Blue White Turn five win

Started by Sparkle Ninja, February 22, 2014, 09:21:20 PM

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Sparkle Ninja

Blue White Turn five win

62 cards, 0 sideboard


11 {Plains}
9 {Island}

20 lands


1 {Knight of the White Orchard}
2 {Esper Stormblade}
2 {Thistledown Leige}
3 {Elite Inquisitor}
1 {Signal Pest}
4 {Zealous Guardian}
3 {Bant Sureblade}
2 {Mikaeus, the Lunarch}
4 {Champion of the Parish}
4 {Silverblade Paladin}
2 {Thalia, Guardian of Thraben}
2 {Fiend Hunter}
2 {Gwafa Hazid, Profiteer}

34 creatures


2 {Oblivion Ring}
2 {Steel of the Godhead}
4 {Crystallization}

8 other spells


Sideboard

Notes:
Figure of destiny is subbing for another Champion of the Parish and the Nyxborn shieldmates are subbing for two more signal pest.
If you have the stuff for it Esper Stormblades for {Geist of Saint Traft}

Sparkle Ninja

I don't need any more lands. After testing its usually fine for mana. Tends to out speed most decks as well as immobilize threats fast. Usually a turn five/turn 6 win

Almosteric

#2
I know you're going for the multi color theme but it seems aside from  {Steel of the Godhead} I don't see a bonus. Maybe run a set of {Judge's Familiar}. Also for the 3drop {Mirran Crusader} over {Thistledown Duo}.

Sparkle Ninja

I'm not going for bant... There are a lot of good bant cards that don't require Green mana to play so I use those. Mirran Crusader seems like a good Idea but Thistledown duo keeps winning due to the fact that I can between two and three spells per turn and watch him get really big and crush them. I will use Mirran Crusader in the deck  though

Almosteric

Right on. I see what you're doing now. How about something to gain you card advantage like  {Curiosity} or  {Infiltration Lens}.

Sparkle Ninja

I don't need a card advantage, It slows me down too much.

Silent1236

Quote from: Sparkle Ninja on February 22, 2014, 10:07:01 PM
I don't need a card advantage, It slows me down too much.

I doubt it.  Even the super aggro modern decks run draw (see: Affinity with {Thoughtcast})

Almosteric

Just figured after a turn three 3drop and two or three spells a turn  afyer with the duo and you'd be top decking really quickly.

Sparkle Ninja

I usually win turn five after removing all the threats. The Sureblades and Stormblades are usually what wins for me. The deck has yet to lose and the games never reach turn 7. A card advantage seems unnecessary to me in this case 

Sparkle Ninja

Quote from: Almosteric on February 22, 2014, 10:10:04 PM
Just figured after a turn three 3drop and two or three spells a turn  afyer with the duo and you'd be top decking really quickly.
Top Decking is usually fine because I am unlikely to draw into lands. Also If I don't have what I need in my opening hand I don't keep it

Sparkle Ninja

I need some  sideboard ideas. I'm thinking about {Mirror Sigil Sergeant}s for early game matchups so that I have a good mid game card to get such tokens and much wow

ImTheGuy

Quote from: Sparkle Ninja on February 22, 2014, 10:10:41 PM
I usually win turn five after removing all the threats. The Sureblades and Stormblades are usually what wins for me. The deck has yet to lose and the games never reach turn 7. A card advantage seems unnecessary to me in this case

Sounds pretty sweet. I'd love to play against it in a wall game sometime (with my modern deck). If you want, let's try and set something up.

Sparkle Ninja

I don't know what a wall game is

ImTheGuy

There's a section on here of it titled "Wall Games". You set up a game with someone by creating a new thread and then post what your moves are on that thread.

Spencer Addington

-2 {Adventuring Gear}
-2 {Oblivion Ring}
-2 {Steel of the Godhead}
-2 {Crystallization}

+4 {Honor of the Pure}
+4 {Path to Exile}