11 {Plains} 9 {Island}
20 lands
1 {Knight of the White Orchard} 2 {Esper Stormblade} 2 {Thistledown Leige} 3 {Elite Inquisitor} 1 {Signal Pest} 4 {Zealous Guardian} 3 {Bant Sureblade} 2 {Mikaeus, the Lunarch} 4 {Champion of the Parish} 4 {Silverblade Paladin} 2 {Thalia, Guardian of Thraben} 2 {Fiend Hunter} 2 {Gwafa Hazid, Profiteer}
34 creatures
2 {Oblivion Ring} 2 {Steel of the Godhead} 4 {Crystallization}
8 other spells
Sideboard
Notes: Figure of destiny is subbing for another Champion of the Parish and the Nyxborn shieldmates are subbing for two more signal pest. If you have the stuff for it Esper Stormblades for {Geist of Saint Traft}
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I don't need any more lands. After testing its usually fine for mana. Tends to out speed most decks as well as immobilize threats fast. Usually a turn five/turn 6 win
I know you're going for the multi color theme but it seems aside from {Steel of the Godhead} I don't see a bonus. Maybe run a set of {Judge's Familiar}. Also for the 3drop {Mirran Crusader} over {Thistledown Duo}.
I'm not going for bant... There are a lot of good bant cards that don't require Green mana to play so I use those. Mirran Crusader seems like a good Idea but Thistledown duo keeps winning due to the fact that I can between two and three spells per turn and watch him get really big and crush them. I will use Mirran Crusader in the deck though
Right on. I see what you're doing now. How about something to gain you card advantage like {Curiosity} or {Infiltration Lens}.
I don't need a card advantage, It slows me down too much.
Quote from: Sparkle Ninja on February 22, 2014, 10:07:01 PM
I don't need a card advantage, It slows me down too much.
I doubt it. Even the super aggro modern decks run draw (see: Affinity with {Thoughtcast})
Just figured after a turn three 3drop and two or three spells a turn afyer with the duo and you'd be top decking really quickly.
I usually win turn five after removing all the threats. The Sureblades and Stormblades are usually what wins for me. The deck has yet to lose and the games never reach turn 7. A card advantage seems unnecessary to me in this case
Quote from: Almosteric on February 22, 2014, 10:10:04 PM
Just figured after a turn three 3drop and two or three spells a turn afyer with the duo and you'd be top decking really quickly.
Top Decking is usually fine because I am unlikely to draw into lands. Also If I don't have what I need in my opening hand I don't keep it
I need some sideboard ideas. I'm thinking about {Mirror Sigil Sergeant}s for early game matchups so that I have a good mid game card to get such tokens and much wow
Quote from: Sparkle Ninja on February 22, 2014, 10:10:41 PM
I usually win turn five after removing all the threats. The Sureblades and Stormblades are usually what wins for me. The deck has yet to lose and the games never reach turn 7. A card advantage seems unnecessary to me in this case
Sounds pretty sweet. I'd love to play against it in a wall game sometime (with my modern deck). If you want, let's try and set something up.
I don't know what a wall game is
There's a section on here of it titled "Wall Games". You set up a game with someone by creating a new thread and then post what your moves are on that thread.
-2 {Adventuring Gear}
-2 {Oblivion Ring}
-2 {Steel of the Godhead}
-2 {Crystallization}
+4 {Honor of the Pure}
+4 {Path to Exile}
Quote from: Taysby on February 22, 2014, 11:29:28 PM
Also, what decks are you always beating? Your play groups casual decks? I doubt this would hold up vs tier 1 decks. My tron deck would stabilize and then procede to kick butt.
Tron is so slow though.
Tron loses to Crystalize and oblivion ring, Zoo loses to the Bant Sureblades. Board wipe isn't an issue because I can stabilize the turn after by playing three more creatures. Those are the two decks I've played the most and I played an enchantment deck that was just too slow to keep up
Quote from: Spencer Addington on February 22, 2014, 11:26:05 PM
-2 {Adventuring Gear}
-2 {Oblivion Ring}
-2 {Steel of the Godhead}
-2 {Crystallization}
+4 {Honor of the Pure}
+4 {Path to Exile}
Will consider honor of the pure over adventuring gear but the other stuff is staying. I'd rather kill them before they are able to stabilize and path to exile gives them the land to do so. I might seem a bit paranoid but this deck failed so miserably with the path to exiles in it.
And oblivion stone wouldn't pop till turn five. Also torn isn't played too much anymore is what I've been noticing. So my deck does a good job of racing most decks to the kill
I just cast more creatures. I have enough low cost stuff to do it. And also I can just O-ring the oblivion stone on turn three with is how I've been constantly beating tron
This deck loses to field control, lifegain and pretty much anything that can survive 5 turns, which is pretty easy. You dump your hand then what? You lose because you can't catch up. There is a reason why we never see these kinds of decks in events. Also, spot removal is important and path to exile is top tier.
I see where you're coming from here. But from what I've done with the deck it's consistently winning. I don't know if that's luck or whatever but it's been going well. I will most definitely consider the Path to Exile but I can't guarantee it will be played in the deck. Miranda crusader for sure though. That card fits right in
One more thing. I try to focus on building decks against my meta game, not the world's. My meta is tron, zoo, one fae deck, and a weird deck built around Mindslaver. So in my meta, the games are all races. If I can't win on turn five or six, I'm not going to. Simple as that.
Yeah I know. I went to a modern tournament this weekend at a different game store place thing and got rocked by a Pod deck. I ended up destroying a tron deck and completely flattening an odd Modern BUG Delver deck
Quote from: Taysby on February 23, 2014, 04:56:34 PM
Did the tron deck have {pyroclasm}s?
