping up its power to over 21
If you flicker it, it's trigger fizzles, so you can keep it. Are there any red flickers?
{conjures closet}
Quote from: TheRecklessPlaneswalker on June 18, 2014, 04:15:08 PM
Quote from: The1337Magician on June 18, 2014, 12:11:44 PM
Quote from: Mozilla butcher on June 18, 2014, 12:07:35 PM
Quote from: FlickerYourOwnIdentity on June 08, 2014, 02:33:53 PM
Ki, Unbridled Fury {R}{R}{R}{R}{2}
Legendary Creature - Dragon
Flying, Haste
If Ki, Unbridled Fury is in you command zone, you may cast it without paying its mana cost. If you do, at the end of your end step, exile Ki, Unbridled Fury. It cannot go back to the command zone.
"No matter how brief, you will feel my wrath."
10/5
Imagine giving it trample and amping up its power to over 21
If you flicker it, it's trigger fizzles, so you can keep it. Are there any red flickers?
{conjures closet}
Indeed, that is a thing. I'll look for others.
{Changeling Berserker}, {Cold Storage}, {Colfenor's Urn} with a sac outlet, {Helvault} if you have a way to get rid of it afterwards, {Portcullis} if there are more creatures on the battlefield, {Synod Sanctum}, {Tawnos's Coffin}, {Voyager Staff}, and {Worldgorger Dragon} if you have a way of immediately killing it (or you can let your opponents kill it, but they will likely try to actively avoid doing so).
Those are all the red and colorless ways to reset this guy.
Of course, since this guy is also just a good beater, you could simply include him in your {Kaalia of the Vast} deck.
Well, I've always wanted to build "Snow Tribal", so I thought I'd at least try designing a General for that sort of deck.
Svellvindr, Winter's Herald {W}{U}{B}{R}{G}
Legendary Snow Creature - Dragon
Flying
~'s power and toughness are each equal to the number of snow permanents on the battlefield.
{3} S S, {T}: Search your library for a snow card and reveal it. Shuffle your library, then put that card on top of it.
*/*
Huh. Doesn't look like iMTG has graphics for Snow Mana.
Thelek Il-Vek, maker of the unreal {4} {G} {G} {W}
Legendary Creature-human illusion Druid
Hexproof
Shadow
Token creatures you control that are on the battlefield are considered non-token creatures and Non-Token Creatures you control that are on the battlefield are considered token creatures
4/8
Quote from: Munchlax on June 20, 2014, 01:10:40 AM
Thelek Il-Vek, maker of the unreal {4} {G} {G} {W}
Legendary Creature-human illusion Druid
Hexproof
Shadow
Token creatures you control are considered non-token creatures and Non-Token Creatures you control are considered token creatures
4/8
... What!! How does that work?? Do tokens go to your graveyard? That's weird.
Kukori, Gravemaster {2}{G}{B}
Legendary Creature - Zombie Wizard
Kukori, Gravemaster gets +1/+1 for ech creature card in your graveyard.
{G}{G}{B}{B}, Sacrifice a creature : Kukori gains intimidate and trample until end of turn.
At the beginning of your endstep, sacrifice a creature, if you can't, you lose 3 life.
3/3
Quote from: IntoFire on June 20, 2014, 09:36:09 AM
Kukori, Gravemaster {2}{G}{B}
Legendary Creature - Zombie Wizard
Kukori, Gravemaster gets +1/+1 for ech creature card in your graveyard.
{G}{G}{B}{B}, Sacrifice a creature : Kukori id unblockable and gains trample until end of turn.
At the beginning of your endstep, sacrifice a creature, if you can't, you lose 3 life.
3/3
Cool card, but what's the point of Unblockable and Trample? One or the other.
Quote from: The1337Magician on June 20, 2014, 09:25:47 AM
Quote from: Munchlax on June 20, 2014, 01:10:40 AM
Thelek Il-Vek, maker of the unreal {4} {G} {G} {W}
Legendary Creature-human illusion Druid
Hexproof
Shadow
Token creatures you control are considered non-token creatures and Non-Token Creatures you control are considered token creatures
4/8
... What!! How does that work?? Do tokens go to your graveyard? That's weird.
