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Decks (Magic The Gathering) => Standard => Topic started by: respawned on February 25, 2014, 09:39:14 PM

Title: The Hall Of Bant
Post by: respawned on February 25, 2014, 09:39:14 PM

The Hall Of Bant

64 cards, 4 sideboard


4 {Hallowed Fountain}
4 {Breeding Pool}
4 {Temple Garden}
3 {Temple of Plenty}
2 {Temple of Enlightenment}
4 {Temple of Mystery}
1 {Island}
2 {Forest}

24 lands


4 {Omenspeaker}
4 {Courser of Kruphix}
4 {Sylvan Caryatid}

12 creatures


2 {Bow of Nylea}
3 {Fog}
4 {Simic Charm}
4 {Detention Sphere}
4 {Kiora, the Crashing Wave}
2 {Elspeth, Sun's Champion}
2 {Jace, Memory Adept}
3 {Jace, Architect of Thought}

24 other spells


Sideboard

1 {Detention Sphere}
1 {Supreme Verdict}
1 {Elixir of Immortality}
1 {Selesnya Charm}

4 sideboard cards


Title: Re: The Hall Of Bant
Post by: respawned on February 25, 2014, 09:39:35 PM
Very early build...input appreciated
Title: Re: The Hall Of Bant
Post by: ApexPredator on February 25, 2014, 09:58:44 PM
{Prophet of Kruphix} is awesome here.
Title: Re: The Hall Of Bant
Post by: respawned on February 26, 2014, 03:15:11 AM
Quote from: NightWolf on February 25, 2014, 09:58:44 PM
{Prophet of Kruphix} is awesome here.

Thought bout including it here but do I have enough creatures to make it worth it?
Title: Re: The Hall Of Bant
Post by: MikeyTheNinja on February 26, 2014, 04:47:40 AM
Flashing in omenspeaker with the prophet is cool as it sets up perfectly your next draw step. But other than that I'm not sure in this deck it would be useful.
Title: Re: The Hall Of Bant
Post by: Walkhard on February 26, 2014, 05:44:12 AM
It's not so much the flash as its the untapping. That's huge on mana advantage and your tokens being able to attack and block if needed.