I'm guessing if it's a decent torn deck it probably did. That's the joy of magic. This deck hits the nuts it's going to be a lot of pressure.
The meta right now is getting hyper aggroey.
There were some Pyroclasms that he sided in but he didn't draw into them. After my Thalia hit the board he scooped because he couldn't play his oblivion stone and wipe the board
Then I apologise. It's my fault for being an ignorant jerk. I shall consider the words of others and I still am. I'm thinking of removing landfall artifacts for {Path to Exile} but I wouldn't know what else to remove to get it working the way you people would like to see it run
Mana leak is a good idea. I'll need to get another one then because I only have 2. I don't want to use root born defenses because there's stuff I'd rather do with three mana. Mana leak is very good. I need to know what to remove. And what you said was not rude. It was correct.
Updated. I've removed a {Thistledown Duo} and a {Figure of Destiny} for two {Mana Leak}
Ok. I'm keeping the various blade dudes because they usually win it for me. I'll make them four ofs and remove the duo as well as the nyxborn shieldmates for some more {Signal Pests}. I just got my hands on another {Champion of the Parish} so I'll find a place for that as well
Maybe {hero of blade hold} as a bomb. I know you want to race. Or {ajani goldmane}s -1 ability would be awesome in this deck. As some 4 drops or even { elspeth knight errant} would be good.
Also that instant indestructible card would be better than mana leak because {supreme verdict} can't be countered.
Quote from: Dstyle1 on February 24, 2014, 02:17:14 PM
Maybe {hero of blade hold} as a bomb. I know you want to race. Or {ajani goldmane}s -1 ability would be awesome in this deck. As some 4 drops or even { elspeth knight errant} would be good.
Also that instant indestructible card would be better than mana leak because {supreme verdict} can't be countered.
2 hero of bladehold would fit really well in here.
If you keep adventuring gear you might want some fetches and {hallowed fountains}. Bonus landfall damage or just run the landfall cat. {steppe lynx}?
Instead of hero if blade hold could I use Brimaz instead? I have extras of those and I'm trying to keep the high end of the curve at three
Quote from: Dstyle1 on February 24, 2014, 03:29:34 PM
If you keep adventuring gear you might want some fetches and {hallowed fountains}. Bonus landfall damage or just run the landfall cat. {steppe lynx}?
Those were in there because I needed some filler cards. They aren't incredibly good in here tjough
Quote from: Sparkle Ninja on February 24, 2014, 07:52:58 PM
Instead of hero if blade hold could I use Brimaz instead? I have extras of those and I'm trying to keep the high end of the curve at three
Go for it :) I never expect anyone to have Brimaz because of the price.
Ajani would be a good finisher too. I'll need to get an extra one
Quote from: Spencer Addington on February 24, 2014, 07:54:44 PM
Quote from: Sparkle Ninja on February 24, 2014, 07:52:58 PM
Instead of hero if blade hold could I use Brimaz instead? I have extras of those and I'm trying to keep the high end of the curve at three
Go for it :) I never expect anyone to have Brimaz because of the price.
I got lucky and got a foil one which I then traded for two normal ones and then I traded a playset of {Blood Baron of Vizkopa} for two more. I managed to get three playsets of blood baron before the price skyrocketed
I went to a local modern tournament with the deck. I got fourth overall but only lost once. I got screwed over by a splinter twin deck after he ended up comboing me to death. Such disappoint
Quote from: Sparkle Ninja on February 25, 2014, 09:11:21 PM
I went to a local modern tournament with the deck. I got fourth overall but only lost once. I got screwed over by a splinter twin deck after he ended up comboing me to death. Such disappoint
That's awesome
Is there changes to come?
Unlikely unless I get a really amazing suggestion. I may add some Brimaz but I'm not entirely sure yet
Quote from: Sparkle Ninja on February 26, 2014, 07:31:18 AM
Unlikely unless I get a really amazing suggestion. I may add some Brimaz but I'm not entirely sure yet
Ok cool looking forward to pulling the cards for it tonight
Updated
So I sleeved this deck for my locals and it just folds way too much that stabilizing can't get you back.
Quote from: DeathlyFoiend on March 04, 2014, 12:03:38 AM
So I sleeved this deck for my locals and it just folds way too much that stabilizing can't get you back.
What decks beat it?
BG obliterator, Kiki Pod, Affinity, Jund and UWr Control.
Quote from: DeathlyFoiend on March 04, 2014, 09:11:07 AM
BG obliterator, Kiki Pod, Affinity, Jund and UWr Control.
I explained what it beats the other day... You are right though. It does get wrecked by obliterater and Murican control. I'm surprised you lost to Kiki pod though. Affinity I saw coming but I haven't seen one of those decks near me for almost 6 months now so I don't have a problem with them. Also, Jund? What is Jund? I mean I know the shard but a decklisy would be nice
Quote from: Sparkle Ninja on March 04, 2014, 04:12:42 PM
Quote from: DeathlyFoiend on March 04, 2014, 09:11:07 AM
BG obliterator, Kiki Pod, Affinity, Jund and UWr Control.
I explained what it beats the other day... You are right though. It does get wrecked by obliterater and Murican control. I'm surprised you lost to Kiki pod though. Affinity I saw coming but I haven't seen one of those decks near me for almost 6 months now so I don't have a problem with them. Also, Jund? What is Jund? I mean I know the shard but a decklisy would be nice
.....Modern.
But really, it is because of the slowness of the deck. It just can't bring out speed against many decks if even 2-3 threats are gone. This deck folds too often against things if easily dealt with.
I just picked up some {Geisf of Saint Traff} what should I replace?
Someone wanted to see this so here you go
Its definitely like nothing ive seen in modern haha
If you want to see it in action go to the wall games and take a look at the first game under "Care to Modern"