I'll need to fix that
Quote from: Munchlax on June 20, 2014, 01:10:40 AM
Thelek Il-Vek, maker of the unreal {4} {G} {G} {W}
Legendary Creature-human illusion Druid
Hexproof
Shadow
Token creatures you control that are on the battlefield are considered non-token creatures and Non-Token Creatures you control that are on the battlefield are considered token creatures
4/8
Fixed it
Tithedel, the People's Voice {U}{U}{U}
Legendary Creature- Human
You have no maximum hand size.
At the beginning of your precombat main phase, add {U} to your mana pool for each card in your hand - 7.
1/3
I'm thinking about doing more of these. Enemy colorshifted commanders.
{Zedruu, the Coldhearted} {2}{B}{G}
Legendary Creature -- Minotaur Zombie
{1}{B}{B}{G}{G}: Return target permanent from a graveyard to the battlefield under your control. Put a Pact Counter on it.
At the beginning of your upkeep, you lose X life and discard X cards where X is the number of permanents with Pact Counters on the battlefield.
When Zedruu leaves the battlefield, all players sacrifice all permanents with Pact Counters on them.
"Zedruu was once the most benevolent monk in the monestary, but once he learned of the demonic pacts, he only became most selfish."
4/2
{Damia, Mage of Bone} {5}{R}{W}
Legendary Creature -- Gorgon Warrior
Lifelink
Skip your attack phase.
At the beginning of your end step, for each creature, you may tap it, if you do, it deals damage equal to its power to target creature or player.
"Damia quickly rose through the ranks of the Boros. Mostly because no one had ever found her former competitors."
4/4
Quote from: The1337Magician on June 20, 2014, 10:20:06 AM
Quote from: IntoFire on June 20, 2014, 09:36:09 AM
Kukori, Gravemaster {2}{G}{B}
Legendary Creature - Zombie Wizard
Kukori, Gravemaster gets +1/+1 for ech creature card in your graveyard.
{G}{G}{B}{B}, Sacrifice a creature : Kukori id unblockable and gains trample until end of turn.
At the beginning of your endstep, sacrifice a creature, if you can't, you lose 3 life.
3/3
Cool card, but what's the point of Unblockable and Trample? One or the other.
The commander is strictly for graveyard based EDH decks that rely on the mechanic of dredge to buff it up even more. When the time is right, two swings from this guys could potentially win you the game.
Quote from: IntoFire on June 21, 2014, 12:05:31 AM
Quote from: The1337Magician on June 20, 2014, 10:20:06 AM
Quote from: IntoFire on June 20, 2014, 09:36:09 AM
Kukori, Gravemaster {2}{G}{B}
Legendary Creature - Zombie Wizard
Kukori, Gravemaster gets +1/+1 for ech creature card in your graveyard.
{G}{G}{B}{B}, Sacrifice a creature : Kukori id unblockable and gains trample until end of turn.
At the beginning of your endstep, sacrifice a creature, if you can't, you lose 3 life.
3/3
Cool card, but what's the point of Unblockable and Trample? One or the other.
The commander is strictly for graveyard based EDH decks that rely on the mechanic of dredge to buff it up even more. When the time is right, two swings from this guys could potentially win you the game.
He's saying that having both trample and unblockable is redundant.
Komoba, War Sage {3}{R}{W}
Legendary Creature- Human Warrior Monk
You have an additional combat phase after your postcombat mainphase, followed by an additional main phase.
Komoba, War Sage's power is equal to the number of tapped creatures and its toughness is equal to that number +1.
*/*+1
Quote from: IntoFire on June 21, 2014, 12:05:31 AM
Quote from: The1337Magician on June 20, 2014, 10:20:06 AM
Quote from: IntoFire on June 20, 2014, 09:36:09 AM
Kukori, Gravemaster {2}{G}{B}
Legendary Creature - Zombie Wizard
Kukori, Gravemaster gets +1/+1 for ech creature card in your graveyard.
{G}{G}{B}{B}, Sacrifice a creature : Kukori id unblockable and gains trample until end of turn.
At the beginning of your endstep, sacrifice a creature, if you can't, you lose 3 life.
3/3
Cool card, but what's the point of Unblockable and Trample? One or the other.
The commander is strictly for graveyard based EDH decks that rely on the mechanic of dredge to buff it up even more. When the time is right, two swings from this guys could potentially win you the game.
If it cannot be blocked, it doesn't need Trample. Anyway, I think that Unblockable doesn't fit in the flavor of GB. I would say maybe Intimidate and Trample maybe. That still gives it the option of being blocked.
{Kaalia of the Mast} {1}{G}{U}
Legendary Creature -- Merfolk Cleric
Islandwalk, Forestwalk
Whenever Kaalia attacks an opponent, you may search your library for a Kraken, Leviathan, Octopus, or Serpent creature card and put it into your hand and/or return target creature to it's owner's hand.
"In this existence, Kaalia may not have been her true form, but she was certain to surpass even Kiora Atua in our reality."
1/3
{Riku of Broken Relection} {4}{W}{B}
Legendary Creature -- Human Advisor
Whenever a creature enters the battlefield under an opponent's control, you may pay
{3}{B}. If you do, destroy that creature. It cannot be regenerated.
Whenever a non-creature permanent enters the battlefield, you may pay {3}{W}. If you do, exile that permanent.
2/3
Quote from: Munchlax on June 20, 2014, 10:35:25 AM
Quote from: Munchlax on June 20, 2014, 01:10:40 AM
Thelek Il-Vek, maker of the unreal {4} {G} {G} {W}
Legendary Creature-human illusion Druid
Hexproof
Shadow
Token creatures you control that are on the battlefield are considered non-token creatures and Non-Token Creatures you control that are on the battlefield are considered token creatures
4/8
Fixed it
I just realised it loops {Gutter Grime}...
Just need a sac outlet.
Quote from: Skyshadow731 on June 23, 2014, 10:34:56 PM
Just need a sac outlet.
Something that deals damage according to power
Use {Altar Of Dementia}.
Calius, Lord of Falsehoods {1}{B}{U}
Legendary Creature~ Human Wizard
Shroud
When Calius enters the battlefield you may cast a number of instant and sorcery cards from your hand without paying their mana cost as long as their total converted mana cost is equal to the amount of mana spent to play Calius, Lord of Falsehoods
* is equal to the number of Instants and Sorcery cards in all graveyards
*/*
BUMP
Kwueras, Totalitarian {R}{R}{R}
Legendary Creature -- Ogre Warrior
Kwueras' power and toughness is equal to the number of land cards in your graveyard plus 1.
You may play any amount of lands on your turn
Sacrifice a land: Choose one -- Target creature gains first strike until end of turn, Kwueras gets +2/+2 until end of turn or Kwueras deals 3 damage to target creature.
*+1/*+1
Grezzit, Master Reanimator. (I can't figure out a mana cost. {U}{R}{B}{G} all make sense.)
Each card in your graveyard has Dredge - X, where X is equal to that cards CMC.
"Lost...forgotten...what are you talking about?"
-Grezzit
2/4
I'm thinking {3}{B}{G} or {1}{B}{G}{U}. I don't even play those colours.
Bel Neroth, the Unseen Presence {B}{B}{B}
When Bel Neroth, the Unseen Presence enters the battlefield, all nonblack creatures get -1/-1.
Bel Neroth, the Unseen Presence get +X/+X for each -1/-1 counter on each creature.
When Bel Neroth, the Unseen Presence dies, destroy each creature with a -1/-1 counter.
2/3
"Why not use the weak to your advantage?"
Alduin, Eater of Worlds {2} {B}{B}{U}{U}{R}{R}
Legendary creature- Dragon
Flying, double strike
Thu'um 10 (The next 10 instants or sorceries you cast, you may exile them before they resolve. If you do, attach it to this creature. Whenever you deal damage with this creature, you may copy one of those spells.)
"You do not even speak our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah!
6/6
Thalia, angel of inspiration {R}{W}{G}{B}{U}
Legendary creature- angel
Flying, vigilance, haste
whenever this card declares an attack, you may pay 2 colourless and 1 colour of your choice, search your library for an angel containing the chosen colour in its mana cost on the battlefield tapped and attacking
6/4
{Phelddagrif, Durdler of Rainbows} {W}{U}{B}{R}{G}
Legendary Creature-Awesomeness Hippo
(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQBERc-AFQVfpujNEC1i7np6XIuPkTnd6z-3dOZIbG4gI3vgv7J)
Shroud, indestructible
Players can't lose the game.
If Phelddagrif, Durdler of Rainbows would leave the battlefield, instead exile him and return him to the battlefield at the end of this phase.
Whenever a player gains life, each player gains that much life.
Whenever a player draws a card, each player draws that many cards.
Whenever a player loses life, that player gains life equal to the life lost.
Whenever a player is dealt damage, prevent that damage.
Whenever a creature enters the battlefield, each player puts a copy of that creature onto the battlefield.
Phelddagrif ain't got time fo' that!
1/1
The abilities would loop infinitely
Quote from: Mlerner12 on July 09, 2014, 11:31:04 AM
Alduin, Eater of Worlds {2} {B}{B}{U}{U}{R}{R}
Legendary creature- Dragon
Flying, double strike
Thu'um 10 (The next 10 instants or sorceries you cast, you may exile them before they resolve. If you do, attach it to this creature. Whenever you deal damage with this creature, you may copy one of those spells.)
"You do not even speak our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah!
6/6
Dovahkiin, the Politician {1}{W}{U}
Legendary Creature -- Nord Advisor
{W}{U}: Choose a color. Target creature you control gains protection from that color until end of turn.
Thu'um 3 (You may exile next 3 instants or sorceries you cast when you cast them. If you do, whenever this creature deals damage you may cast a copy of a spell exiled with it.)
3/3
Dovahkiin, the Thief {1}{U}{B}
Legendary Creature -- Kahjiit Rogue
Creatures you control cannot be blocked.
{3}{U}{B}: Return Dovahkiin to its owner's hand.
Thu'um 3
3/3
Dovahkiin, the Assassin {1}{B}{R}
Legendary Creature -- Argonian Assassin
{B}{R}: Target creature gets -1/-1 until end of turn. Choose one -- That creature cannot block until end of turn or that creature must block Dovahkiin this turn.
Thu'um 3
3/3
Dovahkiin, the Summoner {1}{R}{G}
Legendary Creature -- Breton Wizard
{X}{R}{G}: Put an X/X Elemental creature token that has "This creature must be blocked if able" onto the battlefield.
Thu'um 3
3/3
Dovahkiin, One with Nature {1}{G}{W}
Legendary Creature -- Wood-Elf Scout
At the beginning of your upkeep, you may look at the top 3 cards of your library and put a creature card from among them onto the battlefield if its converted mana cost is less than or equal to the number of lands you control.
Thu'um 3
3/3
Quote from: The1337Magician on July 09, 2014, 12:53:01 PM
Quote from: Mlerner12 on July 09, 2014, 11:31:04 AM
Alduin, Eater of Worlds {2} {B}{B}{U}{U}{R}{R}
Legendary creature- Dragon
Flying, double strike
Thu'um 10 (The next 10 instants or sorceries you cast, you may exile them before they resolve. If you do, attach it to this creature. Whenever you deal damage with this creature, you may copy one of those spells.)
"You do not even speak our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah!
6/6
Dovahkiin, the Politician {1}{W}{U}
Legendary Creature -- Nord Advisor
{W}{U}: Choose a color. Target creature you control gains protection from that color until end of turn.
Thu'um 3 (You may exile next 5 instants or sorceries you cast when you cast them. If you do, whenever this creature deals damage you may cast a copy of a spell exiled with it.)
If it's 5 instants, why Thu'um 3? It should be five.
Paarthurnax, Eldest Dovah {U}{U}{W}{2}
Legendary creature- Dragon Advisor
You can only cast Paarthurnax if no Walls are on the battlefield.
Flying.
When it enters the battlefield, scry 3.
Thu'um 5
4/4
Quote from: Mlerner12 on July 09, 2014, 12:57:02 PM
If it's 5 instants, why Thu'um 3? It should be five.
Paarthurnax, Eldest Dovah {U}{U}{W}{2}
Legendary creature- Dragon Advisor
You can only cast Paarthurnax if no Walls are on the battlefield.
Flying.
When it enters the battlefield, scry 3.
Thu'um 5
4/4
Sorry, when I first made it it was 5 for all of them and I changed my mind and forgot to change the reminder text.
Edit: Fixed
Coolio :)
Quote from: DimirOverlord1300 on July 09, 2014, 12:38:58 PM
The abilities would loop infinitely
That's why the hippo is saying Muah-ha-ha. The infinite combo ends the game in a tie because it is a mandatory infinite loop. The very definition of a group hug commander! Everyone wins!!!
Quote from: Agrus Kos, Enforcer of Truth on July 09, 2014, 03:26:00 PM
Quote from: DimirOverlord1300 on July 09, 2014, 12:38:58 PM
The abilities would loop infinitely
That's why the hippo is saying Muah-ha-ha. The infinite combo ends the game in a tie because it is a mandatory infinite loop. The very definition of a group hug commander! Everyone wins!!!
The very definition of "oh you cast your commander? That's nice you won we'll play for second." Or everybody immediately telling you to switch decks or leave.
Quote from: Mlerner12 on July 09, 2014, 12:57:02 PM
Quote from: The1337Magician on July 09, 2014, 12:53:01 PM
Quote from: Mlerner12 on July 09, 2014, 11:31:04 AM
Alduin, Eater of Worlds {2} {B}{B}{U}{U}{R}{R}
Legendary creature- Dragon
Flying, double strike
Thu'um 10 (The next 10 instants or sorceries you cast, you may exile them before they resolve. If you do, attach it to this creature. Whenever you deal damage with this creature, you may copy one of those spells.)
"You do not even speak our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah!
6/6
Dovahkiin, the Politician {1}{W}{U}
Legendary Creature -- Nord Advisor
{W}{U}: Choose a color. Target creature you control gains protection from that color until end of turn.
Thu'um 3 (You may exile next 5 instants or sorceries you cast when you cast them. If you do, whenever this creature deals damage you may cast a copy of a spell exiled with it.)
If it's 5 instants, why Thu'um 3? It should be five.
Paarthurnax, Eldest Dovah {U}{U}{W}{2}
Legendary creature- Dragon Advisor
You can only cast Paarthurnax if no Walls are on the battlefield.
Flying.
When it enters the battlefield, scry 3.
Thu'um 5
4/4
Does the spell still resolve then attach? (So you're basically doubling it?) if so me want. All of them.
Quote from: LinkCelestrial on July 09, 2014, 05:04:11 PM
Quote from: Mlerner12 on July 09, 2014, 12:57:02 PM
Quote from: The1337Magician on July 09, 2014, 12:53:01 PM
Quote from: Mlerner12 on July 09, 2014, 11:31:04 AM
Alduin, Eater of Worlds {2} {B}{B}{U}{U}{R}{R}
Legendary creature- Dragon
Flying, double strike
Thu'um 10 (The next 10 instants or sorceries you cast, you may exile them before they resolve. If you do, attach it to this creature. Whenever you deal damage with this creature, you may copy one of those spells.)
"You do not even speak our tongue, do you? Such arrogance, to dare take for yourself the name of Dovah!
6/6
Dovahkiin, the Politician {1}{W}{U}
Legendary Creature -- Nord Advisor
{W}{U}: Choose a color. Target creature you control gains protection from that color until end of turn.
Thu'um 3 (You may exile next 5 instants or sorceries you cast when you cast them. If you do, whenever this creature deals damage you may cast a copy of a spell exiled with it.)
If it's 5 instants, why Thu'um 3? It should be five.
Paarthurnax, Eldest Dovah {U}{U}{W}{2}
Legendary creature- Dragon Advisor
You can only cast Paarthurnax if no Walls are on the battlefield.
Flying.
When it enters the battlefield, scry 3.
Thu'um 5
4/4
Does the spell still resolve then attach? (So you're basically doubling it?) if so me want. All of them.
No, it says in Thu'um that it's before it resolves.
So Thu'um is basically like Cipher?
Quote from: Destore117 on July 09, 2014, 11:57:10 PM
So Thu'um is basically like Cipher?
Ish. You get to essentially choose whether or not you want to cipher a certain instant or sorcery on the thing with Thu'um.
Quote from: Destore117 on July 09, 2014, 11:57:10 PM
So Thu'um is basically like Cipher?
But you can do it to anything. {Brainstorm}, {Time Stretch}, {Rise of the Dark Realms}. Anything that's broken repeatable.
Quote from: The1337Magician on July 10, 2014, 12:30:17 PM
Quote from: Destore117 on July 09, 2014, 11:57:10 PM
So Thu'um is basically like Cipher?
But you can do it to anything. {Brainstorm}, {Time Stretch}, {Rise of the Dark Realms}. Anything that's broken repeatable.
Yeah...anything that buys you a turn basically goes infinite....I think the ability is a little broken.....
Quote from: Agrus Kos, Enforcer of Truth on July 10, 2014, 04:40:42 PM
Quote from: The1337Magician on July 10, 2014, 12:30:17 PM
Quote from: Destore117 on July 09, 2014, 11:57:10 PM
So Thu'um is basically like Cipher?
But you can do it to anything. {Brainstorm}, {Time Stretch}, {Rise of the Dark Realms}. Anything that's broken repeatable.
Yeah...anything that buys you a turn basically goes infinite....I think the ability is a little broken.....
I'm working on a skyrim set, I'll fix it then.
In honor of Planesmanders:
Ob Nixilis, Ascended Demon {3}{B}{B}
Planeswalker -- Nixilis
[+1] Target player loses 4 life.
[-2] Destroy target non-black creature. It cannot be regenerated. You lose life equal to its power. Put loyalty counters on Ob Nixilis, Ascended Demon equal to its toughness.
[-7] Each opponent sacrifices all but one of their creatures. Search your library for a Swamp card for each creature put into a graveyard this way and put it onto the battlefield.
Ob Nixilis, Ascended Demon can be your Commander
3
Kiran the Wrathful {X}{W}{R}
Legendary Enchantment Creature - Spirit
Indestructible
Kiran the Wrathful enters the battlefield with X salvation counters.
If you control no other creatures, sacrifice Kiran.
If you control fewer than 4 other creatures, Kiran isn't a creature.
{W}, T: move a salvation counter from Kiran to another target creature. The next time that creature would die, instead remove all salvation counters from it.
{2}{W}{R}, T: destroy all creatures.
4/6
Vessel of Brutality {5}{B}{R}
Legendary creature - avatar
Whenever Vessel of Brutality enters the battlefield destroy all other creatures you control. Put a +1/+1 counter on Vessel of Brutality equal to the total power and toughness of all creatures destroyed this way.
{1}{B}{B}{B}: Put a creature card in a graveyard onto the battlefield under your control. Activate only as a sorcery.
{1}{R}{R}{R}: Vessel of Brutality gains +X/+X where X is it's power until end of turn.
5/4
Quote from: Destore117 on July 30, 2014, 10:28:11 AM
Vessel of Brutality {3}{B}{R}
Legendary creature - avatar
Whenever Vessel of Brutality enters the battlefield destroy all other creatures you control. Put a +1/+1 counter on Vessel of Brutality equal to the total power and toughness of all creatures destroyed this way.
{1}{B}{B}: Put a creature card in a graveyard onto the battlefield under your control.
{1}{R}{R}: Vessel of Brutality gains +X/+X where X is it's power until end of turn.
5/4
Holy hell that's op!
Quote from: Spencer Addington on July 30, 2014, 11:25:06 AM
Quote from: Destore117 on July 30, 2014, 10:28:11 AM
Vessel of Brutality {3}{B}{R}
Legendary creature - avatar
Whenever Vessel of Brutality enters the battlefield destroy all other creatures you control. Put a +1/+1 counter on Vessel of Brutality equal to the total power and toughness of all creatures destroyed this way.
{1}{B}{B}: Put a creature card in a graveyard onto the battlefield under your control.
{1}{R}{R}: Vessel of Brutality gains +X/+X where X is it's power until end of turn.
5/4
Holy hell that's op!
Maybe make the abilities {2}{B}{B} and {2}{R}{R}?
Also I figured Red Black doesn't have a whole lot of mana ramp. Aside from Rituals. So if you don't win having him one time around. You'll have problems getting him back out.
Quote from: Destore117 on July 30, 2014, 01:45:09 PM
Quote from: Spencer Addington on July 30, 2014, 11:25:06 AM
Quote from: Destore117 on July 30, 2014, 10:28:11 AM
Vessel of Brutality {3}{B}{R}
Legendary creature - avatar
Whenever Vessel of Brutality enters the battlefield destroy all other creatures you control. Put a +1/+1 counter on Vessel of Brutality equal to the total power and toughness of all creatures destroyed this way.
{1}{B}{B}: Put a creature card in a graveyard onto the battlefield under your control.
{1}{R}{R}: Vessel of Brutality gains +X/+X where X is it's power until end of turn.
5/4
Holy hell that's op!
Maybe make the abilities {2}{B}{B} and {2}{R}{R}?
Also I figured Red Black doesn't have a whole lot of mana ramp. Aside from Rituals. So if you don't win having him one time around. You'll have problems getting him back out.
I would increase all of the costs!
Casting: {5}{B}{R}
Ability {3}{B}{B} {Rise from the Grave}
Ability {3}{R}{R}
And this is still a VERY powerful creature!
Edited it to make it perhaps a bit less powerful.
Quote from: Destore117 on July 30, 2014, 03:11:26 PM
Edited it to make it perhaps a bit less powerful.
Much better.
Berratti, Apex Conjourer {3}{R}{U}
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{U}, if you do, copy that spell. You may choose new targets for the copy.
Whenever an instant or sorcery spell is put into a graveyard, you may pay {2}{R}. If you do, Berratti deals 4 damage divided as you choose among one, two, three, or four target creatures and/or players.
3/2
Gemini, Mirror Shaper {1} {U} {U} {U} {R} {R}
Legendary Creature - Vedalkin Wizard
Whenever another non-token creature enters the battlefield, it's controller puts a token copy of that creature named Mirror Image onto the battlefield. Exchange that token's power and toughness.
{2}{U}{R}: The controller of each creature with power equal to its toughness sacrifices those creatures. For each creature sacrificed this way, it's controller places a 3/1 blue and red Shattered Mirror token with "{T}: exchange this creature's power and toughness" onto the battlefield.
4/5
Quote from: Gorzo on November 17, 2014, 02:34:08 PM
Gemini, Mirror Shaper {1} {U} {U} {U} {R} {R}
Legendary Creature - Vedalkin Wizard
Whenever another non-token creature enters the battlefield, it's controller puts a token copy of that creature named Mirror Image onto the battlefield. Exchange that token's power and toughness.
{2}{U}{R}: The controller of each creature with power equal to its toughness sacrifices those creatures. For each creature sacrificed this way, it's controller places a 3/1 blue and red Shattered Mirror token with "{T}: exchange this creature's power and toughness" onto the battlefield.
4/5
So much flavor, I for sure make a commander deck out of this
[Insert Cool Name Here] {4}{B}{U}{G}
Legendary Creature
Whenever you play a land, you gain 5 life.
Whenever you cast a creature spell, put an X/X black token onto the battlefield, where X is that creatures toughness.
Whenever you cast a non creature spell, draw 2 cards.
7/10
Garthak, the Gnarcissist {R}{B}{B}{W}
Legendary Creature - Gnar
Haste, Vigilance
Garthak attacks each turn if able.
If Garthak would be destroyed, regenerate it.
Sacrifice a creature: Untap Garthak
[3/2]
(The art is my prof pic)
Quote from: Noblellama on November 17, 2014, 11:07:33 PM
Gretta, trophy of the hunt
Legendary creature - fawn
{G}{G}{R}{R}
1/1
Undying
Persist
Whenever Gretta attacks and is not blocked tap all creatures defending player controls.
When Gretta dies, tap all lands and deal 2 damage to each creature.
Omg so strong persist on a 1/1 I would play this in a heart beat red green control here I come
Quote from: Millionlittlee on November 18, 2014, 05:01:13 AM
Quote from: Noblellama on November 17, 2014, 11:07:33 PM
Gretta, trophy of the hunt
Legendary creature - fawn
{G}{G}{R}{R}
1/1
Undying
Persist
Whenever Gretta attacks and is not blocked tap all creatures defending player controls.
When Gretta dies, tap all lands and deal 2 damage to each creature.
Omg so strong persist on a 1/1 I would play this in a heart beat red green control here I come
It's *faun* not fawn
Quote from: DylanW18 on November 17, 2014, 11:36:26 PM
[Insert Cool Name Here] {4}{B}{U}{G}
Legendary Creature
Whenever you play a land, you gain 5 life.
Whenever you cast a creature spell, put an X/X black token onto the battlefield, where X is that creatures toughness.
Whenever you cast a non creature spell, draw 2 cards.
7/10
I really like this one